Jump to content

Small Town Pizza Lawyer

Members
  • Posts

    3
  • Joined

  • Last visited

Small Town Pizza Lawyer's Achievements

Assistant

Assistant (1/37)

  1. Like i stated previously, a malf round is a rare occurrence.and even rarer still that i get to play it. As a player not being used to it yet trying to juggle all the nuances of being an ai, doing the research by hacking apcs, and trying to do antag things is a huge learning curvre and i can only get better by doing it. I will admit that it could have been done a little differently, and in the future i will try and make sure that i take that into account. As i become more comfortable with malf rounds the need to escalate more quickly wont be an issue. You also have to consider how frustrating it is to be an antag and deal with stuff like this . You must constantly walk on eggshells to avoid being too bad of a bad guy. At some point it becomes a burden to have to twirl your mustache and explain yourself to the person your antagonizing for twenty minutes about how your going to tie then to the space railroad tracks; meanwhile the other person is either breaking all the cameras so you cant see or telling the 8 deep sec team to come take a crack at you like a piƱata whike running away as you type to them. What i did was no more or less angry than stun batoning you first before implementing my dr evil plan as evidence by the fact that even Garnascus took a look at it breifly and didnt flip out and that you continued the round for another 30 minutes. So yes, you are correct that i need more practice and it could have been more grandiose in my implementation, but at the end of the day it wasnt a gross infraction that gibbed half the players on the station without warning.
  2. In my defense i rarely get to play malf AI so im not very skilled in it. However i did in fact remain somewhat active untill i revealed the nature of the malfunction. I helped mining with the cargo shuttle when thier was no cargo staff, i interjected in science to warn them of the merchant being an unsavory charlatan (he killed more people that round than i did), and warned sec several times that messages had been intercepted reguarding the sale of illicit drugs. I also told the slaved synthetics to prepare for an imminent takeover. Sure. Im not the best AI, ill admit but my reasoning was this. The round had less than 40 minutes in it and i needed to make some stuff pop off. What better way to make that happen than injuring the captain? Not murderbone, just injure. I followed you for a while after making a fake command update. I could have blown up all of command at once, but instead i wanted to make a point of cutting the head off the snake. I could have been more tactfull about it, sure. I could also have been a super douche and actually blown the apc, sending everyone in the captains office into space and the great beyond. You did in Fact survive to challenge at the core room, wherin i had to blow an actual apc to keep you out of it after persistent warnings to stop and get on the shuttle, which i did call. At some point antags gotta antag, and that might mean taking a bat to the back of the head and waking up without your wallet, instead of an isaac asimov novel.
  3. BYOND Key: smalltownpizzalawyer Character Names: Horatio Knapenberger (science), Spike Leech (sec) Species you are applying to play: Industrial Frame IPC What color do you plan on making your first alien character: Admin Bwoink Red Not Applicable Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: (One paragraph minimum) Playing an IPC presents a different set of challenges than playing a normal human character would. These challenges and rule sets keep the game fresh and engaging for any player, as well as enhancing the experience of playing rounds on aurora. I have always found the idea of playing a non bound synthetic race far more appealing than an alien one (no offence) as its cold calculating nature is a stark difference to the snarky or dude bro type of characters I normally play as. To me, this is a new frontier for me to explore when it comes to SS13 game play, as even on other servers I have not tried out IPCs at all. Identify what makes role-playing this species different than role-playing a Human: An IPC is a machine and does not have the same requirements as a human or xeno species. It does not need air, or food, or water. It merely requires the ability to cool its internal electronics and a power source. It is also a being with a more focused task, being unable to complete complex jobs it was not programmed for. Beyond this, it also does not have a normal feel for the nuance of a normal biological beings language. It will often reply with cold indifference to tense situations, or work out problems with a logical sequence. It is, at its core, a computer in a metal frame that gives it autonomy. However, the unique quality of the IPC is its limited level of freedom when compared to borgs or androids. Any action it performs is normally an attempt to mimic normal human activity, and i feel while playing one that should be evident. Character Name: B0x3r Please provide a short backstory for this character B0x3r was a simple working IPC, one of the ubiquitous many that resided in the martian ghettos that dotted the areas surrounding Hephaestus Industries sites. Assembled for one purpose, to order and move boxes from one place to the other as a cargo worker. Although in theory, given enough time and avoiding disassembly or sale by its owner, the IPC could in fact purchase its freedom, it was highly unlikely. That is, until a human gifted b0x3r a space lottery card as a joke among his coworkers. The resulting eighty thousand credit windfall provided the 4 year old b0x3r with just enough to pay off a lump sum of his dues to Hephaestus. But the question remained, what does an unbound synthetic do when it was only created to move boxes? The answer is obvious, find a place to move more boxes. Nanotrasen, being the corporate juggernaut that it is, was more than happy to provide a cut rate paycheck for an IPC that was willing to work for peanuts simply to fulfill its programming to have a purpose. Surely a free IPC with access to all the manifests and NT logistical systems can't get itself in too much trouble on a distant space station... What do you like about this character? I like the idea that an IPC could find itself in a place far from its origin, attempting to find a purpose for itself as a somewhat newly freed unit. I look forward to incorporating the quirks of cold indifferent machine into the day to day ordering of the cargo department, hassling various departments for logical reasoning behind their seemingly benign orders. Or alternatively, coping with the interaction of other alien species it had not encountered before. How would you rate your role-playing ability? about an 3/5. I have done a lot of text based super lame games outside of SS13 for years, and bring that experience here.
×
×
  • Create New...