Jump to content

CampinKiller

Secondary Administrators
  • Posts

    478
  • Joined

  • Last visited

Posts posted by CampinKiller

  1. On 24/03/2024 at 19:27, The_Ill_Fated said:

    My statement was meant as a reply to their request.  Imogen was handcuffed, with her radio taken away and in the possession of the antag.  She had no control over saying it over the radio, or not saying it over the radio.

    This is a misleading statement, as the antag clearly communicated to you that the radio was on and what you should say. You cannot claim to have not known it was going to go over the radio when they had quite obviously turned the microphone on.

    Quote

     

    SAY: [REMOVED]/(Sieglinde Holland) : (Sol Common) I want you to call Huizhong here. I will be turning on the microphone to your headset.

    SAY: [REMOVED]/(Sieglinde Holland) : (Sol Common) Speak, now. Do not do as I ask, and you will find your head detached from yourself.

    EMOTE: Sieglinde Holland/[REMOVED] : <B>Sieglinde Holland</B> lifts up the radio.

     

    And again, even if we want to say it going out on the radio wasn't the intention, you were still faced with following a simple request or decapitation, and you chose decapitation, which I do not find to be a rational choice in that situation. You further provoked them after your radio message, calling them a terrorist, and stating that their instructions were "idiotic." None of that seems like something a rational person in this position should be doing to someone who has the means to (and threatened) to kill them.

    On 24/03/2024 at 19:27, The_Ill_Fated said:

    I would certainly appreciate you not taking my own statements, which I have posted visibly on the complaint, out of context to attempt to justify your own position.

    That was not taken out of context. Part of your justification in the ticket was that your character made a rational choice to have their head lopped off instead of someone else potentially getting hurt. I called attention to it because I do not find that to be a valid argument in this situation. The times where someone would rationally and willingly accept their own death like that are few and far between, and this is not one of them.

  2. I watched the entire interaction and I don't recall if the antag said they would kill Janse if she failed to kill Huizhong or just that they would do it themselves if she failed. It doesn't really have much bearing on the issue in my view.

    23 minutes ago, The_Ill_Fated said:

    And to be wholly clear, Imogen did not in any way, shape, or form call out for help.  I don’t have the exact quote, but the Fisanduhan Antag turned on Imogen’s radio, which Imogen could not access for herself as she had been handcuffed, and told Imogen to call the HoS to her office.

    Your statement was clearly intended to draw attention to what was going on (as you confirmed in dchat by expressing shock that nobody reacted to it) and also followed the antag explicitly saying that your head would be removed if you did anything other than call the commander to your office. As I said in the ticket, I did not expect you to follow through with their demands to kill Huizhong, but you were at the mercy of the antag and they clearly expressed the means and motive to kill you if you did not do a simple task in that moment. You chose to believe that they were bluffing, which I don't think any reasonable person would do in that moment. In fact, you explicity said this in the ticket:

    Quote

    The threat existed that someone would be severely hurt, or die in all choices, and Imogen (?) made a rational decision that she would rather be the one that happen to

    There is not any rational decision for someone that ends in their immediate decapitation. It really crosses the line of what a reasonable and believable person would do in that situation. You are a consular on a ship, not someone in a spy flick, so the idea that you would rationally decide to be decapitated is bizarre.

    Even setting that aside, command whitelisted players are expected to not immediately shut down an antagonist's gimmick in normal situations, and this essentially did so. There were a million different ways for that to end that didn't result in your immediate death and also completely ending the antag's gimmick less than 5 minutes after it started.

    34 minutes ago, The_Ill_Fated said:

    But for the most part I am contesting the fact that Campinkiller explicitly stated my RP was poor.  I can understand, even If I do disagree with, Campinkiller saying that I did not allow time for the Antag to do Antag things, but I cannot more strongly disagree that the surrounding situation is emblematic of poor RP, it is well reasoned, with internal consistency, and is a reasonable action for the unreasonable situation Imogen found herself within.  

    At no point did I say your RP was poor. I'm not sure where this is coming from.

  3. The context doesn't really matter, there's no tolerance for comments of that nature, especially considering there are children who play this game. It is very uncomfortable regardless though.

    Our normal escalation of bans goes from 1 day>3 days>7 days>permanent. I had considered making this a week ban, but it was going to be your fourth ban in as many weeks; you also had two 3 day bans in a 3 week period, so given the severity of it, I decided to go with a permanent ban.

    I recognize that you're taking responsibility and realize it shouldn't have been said, but I'm going to deny this. You may make another in a month.

  4. I've considered this for a bit (and been delayed by the holiday). Ultimately it is hard for me to believe that you are genuine when your initial response was to go to the discord and say that being banned for this was stupid and "I was permabanned for slurs lol, lmao."

    Appeal denied

  5. 2 hours ago, Fluffy said:

    With all that said, I believe it reasonable to assume that my character remains an officer, even if it can't mechanically spawn in that chassis,

    It is not. This would be like saying you have a dominian primary edict breaker who is on the ship, even though it's mechanically impossible to play that.

    2 hours ago, Fluffy said:

    This is the order, you copied it:

    [2023-12-26 03:51:06.039] crs-ad6Y SAY: ********/(Michiko Kirishima) : (Ceti Basic) I took a shot for you fucking idiot, stay here dont move

    "Stay here don't move" is the order to remain there and not move.

    You left out the order preceding this in which you were told to not be there, yet continued to remain until almost being shot, apparently. 

    2 hours ago, Fluffy said:

    As above, I was trying to defend the Captain; this was a situation, let's not forget, where all hands on deck was called, the crew armory was opened, half the manifest was dead, and a distress signal was called.

    I followed the Captain, also unarmored, thinking "if it's safe to be here for the highest authority of the vessel unarmored, it certainly is for a huge ass robot" so to say, I believed it sufficient reason to remain alongside her for the reasons I have already stated.

    You were an off-duty, unarmed G2 that was ordered to not be there, remained until you were shot at and then told to not move. In my opinion saying that you were "ordered" to remain there after you were quite clearly told to not is bad faith, as you should not have been there. Yes, the crew armory was opened, but you were unarmed. The Captain told everyone to not be on deck 3 medical, yet you remained or otherwise went up there after the order. I will grant that perhaps you missed the message on Common, but the fact of the matter is that you had no legitimate reason to be there after being ordered not to, then inserted yourself into the situation. You are claiming that you were only there to defend the captain, yet had no method of doing so, and are simultaneously claiming that you did not know they were hostile as they stood there firing at crewmembers. Standing there and demanding the identification of armed, obviously hostile persons as an unarmed off-duty crewmember is questionable at best and a blatant disregard of self-preservation rules at worst. I will be upholding the ruling.

    Locking and archiving.

  6. I have a few questions/comments for now, and ask that responses are kept brief - making incredibly long-winded posts just makes it more difficult for this to be resolved.

    @Owen I asked you this in the staff discord, but want you to reply here for full disclosure, the original ahelp mentioned that @Fluffy was trying to slip the antags on soap, and this doesn't appear to have been addressed in the ticket.

    On 25/12/2023 at 22:58, Fluffy said:

    off-duty security officer, an IPC that is heavily protocolled.

    To start off, this is not relevant, considering G2s are not allowed to be security officers. They are not an off-duty officer, because they cannot be an officer.

    The below information is also not relevant for the same reasoning. While your character may not be frail and unarmored, but they were certainly unarmed.

    19 hours ago, Fluffy said:

    My character is not a frail unarmored doctor, but a former Ceres Lance 250cm tall armored G2 made of steel that was employed in the Section Five (a special section of Ceres Lance that deals with highly dangerous synthetic threats), it would have literally zero reasons to run away

    Looking at the logs, I see no indication that CL was ordered to remain in the third deck of medical by the captain. In fact, they specifically said to remain out less than 3 minutes before the gunfire started again:

    [2023-12-26 03:49:31.101] crs-ad6Y SAY: *******/(Michiko Kirishima) : (Ceti Basic) <b>Stay out of third deck medical boarders!</b>

    Regarding the "order" to remain, I am not sure who the captain was speaking to at this point, but it was certainly not an order to stay in the dangerous area, but to not expose oneself. They then called an incoming assault.

    [2023-12-26 03:51:06.039] crs-ad6Y SAY: ********/(Michiko Kirishima) : (Ceti Basic) I took a shot for you fucking idiot, stay here dont move.

    [2023-12-26 03:52:14.494] crs-ad6Y SAY: ********/(Michiko Kirishima) : (Ceti Basic) Incoming assault third deck medical.

    Yet after these things is when CL begins to question the raiders as to their identification, multiple times, despite ongoing hostilities. While at that point you may have been outside medical, the question I have for you is why were you there in the first place? I am struggling to see a legitimate reason for an off-duty and unarmed G2 to have remained in the area despite orders to the contrary and the presence of hostiles. Additionally, I find it hard to believe you were not aware of the vaurca being hostile when you greeted the captain in medical, and not 2 minutes later they said this:

    [2023-12-26 03:45:29.942] crs-ad6Y SAY: *********/(Michiko Kirishima) : (Ceti Basic) <b>do not engage the vaurca</b> - and for the love of god dont approach them unarmed.

    While I understand the round was chaotic, as I was playing it, it seems to me there were multiple indications of who the hostiles were that were ignored.

  7. Hi, sorry for the delay.

    We took a look at everything and have come to a decision. The AI did declare it to be sabotage immediately, so it is hard to blame @SatinsPristOTD for then calling it sabotage. The main issue that we saw in the logs, though, was that the XO then used their prior (non-canon and therefore OOC) knowledge of INDRA explosions to "back up" that the explosion was sabotage simply from looking on cameras. That said, we will leave the warning in place but adjust the verbiage, as we do not believe there was harm in the initial claim of sabotage, given the AI had stated it prior, but rather the continuation of the claim via metagaming knowledge of the INDRA and how it explodes from previous non-canon incidents.

    To clear up a few things as well:

    On 06/12/2023 at 17:59, SatinsPristOTD said:

    That is literally not circumventing rules. Also, the INDRA exploding isn't said if it's canon or not in the rules. I just rechecked it, again. It does state that all conflict events are canon unless agree'd upon by all players. 

    Something that would cause massive damage and disable/destroy a large portion of the ship, like the SM delaminating or ammunition storage exploding, is not canon. Common sense could be applied here - if the incident in question could've potentially caused great loss of life/limb/property, it's probably not canon. Additionally, you cannot use degrees that are not related to your job to claim knowledge of something that would be way outside of your job description, such as reactor sabotage as an XO. Otherwise we would have security officers who tried to claim they knew surgery to treat other officers, or electrical engineering to hack into places.

    If there's nothing else, this will be locked and archived in 24 hours.

  8. On 22/11/2023 at 23:45, TheBurninSherman said:

    1. On balance, how do you see the Human Lore of the server being different with you than without you; what is something that only you bring to the table as a deputy?

    I think that my breadth of skills and ideas is what I'd bring to the table as deputy. I work very well within a team, as I think can be seen in my tenure as moderation staff so far, and am very open to compromise, feedback, etc. While I do not have experience in lore writing, I still have a strong writing foundation with which to build off of and learn. Additionally, I have experience coding and mapping for the server, and would be able to assist in preparing maps for events or even just adding more human lore representation in game, such as flags, cultural items, etc.

    On 22/11/2023 at 23:45, TheBurninSherman said:

    2. A lot of your application is somewhat Sol-heavy. While we do not solely judge applicants on their ideas for what they might write as a deputy, we also take into account their ability to work with a team and implement ideas, we are curious to know about what plans or ideas you might have for future developments or additions that do not involve Sol whatsoever?

    I've got several ideas that do not involve Sol. For starters, I would like to expand the lore regarding off-worlders, giving a better idea of what their biology is like, more unique medical challenges they have, etc. from living in space for generations. Additionally, adding more notable off-worlder communities, or expanding on current ones is something that I'd be interested in doing. I think the Scarab Fleet could use a smaller arc as well, as I don't believe they've ever been involved in an arc.

    I think there's some expansion that can be done in several other areas of human lore as well. The three planets I listed in response to Danse - Gadpathur, Novi Jadran, and Bursa - all could use a rework (in the case of Gadpathur) or expansion in the cases of Novi Jadran and Bursa, since neither have pages despite being significant planets. Regarding the latter two, my ideas would mainly be focused on expanding the short blurbs on them that exist currently, adding more about culture, life on those planets, notable settlements, etc. Gadpathur is something that I'd like to see become less monolithic. I don't want to completely rewrite the planet or anything, but I think it is a bit odd that there's essentially no minority that's like, "hey, why are we still being ruled with an iron fist 150 years later?"

    On the geopolitical side of things, I'd like to see some of the differences and conflicts between other nations shown. Elyra and Dominia, for example, haven't had diplomatic relations since the Dreary Futures arc. I'd like to see these two nations get an arc that eventually results in their restoration of relations, albeit potentially after a standoff or tensions of some variety. I'd also like to see the lack of cohesion in the CoC showcased, with planets on different sides of issues having some minor spats, which I think could be a possibility with the recent expansion of Biesel.

    Speaking of the Coalition, I know I mentioned it in my application, but it bears mentioning again that I would like to see some concrete lore on the function of the Coalition military as a whole when it's called upon. I would think it would probably work similar to how NATO works, and it's a relatively minor thing, but something that would be nice to add.

    Finally, (though this would include Sol I suppose), I'd like to add human sports lore, with national/interstellar events, leagues, etc., as part of worldbuilding in human lore. Perhaps a continuation of the Olympics, or just something more futuristic as well, but I think it'd be an interesting thing to add.

    On 22/11/2023 at 23:45, TheBurninSherman said:

    3. A large part of being a human lore deputy is being able to write and write not an insubstantial amount. While you will not be swamped with work a lot starting out, we have some concerns about your lack of experience and little-to-no body of prior work. As a deputy, you must not just be a resource on human lore, but a participant in the creation of it. What strengths do you think you might bring to the human lore team that may make up for this lack of experience in the creative writing process or may strengthen your writing?

    While I don't have much experience with creative writing, I have done a lot of writing over the years, and I feel that would help as I become more experienced with the creative writing process. I have done some creative writing in the past, and while not at the scale or depth of writing lore, I think this past experience would be beneficial in getting me up to speed quickly. Another strength of mine is that I have good grammar, so I will be improving my creative writing skills from a solid foundation. I also put a lot of consideration into what I am going to write before I actually start writing it, which gives me an opportunity to explore different directions that I could go in writing something before actually doing so, which helps me avoid needing to do massive re-writes. I'm also very good about proofreading my own writing, which also helps to keep me from having to spend a lot of time fixing mistakes.

    On 22/11/2023 at 23:45, TheBurninSherman said:

    4. You are an admin, and naturally this position comes with a substantial amount of influence and information in server affairs. It has not played any part in our considerations about you for the position, however there are some in the community who want to see "new blood" in the staff team, as in someone being hired to staff who is not already in a staff position. Do you have anything to say which may address this concern, should you get the position?

    I can understand the concern, and it is a valid concern to have. That said, while I am an admin, it is completely separate from lore. In fact, as an administrator I can see all the lore channels and participate in them, so the only difference would be that I would be able to write lore officially. Alb and Matt have both been in this position and I do not recall there being any issues with Matt's former tenure in all 3 staff areas (maintainer/lore/admin) or Alb's ongoing tenure in the same areas.

  9. 18 hours ago, Sniblet said:

    I don’t see the RP issue with an on-duty EMT wearing the hardsuit - see also, being ready to respond to a crisis - at all times. If the hardsuit is part of their  life-saving gear, would they really discard it just for comfort?

    The main issue is that it’s a heavy and uncomfortable thing to wear all day. You could extend that argument to security and say, “well a combat hard suit is part of their life-saving gear,” which I think everyone can see why that would be a problem. As LVS said this is an ahelpable thing.

    Regardless of that, we should just have one hardsuit and not two

     

  10. 18 hours ago, ReadThisNamePlz said:

    I do want to ask, are there any pieces of the lore that you think deserve more attention? You mention a couple of places that are lacking in lore, but is there a specific portion that you want to see expanded upon?

    There's several areas that could use more attention (and I've talked about some of those areas already, so I don't want to force anyone to read more of the same), such as off-worlders, some planets being expanded, getting an idea of how the CoC as a whole works militarily, etc. More worldbuilding, specifically, is in need of expansion, and while I think the sports lore I mentioned in the OP is a good idea, there's some other areas that would be good to expand worldbuilding lore in. I like your ideas regarding more lore about crime and underground criminal organizations within human space, and I like botanist's idea regarding medical advancements/biology of modern humans. All of these, I think, would be great additions to the lore.

    51 minutes ago, Triogenix said:

    1) What would you say is your biggest flaw in terms of potentially writing for the lore team?

    2) As a human deputy, you will need to comprise alot, not only with Lain, but with other teams or the LTA to get things you want added. What do you think is the best attribute that would help you reach these compromises?

    3) Human lore is one of the most oft-criticized sections of our lore and has a large player base as it is the only unwhitelisted species. Given this, do you think there are some topics you'd be nervous to approach due to how player feedback may be massively negative? If so, how would you go about approaching such topics? If not, why?

    4) What are your thoughts on the current size of human lore? Is it too much? Is it not enough? With reasoning.

    5) Lastly, what are your thoughts on article arcs vs in-game events? Is one better than the other? Which stories should be told using which?

    1. My biggest flaw when it comes to (potentially) lore writing is that I lack confidence in my actual writing abilities. Obviously I don't think it's terrible, since I'm applying to be a lore deputy, but I do feel that I have several areas of writing that I lack in. For example, I'm not very good with descriptive writing, I sometimes ramble/use the same words over and over, and I tend to write in bursts rather than just sit down and hammer something out in one go. Possibly ironic that I'm applying for a position that involves a lot of writing and listing writing as my biggest flaw, but I do feel like it's my biggest weakness in terms of a lore team position.

    2. I'd say my best attribute in regards to compromising is that I am very considerate and open-minded of other people's feedback and opinions on something. I'm not particularly hard-headed or stuck in on doing something just the way I want to do it, no matter what. I'm definitely open to compromise and working out the best way to take whatever idea I may have from just an idea into a full-fledged arc, wiki article/rework, or addition. I will not ever say that I think this is EXACTLY how something should go, and that's just how it's going to be, because I know that's just not how to put out the best work.

    3. I don't think there's anything that I would be nervous to write about, per se, so much as I'd just be aware of it. While I certainly think there is room for community feedback or input with lore, arcs, and events, I don't think that writers should be dissuaded from writing about certain topics because of potential negative feedback, backlash, etc. I don't see myself being worried about negative feedback on what I write, just because I tend to not let things like that bother me. If it's constructive feedback, I would be receptive to it, but if it's something that's just a "I think this sucks," I wouldn't really pay it any mind.

    4. I think it's in a healthy middle ground. There's certainly not too little, given the size of human lore, but I don't think it's oversized or bloated either. By virtue of being the only unwhitelisted species, most of the characters are human, most players at some point play humans, and I would wager a majority of active characters are humans. This necessitates a large amount of lore for humanity, as otherwise you would have a limited selection of backgrounds, origins, and backstories for a large amount of the playerbase. I'd even say it would be nice to see more lore, as I've discussed on some of the potential expansions/reworks that I think human lore could do with.

    5. I don't think one is better than the other, but rather that they each have their own place for storytelling. Article arcs should be used in a few different scenarios. First, when the arc is very long and will span a significant amount of time, (ie. months), where having a series of in-game events wouldn't be feasible. Second, when it's a relatively short arc that's intended to set something up, quickly show some development for a faction, or some other news where an in-game event wouldn't really make sense. Lastly, when the playerbase and their decisions within an in-game event won't have any bearing on the arc itself (ie. unrest in Dominia while the Horizon is orbiting Xanu). And in-game event, in my view, is something that should be run when the choices the Horizon and its crew makes will have some sort of tangible effect on the outcome of the arc, and the arc should be written in such a way as there's a general storyline, but the outcome of each particular event/storyline/plot point is not necessarily always pre-determined. Even just a mini-arc of an event or two should have the player involvement have some bearing on what goes on.

  11. On 28/10/2023 at 10:33, DanseMacabre said:

    What are some of your favorite planets and least favorite planets in human lore? Why, and what would you do to improve the ones you dislike?

    If I had to pick favorites:

    Silversun - It's probably not a surprise to see that the planet my most played character is from is on this list, but I think Silversun's one of the better planets in human lore. It is well-developed, with two differing "cultures" on it, which creates an interesting dynamic for backstories and conflict, and there's enough written on it that gives you a good idea of what life, and the planet, is like. My only point of improvement there would be that I'd like to see something done with the "high tensions" of the Original-Expatriate conflict, which have gotten worse since the collapse, but haven't had any real mention.

    Konyang - Konyang is another planet that I think has been extremely well development and is very easy to "see" how life is there, and what the planet itself is like. Before it seceded from the Alliance, I liked that it was a very unique planet when compared to other planets within Sol, especially with IPC rights, and since it left for the Coalition, I think it provides the Coalition with another "powerhouse" so to speak.

    Xanu - Xanu is another planet that I enjoy, and a lot of that comes from its massive rework and expansion. It is a planet that is very easy to imagine, and has a wide variety of backgrounds for characters that come from it. As probably the most important planet of the Coalition, it is really good to see that it's been developed so well.

    Least favorites:

    Novi Jadran - Novi Jadran's a fairly important colony in Dominia, but doesn't really give you much to work with, being relegated to a few paragraphs on the Dominia page about it. There is a good amount of information in those paragraphs that I think would be nice to expand on if it actually had its own page, which I think would be the biggest point of improvement for the planet. 

    Gadpathur - Gadpathur is a planet which has things I really like, and things I really dislike. I like the concept of the planet, the history, and how the culture is very unique and razor-focused on ensuring that they don't have their planet fall again. What I do not like, however, is also related to the culture, and that is how completely monolithic it is. While it makes sense to an extent, given the culture and authoritarian government of the planet, I think it really stifles potential characters and kind of places them into a limited box of opinions and behaviors. I'm not suggesting there should be a Gadpathur subculture of loving Sol or something, but I think 150 years after reunification, with Sol not having come after them, you'd see some question why the planet is still being ruled with an iron fist

    Bursa - Similar to Novi Jadran, Bursa is the only Elyran planet without a page, and it was the site of the Lii'dra invasion of Elyra. I'd like to see it expanded out like other pages, with Bursan culture, what life is like there, how the planet has been coping since the invasion, etc. Right now there's none of that.

    On 28/10/2023 at 11:43, GeneralCamo said:

    What are your thoughts on human language lore, and how would you rework it, if at all?

    I think it's presently something that's largely a holdover from the before times, and in need of some attention. I was a fan of danse's proposed rework when it was first made, and kind of lost track of it after awhile, but I would like to see something similar to that implemented, and would be willing to help out on the development side of it as well, if needed.

    On 28/10/2023 at 21:11, canon35 said:

    1. What is your current thoughts on parts of the setting where human and non-human lore cross over? Do you think there should be more? Less? What are the strenghs and weaknesses, in your eyes, of these crossovers?

    2. What are your plans to advance the setting for the nations besides Sol? It obviously has gotten the most attention with active lore developments like with the article arc for San Colette, I am curious to know what you think other nations should be doing.

    3. What is your thoughts on Off-worlders? Do you think they should be expanded, cut down, or removed?

    1. I think there's room for improvement on the cross-over, but it's been done well in the past, and I'd like to see more of it. Generally speaking, I think that having more crossover is a great way for the setting to feel more alive and, of course, allow for unique relations and advancements. I liked the Hegemony-Sol mini-arc about an infamous pirate being caught, negotiations happening, and the Hegemony getting to exact justice, and even just shorter arcs like that would be nice to see, because it would allow for the cooperation between some nations/species (or tension) to be better shown as actively ongoing/changing, and just better development overall. To that end, I think the weakest point of those crossovers currently is the lack of them, though I think that could be fairly easily remediated by having a few more.

    2. Outside of Sol, I think there's a lot of potential for the other nations in terms of arcs and where they could go currently. I think I mentioned there's been a lot of "conflicts" that we see mentioned in lore, but don't really actually see represented even by smaller article arcs. I think it would also be nice to see some of the rivalries within the Coalition rear their heads, if it's appropriate (similar to how they did during the San Colette arc). One thing that seems to have been forgotten from the Dreary Futures arcs is the unrest in Elyra that was (allegedly) caused by Dominia, that resulted in the two nations severing diplomatic relations. This is something that should be picked up and moved forward I think, and as much as I don't want to have a theme of the Spur always being 2 seconds from another war, I think these two should have some sort of showdown that eventually leads to re-established (if tense) relations, and provides a showcase of two nations not named the CoC or Sol.

    As for the CoC, I went on a lot about a potential summit arc with Sol in relation to Gadpathur and Konyang, but then I think they need to figure out what they are going to do as a whole. While some individual planets may want to seek rapprochement with a (hopefully) changed Alliance, others (ie. Gadpathur, Himeo) are likely to be quite wary of that. In my mind the CoC is going to need to figure out where they want to go, especially with Biesel having turned itself into a major power since the collapse, and the ever-present Dominian pirate raids and Elyran encroachment.

    3. Like I've said earlier on, I think there's a few different ways that they should be expanded, because currently they are not really well-represented in lore, I think, especially in active development (though the recent Scarab rework was great). I'd like to implement those two additions/reworks I discussed earlier (more on their biology and more notable communities of offworlders) at a minimum to really show them as being different to your regular human, outside of the few things that are currently present that showcase this. I would like to see a minor arc with the Scarab Fleet as well, just to give them a bit of attention in actual happenings.

×
×
  • Create New...