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hunterkiller71

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  1. About time I post something here. Alright so my experience with the new system well, I would say mixed but slight towards 'I like it' side? During my test, chemicals need time to slowly react with each other to produce the product you want, Let's say if you are trying to make Inaprovaline, (1 part Acetone, 1 part Carbon, 1 part Suger) If they are mixed they are slowly reacting normally cut in half per each second Example a 30 unit Inaprovaline, 10 part each. Every second is reduced by half of the reagents. 10 Ace, 10, Carbon, 10 Suger > 5 Ace, 5, Carbon, 5 Suger, 15 Inaprovaline > 2.5 Ace, 2.5 Carbon, 2.5 Suger, 22.5 Inaprovaline > 30 Inaprovaline. This process takes about 3 seconds but the larger amount will take a longer time to process. The upside of this new update is that players are required to process things a bit slower but that can be argued as a bad thing as well for those that are inpatient enough to wait but another good thing is that you watch the chemical slowly react and change color in front of your eyes rather than being pored from another beaker to see it. I say that is damn entertaining. Now for the downside, You can not skip three step ahead when making chems else you will screw up the process. Example, Making Tricordrazine (1 part Dylovene, 1 part Inaprovaline), arguably you can just dump all the chemicals needed and it will auto-react to Dylovene and Inaprovaline then into Tricordrazine before the update, but if you try to do it now it will mess up the whole process and will make a byproduct of Ethylredoxrazine (Anti-drunk meds). Frankly is kinda annoying and a waste of med but I like it as well as it requires the player to get multiple beakers and mix them manually. Another downside I notice is that ones chemical react it may somehow become in decimal example 59.999999 or 21.0694. Now let's talk about improvement. Hum.. Not really, to be honest, So far my experience is not bad with it. But I do wish we can make Chem dispenser and the ChemMaster 3000 from Static refresh to Dynamic refresh so players can see if the chems are mixing inside the machine (Also not panic thinking the update screwed up the system and all reagent is frozen in place and won't react.) And also, fix that decimal thing, is frankly annoying to see it.
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