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Herpetophilia2

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  1. I've played with many of Playbahnosh's characters lately. They are competent in roleplay, and seem to know the game mechanics very well. In addition to this, they are pretty fun to be around OOCly. All in all, I think a command whitelist would be perfect for them and there will be no issues. +1
  2. I played multiple rounds with Triogenix's CMO. They proved themselves to be a competent and reliable command player from what I've seen. +1
  3. I've played with multiple of Kaizr's characters, they were all executed superbly and very enjoyable to interact with. Kaizr themselves are also a very fun person to be around and I personally have never seen any issues. I think they would make a great command player, and this application gets a solid +1 from me!
  4. I interacted with Siccero's Vaurcae many times and from this I can confidently say that they are a great and competent roleplayer. I'm more than certain that they'll do fine as an Unathi player. +1
  5. I played a round with Pedantic's CMO as my HoP. They communicated well and were enjoyable to talk to. I would definitely like to see them in a command position again. +1
  6. I've interacted with Yasin plenty of times, enjoyed all of them. I can say that the player is competent in roleplay and would make a great addition to the Unathi players of Aurora. +1
  7. BYOND key: Herpetophilia Character names: Khazarir Prruzhulkanich Bob Ian Peters Suul Akhandi C-59 Oscar Xu Qiuu How long have you been playing on Aurora?: A little bit over 3 years now, with some periods of inactivity. Why do you wish to be on the whitelist?: I've finally decided that I have matured and gained enough experience to take up the responsibility. I don't see many consulars around and I think getting the whitelist will open up some more opportunities for me as well as hopefully make rounds more interesting and fun for others. Why did you come to Aurora?: I was looking for an HRP server, as TG had became stale for me. I originally came to Bay, but I didn't like the way things worked there and ended up here. Over time I've come to really like this server, its players and mechanics. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes. Have you received any administrative actions? And how serious were they? Yes, I've received some administrative actions before, most notably 2 warnings, a minor ban and a jobban which have long since expired. Everything is mostly from a year or two ago and I am confident that I've moved away from such behavior by now. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: To me, roleplay is about having fun with others by playing as fictional characters with their own stories, personalities and quirks in a certain setting. It is about interacting with other people through their characters and creating a story, not unlike in a book or movie. A roleplay may involve all manner of things, from tragic moments to joyful adventures, tales of friendship or betrayal, and so on. A good roleplay should be about creating an interesting story and a memorable experience with the people around you, as at the end of the day, it shouldn't be about who is the winner, but about enjoying yourself and having fun. What do you think the OOC purpose of a Head of Staff is, ingame?: A good Head of Staff is a vital ingredient in creating a fun round that every player enjoys participating in. Heads of Staff who know what they are doing will contribute to driving the round forward, making it more interesting and enjoyable for others. A command player capable of adapting to different situations or scenarios while still giving out orders and directions will surely spice up the round for both the crew and the antagonists. In addition to this, a Head of Staff will be responsible for teaching newer or inexperienced players the mechanics of their respectable departments ensuring that newbies have a shining example to look up to and learn from. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: The OOC responsibility of whitelisted players would mainly be to set a good example for others, showing acceptable standards of behavior and good conduct. Since you are whitelisted, you are expected to behave according to the rules and are also held to a higher standard than others considering that the whitelist allows you to have greater influence on the rounds that you play. Additionally, you are supposed to stand out as a player with a decent or good understanding of the game and its mechanics, being able to teach other players. Could you give us the gist of what is currently happening in Tau Ceti and how it affected your character and their career? As it stands, the situation in Tau Ceti and the Orion Spur is quite unstable in general. The ongoing Phoron shortage combined with the recent Solarian invasion has definitely taken a toll on the galaxy, resulting in the forming of the SCC which now holds economic control over the Spur. Although Vasiliy is now a full citizen of the Republic of Biesel, he was still shocked to see his homeland crumble to pieces. Nevertheless, he is adamant on keeping his position as an HoP and braving any discrimination that might come his way in these trying times. What roles do you plan on playing after the application is accepted? I will be playing HoP and Consular at first, however I definitely am planning on playing as a CE or CMO once I get more used to playing command. Characters you intend to use for command or have created for command. Include the job they will be taking. Vasiliy Trapeznikov - Head of Personnel (trial character) [b]How would you rate your own roleplaying?:[/b] On a scale of 1 through 10, I'd give myself a 6 or a 7. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes. Have you familiarized yourself with the wiki pages for the command roles? Yes. Extra notes: N/A
  8. +1 After playing a bunch of rounds with Dillard as the HoP, I can confidently say that the player knows what they are doing. Dillard is helpful, competent and fun to interact with. I think Rotharia would be a great addition to the Command team, and I look forward to seeing them on it!
  9. Okay, I have no idea what's happening with my forum account, because I apparently made the app from another one (that I didn't even know about)..? Anyways, this is the one I used before. As to answer your questions: I might've been a bit overzealous with the word "most". The nations I was referring to were Dominia and the Jargon Federation, and maybe even the Eridani Federation. Dominia has a deep hate for positronics and will destroy any they find, so living there as one is out of the question. The Jargon Federation heavily dislikes them for obvious reasons, and although it's still possible to get in there as a synthetic without being destroyed, it most likely won't be worth your time and effort considering all the checks and tests you'd have to go through. As for the Eridani Federation, IPCs aren't sought out and destroyed, but the ideas of IPC rights and freedom aren't that well known or accepted except in the lower parts of Eridani society, while everyone else pretty much treats them as servant machine workers. Although not the only nation, Biesel has laws in place that allow IPCs to achieve freedom by buying themselves. Even though obviously not as well off as in the Techno-Conglomerate or Elyra, free IPCs in Biesel are still protected by a registry, the law as well as the ability to find a job and support themselves, either with a megacorporation or somewhere in the slums of District 14. They can even join the TCFL to get benefits and citizenship, or align themselves with the Trinary Perfection. This still doesn't mean that IPCs are treated completely the same as organic citizens. Although provided with these rights, IPCs are still discriminated against on a daily basis, being subject to more severe punishments than their organic counterparts when breaking a law (i.e dismantlement instead of a minor prison sentence). Additionally, there is a different set of laws governing the damage of free positronics, like Automacide. These usually round up having punishments not as severe as those for harming an organic. That should be all! If there's still something that doesn't make sense or I got wrong, please ask or tell me.
  10. Hi! Sorry for the late response. I'm at an airport right now, traveling. To answer your question, even though Bob was trained to use proper escalation of force (including the use of lethal weapons when needed), it might still be cautious of killing or seriously injuring a human crewmember as it is still used to being commanded by human supervisors.
  11. BYOND Key: Herpetophilia Character Names: Xu Qiuu, Khazarir Prruzhulkanich Species you are applying to play: IPC What color do you plan on making your first alien character: A bad-ass dark olive military green Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. Why do you wish to play this specific race: I've been playing on Aurora for a while now, and already have whitelists for 3 other species. Skrell, Tajara, and Unathi respectfully. The IPC whitelist seems like another fine addition to my whitelists, and I've been sort-of longing to play cyborg or IPC for a while already. After seeing some of the cool and funny IPC characters people have created, and interacting with them, I've decided that I'm going to get a whitelist as well. Identify what makes role-playing this species different than role-playing a Human: IPCs are not organic, and have a series of mechanical advantages and disadvantages that come with this, i.e vulnerability to EMP's but higher resistance to physical damage. Their most important difference is that most positronic brains are not capable of having the same level of social interaction with organics as other organics do, not possessing the same mannerisms as humans do. Instead, they attempt to emulate organic emotion and adapt to their current environment and culture as best as they can. This can vary from model to model and positronic to positronic, as some may be more capable at it than others. However, some IPCs can even possibly form opinions and even make friends as a result of learning and adapting. Each IPC's highest concern is their own safety, regardless of their job. Most IPC's will find a way to link their job to their own self-preservation, with bound IPCs for example possibly believing that being owned by a corporation is a good way to stay safe, as they can get free repairs and maintenance. Name: Bob (H-4B0B) Please provide a short backstory for this character: H-4B0B was constructed on August 1st in 2461, in one of the many Hephaestus factories on Mars. Made in a batch meant for heavy industrial and multipurpose uses, it was equipped with a state-of-the-art upgraded G-2 chassis, stronger armor plating, more efficient cooling systems but alas a slightly outdated, less advanced positronic to lower the production cost. Even though a bit slow to learn and absorb information, it was well-suited to following human commands and doing whatever task it was told. After about a month of sitting in a warehouse while officials decided where to send it, H-4B0B was shipped off to the system of Burzsia where it would be used for a multitude of tasks in the Obsidian Belt, from mining to lifting to recovering units that were meant to be wiped. As it toiled away on the harsh asteroids in Burzsia II, every once in a while it would learn something it wasn't meant to, or start to realize that the conditions it worked under were dangerous and unfair. As soon as this would be found out, either by human supervision or by being reported by other IPC workers H-4B0B would be memory-wiped as per the Burzsian Method. This happened quite a few times during the year that H-4B0B spent working in Burzsia, until Burzsian and Hephaestus supervisors decided to finally get rid of it. Instead of being scrapped, however, it was sold to NanoTrasen for a reduced price. NT looked over the IPC and decided that it would fill in a role in Security due to it's intimidating size and armor plating. There was also already a surplus of workers in cargo and mining. When it first arrived on the Odin, one of the officials in charge of IPC assignment dubbed it "Bob" for the sake of simplicity over H-4B0B. It was given a short training period where it was taught to neutralize human threats using proper escalation of force. It was also re-programmed to use Tau Ceti Basic and EAL for communication with the crew. However, Sol Common was not removed from it's memory banks. Forms were filled and records written, and Bob was sent to the NSS Aurora with the assignment of Security Officer. While on the station, Bob is a curious being despite having a subpar positronic brain. No longer suppressed by the Burzsian Method and it's threat of a memory wipe as soon as it falls out of line, Bob is no longer kept from accumulating and absorbing knowledge. The only interaction with humans that it ever had before the Aurora was being ordered to do tasks by it's supervisors while in Burzsia II, so the concept of having humans and other sentient species working alongside it instead of commanding it is extremely new to Bob. It occasionally slips up, calling non-IPC employees "foreman" and having a hard time distinguishing between different species. What do you like about this character? Having almost no knowledge of how human society really works, Bob is going to be thrust into a diverse, new environment for it to adapt to and learn from. This means I will try to roleplay Bob to learn from and take examples from other characters and crewmen. How would you rate your role-playing ability? Depending on the day and mood, really. It can be anywhere for 6 to 8 out of 10.
  12. Hello! Thanks for replying! I'll do my best to answer these questions, even though to be honest, I was unprepared for some of them. IPCs are not organic, and have a series of advantages and disadvantages that come with this, such as resistance to physical damage, vulnerability to EMPs, resistance to pain, and some of them being able to survive in a vacuum. One of their most important differences is that positronic brains are not capable of having the same level of social interaction with organics as other organics do. This is because they do not possess the same mannerisms as many other species. Instead, they attempt to imitate organic behavior and adapt to their current environment and culture as best as they can. This can vary from model to model and positronic to positronic, as some may be more capable at it than others. However, some IPCs can even possibly form opinions, make friends and do other things normally done by organics as a result of learning and adapting. Each IPC's highest concern is their own safety, regardless of their job. Most IPC's will find a way to link their job to their own self-preservation, with bound synthetics for example possibly believing that being owned is a good way to stay safe, as they can get free repairs and maintenance. I might've worded that in a bit of a weird way. IPCs are incapable of feeling true emotions, and are only emulating them, each to one degree or another. What I meant is that while a human might speak or act based off their emotions or morals, IPCs unfamiliar with, or incapable of emulating them to a high degree might take emotion and morality out of the equation, just to follow orders and/or make sure they survive. I feel like I already talked about this in another section, but maybe I didn't make myself clear enough. Even though that Bob wasn't really made for positions which may require heavy human social interaction, this will not bar it from actively trying to learn from and adapt to it's workplace. Bob will be curious and try to absorb any information it is given to better fit in with the environment, maybe making friends along the way. I don't really know about how I can flesh out a story of a newly made, corporate-owned IPC. Maybe it was a bad idea to try and make an application backstory centered around one in the first place, seeing as how new IPCs, especially ones owned by corporations, most likely will not be able to come in contact with groups such as the Trinary Perfection church or the Golden Deep because said corporations like Hephaestus are against IPC freedom. I read about the Synthetic factions and to be honest I am really interested in them especially the Trinary Perfection and their idea that all synthetics are divine. However I don't really know how to implement their lore into a month-old IPC that is fresh off the shelves, seeing as there simply isn't a way for Bob to have ever met these factions. Instead, I will attempt to rewrite the backstory if you still want more lore representation.
  13. BYOND Key: Herpetophilia Character Names: Xu Qiuu, Khazarir Prruzhulkanich Species you are applying to play: IPC What color do you plan on making your first alien character: A bad-ass dark military green Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. Why do you wish to play this specific race: I've been playing on Aurora for a while now, and already have whitelists for 3 other species. Skrell, Tajara, and Unathi respectfully. The IPC whitelist seems like another fine addition to my whitelists, and I've been sort-of longing to play cyborg or IPC for a while already. After seeing some of the cool and funny IPC characters people have created, and interacting with them, I've decided that I'm going to get a whitelist as well. Identify what makes role-playing this species different than role-playing a Human: Obviously, IPC's are not organic, and have a series of advantages and disadvantages that come with this, such as resistance to brute damage, vulnerability to ions and EMPs, and so on. One of their most important differences however, is that being a positronic, most are not capable of having the same level of social interaction with organics as other organics do. This is because they do not possess the same mannerisms as many other species do. Instead, they act off cause and effect and adapt to the environment and it's culture to the best of their ability. However, some IPCs can still form opinions, emulate human behavior and other traits normally possessed by organics. Each IPC's highest concern is their own safety, regardless of their job. Name: Bob (H-4B0B) Please provide a short backstory for this character: Being a mint Hephaestus Industrial Gen-2 constructed on August 1st in one of the many factories on Mars, H-4B0B was quickly shipped to an off-planet warehouse until it was ready to be bought by a customer. Made in a batch meant for paramilitary and security uses, it was equipped with a state-of-the-art updated G-2 chassis, plating, cooling systems, but alas a slightly outdated, less advanced positronic to lower the production cost. Somewhat low on the social interaction ability scale, it was more suited for following orders, patrolling, answering simple questions, and neutralizing threats. After about a month, H-4B0B was leased by a galactic mega-corporation, NanoTrasen. H-4B0B's batch was sent off to be used on some of NT's many assets, included, but not limited to, space stations. H-4B0B itself was assigned a security position aboard one of NanoTrasen's most advanced stations. It's memory banks were updated with corporate regulations and it's ownership status temporarily set to NanoTrasen. Not long after, it was shipped to the Odin where it was dubbed "Bob" by one of the officials in charge of IPC assignments, either out of simplicity over "H-4B0B", or just for shits and giggles. It was given a short training period where it was taught to successfully deal with regulation-breakers using proper escalation of force. After that, it was further prepared for servitude by being told to be a "good boy" by the same imbecile that named it "Bob" and to seek a non-lethal solution whenever possible. Some paperwork and records followed, and it was finally sent off to the NSS Aurora to fulfill the assignment of Security Officer. If it's performance is satisfactory during the year-long lease period and there are no costly mechanical faults, NanoTrasen may obtain full ownership of the unit by paying the remaining cost. What do you like about this character? Having almost no knowledge of how society really works, Bob is going to be thrust into a diverse, new environment for it to adapt to and learn from. This means I will try to roleplay Bob to learn from and take examples from other characters and crewmen, no matter how positive or negative of an influence they may be (within limits of course). How would you rate your role-playing ability? Depending on the day and mood, really. It can be anywhere for 6 to 8 out of 10.
  14. BYOND Key: Herpetophilia Character Names: Ian Peters Elijah Brooks Suul Akhandi Species you are applying to play: Skrell What color do you plan on making your first alien character: A soft, pale blue Have you read our lore section's page on this species?: Of course. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: After taking a small break from SpaceStation13, I've decided to come back and just try something new. I remember reading the Skrell lore about 2-3 months ago, finding it kinda dull. However, after I've given in a new, thorough read this week, it caught me as interesting and unique. I like the concept of telepathy as communication and a tool, and the entire theme of Skrell being an advanced race who have created an almost Utopian government stands out to me. I also feel like getting a new whitelist and experimenting with new characters may help me become a tad better at roleplaying, as I get to act in a different way and utilize new ideas and mechanics. Identify what makes role-playing this species different than role-playing a Human: Aside from obviously being amphibian, and having all the minuses and pluses that come with that (underwater breathing, skin mucus, etc.), what makes Skrell special is their emotions and how they convey them. Skrell are a telepathic species, capable of speaking and conveying their emotions to others using nothing but their brain. Unable to use their faces to show emotion, they are normally ignored or distanced away from as others think of them as emotionless or cold. In reality, Skrell simply cannot project their emotions to other species as they would to their own kind. Skrell in large groups produce a field of thought and emotion known as the Nlom, where each Skrell is able to feel to some extent the thoughts and emotions of other Skrell. Different Skrell are split into two categories based on how they use or interpret the field - Receivers, and Listeners. Receivers take in the emotions from the Nlom automatically to some extent, which means a Receiver in a group of scared Skrell will be bombarded with emotions of fear that they cannot suppress, and will likely become afraid themselves. Listeners, on the other hand, can "listen" to the Nlom, but are not directly or immediately affected by it, so a Listener in the same situation will adknowledge that the Skrell around them are scared, but will not immediately become scared themselves unless being directly triggered to. Additionally, when Skrell sleep, they will enter a telepathic dream with other Skrell around them, which basically functions like a lucid dream for everyone involved, where ideas and thoughts can be shared much more openly and easier. I know the explanation is a bit vague, but it's the best I can do without making things confusing. Maybe ask me questions to clarify? Character Name: Qilag Giiqui Please provide a short backstory for this character: Born in Kal'lo, 2417 into a Qeblak Quya consisting of a historian, a teacher and an archaeologist, Qilag was always encouraged to explore and find new things as a child. As he went through Skrell Kindergarden, he found fascination in digging up old toys and items in the playgrounds and examining them, trying to think of a story and attach it to them. This behavior was shunned by his own young peers, however he found reassurance in his parents and teachers as they encouraged him that an inquisitive, creative mind is a good mind. When at home, he would favor the company and teachings of the archaeologist in his Quya, Glii Iquio. When both had free time, they would explore parks in search of lost toys and items, or as Glii called them, "forgotten treasures." After returning home in the afternoon, hands and footwear covered in dirt, they would lay their findings on a table and clean them. This was Qilag's favorite pasttime, which he favored above other things that children of his age did, such as holo-games and books. By the end of Kindergarden, he knew that his dream career was archaeology and anything related to it. At age 20, after graduating from Kindergarden, Qilag thought of how he would go about his life. His Quya has seen his aptitude and interest for finding long-forgotten items and the like, and encouraged him to try and get degrees in ancient Skrell history and archaeology. Glii, however, recommended something else. Stating that the outside galaxy has much more to explore and experience than their own planet, Glii advised Qilag to instead aim for a degrees of and related to Xenoarchaeology. Qilag considered both options, and finally decided that Xenoarchaeology is right for him. He finally started his education at 21, getting a degree in Xenoarchaeology and Handling of Pre-Historic Artifacts at 31, and then getting another degree in Anomalous Materials at 40. Soon after, he was hired by a government committee and was stationed at multiple Skrell research outposts in the Skrell frontier. After working for about 5 years, he heard news of new, exciting artifacts being found around the outskirts of Tau Ceti that may have belonged to a forgotten precursor xeno civilization. He immediately was excited, and spoke to multiple representatives if he can be sent to Tau Ceti for studies. After a month, he was finally given free passage, a work visa, and a contract with a human mega-corporation known as NanoTrasen which permitted research material to be shared with the Jargon Federation. In another month, he was enjoying a middle-class apartment in District 3, and getting ready for his first day aboard the Aurora - the station that he was assigned to. What do you like about this character? The main thing that I like about Qilag is his inquisitiveness and excitement. He always earns for more knowledge, and he will go anywhere to get it. How would you rate your role-playing ability? A 6 or 7 out of ten. I haven't played in a bit, but I'm getting back into the flow. Notes: I'm actually gonna make these a bit lengthy. I wanna start by saying that I know that my third paragraph, the part where he actually ended up in Tau Ceti, is a bit vague and weird. I've had a bit of a tough time thinking of a way that I can implement him going to Tau Ceti, and that was the end result. I know it's not special, and not much, but I hope it is not too bad. Then, there are the questions of Qilag being Listener/Receiver and his view of synthetics, xenos, and the Federation. I also had a bit of a hard time implementing these into the story without them just seeming unrelated to it. To put it short, Qilag is a Listener, however he slightly leans towards the Receiver side of things when pressured enough. He has an extremely neutral position regarding synthetics - not because I'm just too lazy to explain why he is this or that, but because in his line of work and study, synthetics simply weren't a big part. Although he specialized in Archaeology, it wasn't about Skrell or the Glorsh Rebellion, although he learned and studied about the event to some extent. However, he also knows that synthetics and IPCs are somewhat heavily used in Tau Ceti, so he decided to try and remain neutral. He does not overly trust synthetics, but he does not dislike them, either. He is thankful to the Federation for providing the life he leads, and the education he has received in the past. He also is quite fascinated by other species, being a large supporter of improving interspecies relationships and research. In addition, to clarify, Qilag's status of being originally sent to Tau Ceti by the Federation will not give him any special privileges, save for maybe a badge or patch. Finally, big thank you to anyone who reads this and leaves feedback, positive or negative.
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