Hello fellow spessmen.
My name is Muuyri, and I'm a sound engineer and a sound designer. I have come to create a suggestion or potentially a contribution about implementing death sounds / effects.
After attempting to suggest this to TGMC Server, and being kind of fiddled around, sort of indirectly rejected, I have deflected to the soviet union aurora station after discovering how seriously is the infrastructure of the server taken and its passion towards mature development which has sparked my excitement to possibly finally be able to be dedicate myself to a great SS13 server and community.
There is TONS, AND TONS of sound effects out there that can be used for vast amount of modulation, one of them being the half life saga, skyrim, fallout series or mainly battlefield series and the list goes on. So, what is going on? ?♀️
Here's the deal, the point of this implementation would be to put a sound effect heavily inspired by metal gear solid 1 death sound effect.
I feel like the death of the character does not occur as often and could be more final, more definitive, shocking, dramatic and penetrating.
Its a signal, this is the end, the last breath.
It would also add more of an cinematic effect, as this sound would be meant only for client-side, meaning only the player playing a character that has died hears the sound.
Other players wont be able to hear the sound effect. But. It is entirely possible other players could hear an alternative, stock death sound effect, except without the additional reverb, delay effect and other miscellaneous effects, in order to maintain immersion and IC and so on. These sounds should not play when player is gibbed, decapitated or in any form unable to produce the sound. Without a doubt, i will be gathering, producing and composing all the given sounds myself. I will even be recording and modulating if necessary. Doing the dirty work.
As for now I only have a primitive demo to pitch in and give a taste of what is going on and get a sort of concept of what I'm trying to achieve
[SOUNDCLOUD LINK] (Listening with headphones or good sound system is recommended for full effect)
That is because, obviously, I don't want to spend time and energy on something that could potentially be scrapped upon entry, however, I'm fully open to criticism, discussion, discord discussion, text based or voice based and other forms of communication, on behalf of that feel free to contact me about if you wish to contact me. In later stages of the sound development, these sounds would be refined with more detailed sound effects, like choking, bleeding and possibly final breath out, flat line, ETC. Matter of discussion.
Final Features of this implementation -Adding complex death sounds
-Support for all races available [Challenging]
-Multiple variations for different occasions and situations [Getting shot, drowning, suffocating, major trauma, fatal hit against blunt object or wall and so on]
-Interior, Exterior versions, including inside of a voidsuit or an exoskeleton.