BYOND Key: smalltownpizzalawyer
Character Names: Horatio Knapenberger (science), Spike Leech (sec)
Species you are applying to play: Industrial Frame IPC
What color do you plan on making your first alien character: Admin Bwoink Red Not Applicable
Have you read our lore section's page on this species?: Yes
Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question.
Why do you wish to play this specific race:
(One paragraph minimum)
Playing an IPC presents a different set of challenges than playing a normal human character would. These challenges and rule sets keep the game fresh and engaging for any player, as well as enhancing the experience of playing rounds on aurora. I have always found the idea of playing a non bound synthetic race far more appealing than an alien one (no offence) as its cold calculating nature is a stark difference to the snarky or dude bro type of characters I normally play as. To me, this is a new frontier for me to explore when it comes to SS13 game play, as even on other servers I have not tried out IPCs at all.
Identify what makes role-playing this species different than role-playing a Human:
An IPC is a machine and does not have the same requirements as a human or xeno species. It does not need air, or food, or water. It merely requires the ability to cool its internal electronics and a power source. It is also a being with a more focused task, being unable to complete complex jobs it was not programmed for. Beyond this, it also does not have a normal feel for the nuance of a normal biological beings language. It will often reply with cold indifference to tense situations, or work out problems with a logical sequence. It is, at its core, a computer in a metal frame that gives it autonomy. However, the unique quality of the IPC is its limited level of freedom when compared to borgs or androids. Any action it performs is normally an attempt to mimic normal human activity, and i feel while playing one that should be evident.
Character Name: B0x3r
Please provide a short backstory for this character
B0x3r was a simple working IPC, one of the ubiquitous many that resided in the martian ghettos that dotted the areas surrounding Hephaestus Industries sites. Assembled for one purpose, to order and move boxes from one place to the other as a cargo worker. Although in theory, given enough time and avoiding disassembly or sale by its owner, the IPC could in fact purchase its freedom, it was highly unlikely. That is, until a human gifted b0x3r a space lottery card as a joke among his coworkers. The resulting eighty thousand credit windfall provided the 4 year old b0x3r with just enough to pay off a lump sum of his dues to Hephaestus. But the question remained, what does an unbound synthetic do when it was only created to move boxes?
The answer is obvious, find a place to move more boxes. Nanotrasen, being the corporate juggernaut that it is, was more than happy to provide a cut rate paycheck for an IPC that was willing to work for peanuts simply to fulfill its programming to have a purpose. Surely a free IPC with access to all the manifests and NT logistical systems can't get itself in too much trouble on a distant space station...
What do you like about this character?
I like the idea that an IPC could find itself in a place far from its origin, attempting to find a purpose for itself as a somewhat newly freed unit. I look forward to incorporating the quirks of cold indifferent machine into the day to day ordering of the cargo department, hassling various departments for logical reasoning behind their seemingly benign orders. Or alternatively, coping with the interaction of other alien species it had not encountered before.
How would you rate your role-playing ability?
about an 3/5. I have done a lot of text based super lame games outside of SS13 for years, and bring that experience here.