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I.Mythos

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Everything posted by I.Mythos

  1. Other forms of genetics will still exist; not every power will be available to chose and there's still people to clone and tests to be done. I didn't actually think about the former question; I guess it would have to depend on their original position and how important it is. They are now. I probably used bad examples there but PDA's can be taken, cameras can be blocked and CT's are too weak to move certain things themselves and imagine someone who could do all of those things at once, without the need for outside equipment. I respect your opinion
  2. Other forms of genetics will still exist; not every power will be available to chose and there's still people to clone and tests to be done. I didn't actually think about the former question; I guess it would have to depend on their original position and how important it is. They are now. I probably used bad examples there but PDA's can be taken, cameras can be blocked and CT's are too weak to move certain things themselves and imagine someone who could do all of those things at once, without the need for outside equipment. I respect your opinion
  3. After playing this game quite a few times and noticing that psychic powers, while awesome, are never actually implemented or used due to the amount of time and effort geneticist(s) need to discover them each round. However I also feel like making them available to everyone would lead to a lot of shitlering and overall detract from much of psychic power's appeal anyway. So I propose a third option that I've only plagiarised from two other science fiction franchises . The Psi-Officer Basically players will now have the ability to declare their characters 'Psychic' during character set up; if the player does so their character will be spawn with telepathy and one or two other psychic powers of their choice, telekinesis and remote viewing for example. But it comes with a price, employment opportunities aboard Nanotransen facilities are limited to a single position, the Psi-Officer. The Psi-Officer perform functions only those with their abilities can: moving large objects telekenetically, tracking people with astral viewing, sending discreet messages that can't risk being recovered etc, basically serving as the stations spy service with occasional use for miscellaneous tasks. They have relatively high access levels and are considered to be authority figures aboard the station. Thanks for your consideration I.Mythos P.S I'd recommend white listing it aswell
  4. After playing this game quite a few times and noticing that psychic powers, while awesome, are never actually implemented or used due to the amount of time and effort geneticist(s) need to discover them each round. However I also feel like making them available to everyone would lead to a lot of shitlering and overall detract from much of psychic power's appeal anyway. So I propose a third option that I've only plagiarised from two other science fiction franchises . The Psi-Officer Basically players will now have the ability to declare their characters 'Psychic' during character set up; if the player does so their character will be spawn with telepathy and one or two other psychic powers of their choice, telekinesis and remote viewing for example. But it comes with a price, employment opportunities aboard Nanotransen facilities are limited to a single position, the Psi-Officer. The Psi-Officer perform functions only those with their abilities can: moving large objects telekenetically, tracking people with astral viewing, sending discreet messages that can't risk being recovered etc, basically serving as the stations spy service with occasional use for miscellaneous tasks. They have relatively high access levels and are considered to be authority figures aboard the station. Thanks for your consideration I.Mythos P.S I'd recommend white listing it aswell
  5. William Reginald "Bill" Solace A spectacularly average Security officer; the child of legendary military tactician Reginald Solace, William spent the majority of his early life failing to live up to his fathers legacy the latter's death lead him to joining Nanotransen in an attempt to honour his fathers legacy, he remains fiercely loyal to the corporation despite the horrible things he's seen and rather empty existence. Wilhelm Victor Adolph IV Ageing eugenicist employed by Nanotransen for his business connections more-so than any actual scientific skill. Rumoured to have been a member of and conducted illegal experiments for anti-Alien hate groups. Harold John "Hal" Robinson Optimistic and hard working, if somewhat gullible, cadet. Dreams of becoming a decorated officer. James William "Bill" Magnus A once brilliant surgeon who lost many an important position on account of his alcoholism. Still maintains a façade of happiness despite now working a position far below his skill level.
  6. William Reginald "Bill" Solace A spectacularly average Security officer; the child of legendary military tactician Reginald Solace, William spent the majority of his early life failing to live up to his fathers legacy the latter's death lead him to joining Nanotransen in an attempt to honour his fathers legacy, he remains fiercely loyal to the corporation despite the horrible things he's seen and rather empty existence. Wilhelm Victor Adolph IV Ageing eugenicist employed by Nanotransen for his business connections more-so than any actual scientific skill. Rumoured to have been a member of and conducted illegal experiments for anti-Alien hate groups. Harold John "Hal" Robinson Optimistic and hard working, if somewhat gullible, cadet. Dreams of becoming a decorated officer. James William "Bill" Magnus A once brilliant surgeon who lost many an important position on account of his alcoholism. Still maintains a façade of happiness despite now working a position far below his skill level.
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