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LordQuailius

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Everything posted by LordQuailius

  1. 15.) Add drying racks and rolling paper for (dank kush) smokeable meds. Could be placed in that room I discussed at 7.
  2. 1.) Adding actual professional beekeeping equipment (Beehoods/clothes, smoker to calm down bees before removal of honey, stuff like that) 2.) Fixing some spriting issues (non-fruited grapevine is pretty guilty of this [it doesn't have a sprite, invisible], but there are some others) 3.) Be able to hook up hydroponics tables so that water goes through them evenly and spreads. (Use of the screwdriver that starts in botany) 4.) Be able to pour E-Z nutrient into the tables instead of having to inject the plants with them (This includes mutagen as well, saves a lot of time) 5.) More mutation varieties (This is a research station after all, it would be cool to have more things that influence the game besides 'here chef take all of my labor and afk', and having the opportunity to do tests and professional reports) 6.) More plant species in general (There are, what, 4/5 different sentient species from all sorts of different planets? You'd think there'd be more than the human varieties {and the stuff that starts in the chapel/other stuff I didn't mention}; I like this idea particularly due to the lore that could be created around it, and perhaps give botany a semirole as someone that makes herbal pills and stuff based on what plants they add) 7.) https://gyazo.com/d0a9cc0844f04bfaa3c70d83bf0f1556 Adding this to botany for a private area which would have some beakers and a grinder in there so you don't have to keep bugging that AFK chef, not to mention the addition of privacy that botany doesn't really have. Even the bartender gets his own room. I'm pretty lenient on this, because it's not SUPER necessary, and it might mess up the general area. The room would also have tools for analyzing the chemicals in plant samples. 8.) More uses for honey. Like, seriously, no honey mead? No honey based recipes? Maybe a neat mechanic would be that dropping honey on the floor leaves a yellow puddle that slows movement when you walk through it or something. Just...have it be used for something besides shoving raw honeycombs in your mouth. 9.) More light sources naturally built in (You can never reach the optimal amount of lumens, even with blindingly bright lights all over the place). 10.) Don't make apiaries take up trays, make them unique buildings that can be set up. It makes way more sense. Also, get rid of the apiary book that starts in botany and put it in the beekeeping crate. 11.) More Biogenerator options (not that important but would be neat) 12.) Make mutating outside of species shifting worth it. Sure, there are some cool traits you can give plants, but I don't think it entirely affects yield/longevity/etc. It'd be great if mutating would increase the yield of a plant, or increase its power. 13.) Enable us to store seeds in the seed extractor. It would just make things SOOO much neater, and it would make more sense to keep the seeds organized instead of just having them sprawled and stacked on the seed extractor. 14.) Another bucket added to botany. 2 for the potential two botanists that spawn so they can both take care of plants, and 1 for milking the cow. That's all I can really think of for right now, but I hope it gives you some ideas.
  3. You wear any sort of space suit and you use an extinguisher and they bugger off.
  4. Definitely something that would make things flow more smoothly instead of having to run around like a chicken with its head cut off.
  5. As it stands, botany isn't really that exciting. They're basically stuck with the "you grow food for the chef and maybe get to mutate a walking little pet to keep you company while you cry yourself to sleep (or get stung to sleep, whichever happens first)". I have multiple ideas, but I was posting this mainly to see if people agreed with me and would like to see some changes, including ADDING PROFESSIONAL BEEKEEPING EQUIPMENT TO THE CRATE LIKE AN ACTUAL SMOKER AND BEE ARMOR (can't think of the name atm). Seriously, why isn't that a thing yet? How long have bees existed in the code?
  6. Bump, finalized the application by adding a backstory with the aid and courtesy of Crescentise!
  7. BYOND Key: LordQuailius Character Names: Dante Wulfe, Cherry Cook How long have you been playing on Aurora: Only a few days, sadly. Species you are applying to play: Skrell What color do you plan on making your first alien character (Dionaea & IPCs exempt): Arctic Color [Light Blue/Light Green area] Have you read our lore section's page on this species?: Yes! Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I think it best fits the race of a character I had in mind that I would use to better learn Baystation medical and science mechanics. Also, there aren't many Skrell and I think it would be cool to play as one. I've only ever seen one on the server so far. This would be my first alien character on this server, and I think it would be a great opportunity and challenge to roleplay as an alien species as opposed to an every day human. It would also give me more interactions, such as with dionae players, and in general give me more spice to work with in terms of roleplaying. The main point is that it fits the character I had in mind best, compared to other races. Identify what makes role-playing this species different than role-playing a Human:Oh plenty of things, really. The Skrell are a prideful race that don't take insults to their race like a human would. Instead of being engulfed in fear, they are engulfed in a calmness and acceptance of death. They revere Dionae and the man that discovered them like heroes (and potentially even gods). Their lack of teeth and tongues affects their speech on both a Basic/English level, as well as their racial communication which displays far more emotion and gesture than Basic/English, or any of the other racial languages. They're far more advanced than humans and tend to pick up on things quicker than them. Not to mention that sex isn't the same in that Skrell see it as mandatory for the progression of race and other races for pleasure. Character Name: Nie-Tienni Marik-Tup [nee-tee-enn-ee meh-rick-tuhp] Please provide a short backstory for this character, approximately 2 paragraphs Thanks to Crescentise for the backstory guidance~! Nie-Tienni was born 63 years ago on Aliose, a cold planet located somewhere in the inner system of Jargon, to a large family of arctic Skrell that had moved there primarily in order to work at the acclaimed Aliose University of Medical Science (while also having the benefit of the cold weather they were so accustomed to from Jargon IV, and to avoid the overpopulation there). Like most Skrell, she grew up with a strong passion to learn more about medicine and science. What caught her attention the most were the dionae she encountered, as well as discovering the hero behind the discovery of those Dionaea and the origin behind part of her namesake, Weriu Tup. Afterwards, as a teenager, she went forth and did extensive research behind both the Dionaea and Weriu Tup and discovered that an entire religion had been dedicated to the both of them. So, from then on, although not to an extreme extent, she became a Dienabi follower. Once she was about 50, she attended the acclaimed Aliose University of Medical Science with 27 of her other siblings. She pursued primarily medical science, though she dabbled in some science as well. During her studies, she met a nice diona and quickly befriended them. They became extremely close during their school years, even closer than family. Though she might have bonded strongly with her new diona friend, she still never forgot her family and all 32 of her siblings. They were strongly bonded, and even now working at Nanotrasen she tries to write a letter every now and then to send back to her parents Aliose, or other planets that her siblings had moved off to. Her family influenced her greatly and gave her the ambition to raise a large family herself. After graduation, Nie-Tienni and her diona friend continued to stay close. However, their friendship wouldn't last. Only a couple of years after her graduation, she had lost all communication with her friend, whom had gone off to work on a research and development facility under the Zeng-Hu Pharmaceuticals corporation. Later, Nie-Tienni would discover that the facility had been attacked and no survivors had been reported. Ni-Tienni was devastated by the sheer grief of losing her closest and most trusted friend. Despite this, Nie-Tienni held her head up strong and decided to join the NNS Aurora in order to keep researching for her lost friend. What do you like about this character? I like how her personality is cool, calm, and collective nearly at all times. She's an intelligent person, but has an emotional, motherly side to her in how she takes care of people. She takes pride in her race and her culture and, although mostly a mature, serious, and hardworking female, she can be quite bubbly and friendly if you befriend her. It's a breath of fresh air and a character where I just can't put a reflection of my personality into, which I think would be fun to role-play as. How would you rate your role-playing ability?I'd say my role-playing ability is pretty good. I've been roleplaying off and on for about ~8 years, starting from a kids forum and expanding from there. Dante Wulfe's flavor text should give you some context on how good my writing capabilities are. My main weakness, though, is that I'm awful at backstories. Edit: Proper thanks to Crescentise for the backstory aid! Notes:I ask stupid questions in OOC chat. Also, I'm not sure if I'd get accepted if I applied this early, but it's better than not applying at all, so...why not?
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