Hmm.
The cloning is way too easy at the moment and seemingly anyone who dies gets cloned. However I think it should depend on the importance of the character, basically what their role is on the ship.
I think prioritising more important characters, like Head's, Doctors, Security members and so on should be more important than a Janitor, simple nurse or a Bartender.
Putting a limit on the cloning is a good idea but also having people prioritise certain roles would be also beneficial, whats the point in wasting money and power on cloning a simple assistant that possibly died to alcohol poisoning? (This has happened because I got cloned after dying to alcohol poisoning)
Another thing that i've noticed with cloning is that doctors are TELLING cloned patients they've BEEN CLONED. This isn't supposed to happen as far as I can tell and it's very frustrating. And players who have been cloned don't seem to act braindamaged or any different to what they used to act like. It's very frustrating sometimes.
Also, looking at past medical records or getting feedback from other characters whom were in the area when you collapsed and died should be prioritised too, if a doctor is just given a random dead body they know nothing about they should ask for witnesses of the death, if its learn that the person died to their own stupidity, example drinking themselves to death or taking drugs aboard the ship, they should be shipped to the morge. However if it was a security officer who died in action, he should probably be cloned.
Anywho, I think encouraging people to Prioritise cloning and limiting it to maybe 5 clones per shift is a good idea.