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Qewy

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Everything posted by Qewy

  1. Idea dead or just delayed?
  2. Interested.
  3. Qewy

    Stellaris

    Usually when you want to roleplay in a grand strategy game, the idea is you make the game extremely slow so you only have to visit it once or twice a day. Giving ample time for people of all time zones to play and to roleplay with others. It takes a long time, but roleplaying in a Grand Strategy game requires a lot more work and isn't like just SS13 RP. But since Stellaris lacks mechanics to aid this and is real-time instead of turn based a lot of problems are created if you're not playing just to win.
  4. Qewy

    Stellaris

    Or make a mod for a slower speed.
  5. Sadly, I didn't manage to get anyone to vouch for me as I don't really communicate much on OOC. Anyhow, ready for that judgement!
  6. Mmm. I'll see to doing such.
  7. Mmm. Like I said, watching other "wild" life in Xenobio would be a minority of its influence. Watching and working with the actual Xenobiologists and Security would've taken much more interest (as he would've learned the typical reactions of whatever creatures the Skrellian Xenobiologists were otherwise studying). So it wouldn't be keen at all in harming crew nor eating their corpses. Now, for non-crew like monkeys and food? It might manifest itself quite a bit. But someone telling them to quit it might alone be enough to make them put down the last donut in that box. I don't think it would've ever have been permitted to leave the laboratory alive if the conclusion that it was a risk to others had been reached. EDIT: I would like to add that the only circumstance I can currently think of them devouring a crewmember is if it was the antagonist. So, for the rest of the time really only non-crew and the Chef's delicious meals would be at risk of his unending hunger.
  8. BYOND Key: TechScienc Character Names: Keph Lavon; Alkah Pha-dal Species you are applying to play: Dionaea What color do you plan on making your first alien character: Dark Green. Have you read our lore section's page on this species?: Of course! Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I like their slow moving, fierce learning, tank-ish, hivemind style and how they are truly so alien compared to the rest of the alien species that currently exist. Along with me liking the light fun it is to play a nymph and the ability to actually grow into an adult Diona would be fun. Identify what makes role-playing this species different than role-playing a Human: The fact that they have a previous stage (nymph) and the fact that they're a species centered on learning and imitating others which I think would be fun to add to roleplay. Mechanically, of course, they're also pretty different. Character Name: Parasite's Survivor Please provide a short backstory for this character, approximately 2 paragraphs: Parasite's Survivor was one of many nymphs grown by Skrellian researchers in their quest to understand the complex processes that it goes through to acquire knowledge through DNA and their learning processes, in general. As a nymph, he was rather aggressive when it came to his hunger. If it sighted a dead lifeform, it would violently jump at it (usually screech) and then proceed to devour it. It would jump at researchers to take a blood sample (yet would never go after the same research twice). And on some rare occasions it'd even attack other small lifeforms like monkeys and on even rare occasions - other nymphs. This of course, was due to observing other research wild life within Xenobio. Luckily, he'd not become some kind of ravaging hunter (or of course he would've been put down) but the laboratory staff curtailed its aggressive personality. Yet, even as an adult Diona which does not require sustenance from anything but light, it still has a seemingly unending appetite. What it learned in its nymph was not just from other wildlife, and if anything it was the least of its influences. It managed to learn much from watching Skrellian researchers becoming quite the proficient researcher itself, mainly in the area of Xenobiology. And considering how often in its earliest of years it might've had to be picked up by security and locked up, it also learned much of their practices which along with its hunter-like attitude also made it quite proficient as an officer when permitted. What do you like about this character? Well, I mostly like the idea of playing a Diona that is somewhat aggressive in nature (or at least to non-crewmembers) and has a learned hunger. I see a lot of Diona playing slow Diona which are seemingly peaceful until attacked and it commonly makes me ask "Where did this one learn to act violently?". As from my understand, Diona aren't even meant to understand the concept of self-preservation unless learned from others. Another thing I also don't see from Diona is clear learned attitudes. Like what would be Parasite's Survivor unending hunger. And also, how difficult it can be for the crew to manage a small nymph that is simply trying to grow and learn new habits (as one of the reasons I'd also like to be whitelisted is so I can play a nymph more regularly and managed to grow at the worst moments for those crewmembers that like trying to chase down nymphs.) How would you rate your role-playing ability? Fairly decent, I guess? I have difficulty rating my own Roleplay ability since I know I'm at least decent and saying any more would feel like unwarranted bragging. Uh, the best way I can put it is Keph being a mute I have a fairly good habit of using /me which I feel is underused by some. Notes: The Byond Key has no last 'e'. In the past (not on this server), I've had admins mistakenly think I had forgotten an 'e' on the Byond Key.
  9. I'd be fine with this.
  10. As the title says, add a second. Currently it's really difficult to have several people working at the outpost due to this little issue. And while I'm all for working together with others, this tends to create one of two situations; 1. One of the xenoarchaelogists/anomalists won't be doing much but watching the other work when he could be more efficiently going off making his own discoveries. 2. Your co-worker will bugger off on his own to look for anomalies, not caring in the slightest about archaeological finds, and just wrecking them to get to that anomaly. I like being efficient and going off on my own finds, but at the same time even as an anomalist I don't want to be destroying archaeological finds. Which, although useless (and I hope this is changed), it's bad RP to just wreck them to get to something with mechanics.
  11. There's a reason pretty much everyone takes the black uniform instead of the red. Besides just not looking all that great, red just doesn't feel right at all for corporate security (or law enforcement). Blue gives it, to me, a much cooler feel. Besides, if we're bringing psychology into this you'd want your security forces to not have a color that tends to portray hostility in humans. Blueeeee!
  12. I can attend. I actually have some questions on regulations that I find a bit wonky.
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