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Cirukcaller

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Everything posted by Cirukcaller

  1. This is essentially what it was. All of those people were shot seconds from the moment they went down: it wasn't about killing them for the sake of gaining satisfaction or taking them out of the round. It was the most efficient method to end the gunfight and keep them from standing up and shooting me more times. I was fighting four people, four officers. Even if the fourth was downed by another Elyran, that same fourth officer, the Skrell, still was the one that did the most damage to me. I know it is. I gave my apologies earlier in the thread, in one of my posts: I knew I shouldn't have done this. And anything else I said on the matter after this was me explaining my mentality behind saying it to begin with. I even prefaced the thread with my reasoning saying that I possessed no proof of it, only that it was a feeling, because it happens to be that metagaming claims are very hard to prove and I legitimately can't prove such a thing. More-over, it is just distasteful as a whole: it is a roleplay server, metagaming would just ruin the fun for the person in specific, so I should've had the sense to not even mention it. But I was upset, and I did, and again: I shouldn't have. Hindsight 20/20 and whatnot. I've played in this server as an antagonist many times, it's been several years. Through those several years I explored these options in sensible moments and did them when it felt plausible, and feasible. It is my way-to-go, and how I usually do things, only that this time, in this fight, that never felt as though available. The whole endeavor developed purely through mechanics, and shooting, and people trying really hard to kill each other. At no point did it feel like there was room for this. I feel as though if I were the person I'm being portrayed as here I would've given this server, and your administration team as a whole, a lot more trouble than I have during the many times I've had the privilege of playing here. But listen, it's become obvious to me that you guys have a perspective that isn't changing and I have my own, and my view on how I was treated by WickedCybs isn't resonating with anyone, so I'd like to call a conclusion to this, it's beginning to feel pointless, and no one wants to read my creative writing exercises. Sorry for the trouble.
  2. If I had any want to stroke how much of a badass I may presume I am, I wouldn't be handing out all of the credit over to the hardsuit. I was essentially untouchable. Had I been wearing anything other than the suit I had, my character would've died at the hallway. Was that not clear enough? How many times do I have to say it, that under any normal circumstance I would've just been another dead antagonist for going loud, outnumbered, and usually outgunned? Summarizing the rest of my clarifications as writing exercise is kind of fucked up, by the way, but I won't even get into that. My accusation wasn't veiled, it was pretty straight forward: it also wasn't an accusation. I said that I had no proof of it quite literally on the first few lines of the thread's beginning, and explained it as a 'feeling'. It's your right to make of that what you will. I think I was the only one with a hardsuit gun, our boy in this example only had a netting gun. The same one the ninja gets? Otherwise he was just using normal, conventional weapons. I could be mistaken though. In the second post to my answer to WickedCybs, I wrote that at this point the sec fireteam was too injured to fight back. They had gone down. They were licking their wounds, trying to keep themselves alive, and I rolled up on them and shot them as they were tending to themselves. This wasn't, however, a triage situation where they went back to some medical back-up location where doctors were treating them. No, two seconds before they were there in that picture they were shooting at me: this was a, "I drop my weapons, and proceed to pull a medkit out of my satchel and heal myself as the person who shot me is still around the corner." The reason I removed the helmet from the Tajar is because it was ballistic. My bullets didn't seem to be affecting them, and I didn't do this on anyone else because their helmets weren't able to withstand the rounds. I had fired at them before but my bullets didn't seem to be working as effectively, so I pulled it off to burst-fire them in the head. If I hadn't been burst-firing, and instead single-shot firing, the result would've been the same: they would've died, and they would've retained their heads. My goal here wasn't to behead anyone. My character wanted them dead. It is very confusing to me, by the way, that there's this remaining fixation on me wanting to behead people. Why? There's no cloning in this server, there's no reviving people after they're dead headless or not, I don't see why you'd think this is some special and gamey method from me to keep people permanently out of the game as an antagonist. It is not. The same result would've been achieved if I shot them in the chest, but the head was just more ideal of a solution. It is almost more realistic to quickly unstrap someone's headgear than dress them down. Would it have been fine to just take off their whole plate carrier and burst their chest instead? At some point they just feel like semantics, boss. So, as I said before, these people getting shot here is right at the end of the shoot-out. It is what ended it. In that last 'vignette' of images you see there, my character is pushing back two officers, heavily injuring them. They run up in the holodeck's direction, at which point a Unathi officer shows up, and the officer engages him too. As he pushes up to the Unathi, he finds them all curled up by the tree below the Holodeck's entrance trying to heal themselves. The Unathi has gone down, the rest of them are trying to heal each other in desperation, keep themselves from dying. My character refuses this, shoots them still. It's very fucked up, everything involved, real fucked. But it was a continuous result of an on-going shoot-out, it wasn't me staking them out, seeking them out, or otherwise going out of my way to do anything. This was the fight. It was a point A, to point B, thing, and if they had just continued to walk away instead of healing themselves right around the corner as the battle raged on this wouldn't have happened. It was their stubbornness to remain or their inability to leave due to many injuries. That officer Hossl Suazra was one such officer. If you follow close track to the timeline of their harming, you'll see there that I engaged them in a matching fashion as the situational image progresses from the one previous to the last, and then the last one. The officer is pushed back, injured. He falls down in the garden under Holodeck. 20 seconds of me fighting his Unathi fellow officer ensue, where he's receiving medical help or just laying there while the other officer, the Tajara Azhara, heal themselves. After those 20 seconds, the Unathi dies, my character rolls up to them, and shoots them while they're dying on the floor. It is why the point of going down, and the point of being dead, are far apart by seconds. A less-than-a-minute thing, because the shoot-out ended in less than a minute after that point. See, everything is connected closely? If I had downed them, then left, and returned five minutes later to finish the job at the Medbay, I'd understand feeling some kind of way about it. But I cannot emphasise enough how this was an active situation brought upon my character because of the shoot-out, they didn't seek it out. If I was being blasted by several officers, I like to think I'd be in such an adrenal state of stress and survival instinct that in my self-defense I wouldn't hinder myself from shooting them after I've managed to topple them over. But I don't really know, never experienced it, my life is decent. So yeah, it was part of the roleplay. It wasn't brought about by some bloodthirst in your player, by some desire to harm-intent anything, it was just how an actual shoot-out developed. One that wasn't started by my character, either. They just happened to have really strong gear and were able to finish it. I've played many antagonist rounds,
  3. So, I went and communicated with ReadThisNamePlz and together we went through the events. I will not be posting their perspective on them or how they feel about them, that's up to them. What I will do, however, is post these images as they told me to do so and, honestly, why not. It adds perspective, and that's a good thing. This is a picture to illustrate the beginning shoot-out. My character, Ciruk, remains by the door and arranges the lockers in such a way as to have retreating cover from the window shooting. Our Ensign, Read, is by the door yelling at the Chosen of Muhammad to pull back, while the Chosen occasionally steps out and flanks sec who's lasering us through the windows. Ensign gets pegged a lot here, as well as the Chosen. At one point he gets hit raw with the PEAC but doesn't give a shit. Eventually the Chosen takes off, to the left. Ensign and I stay in the XO's office for about thirty seconds, which is an eternity, one spent getting pelted by lasers and trying to communicate with the Chosen. The Chosen doesn't answer. The Ensign made a judgment call: we need to save Muhamad. They rush out, I'm right behind them. As we're running through, we stand there for a moment, trying to get a feel for which way he went: Left, or Down? As we deliberate, sec boys roll up from behind us, shut the airlocks, and begin lasering our asses. Now it's me who's made to make a judgment call: go left, or go right. Ensign goes left, since they're closer to cover, but I'm fucked. I can't fire back because I have ballistics, and I can't get to cover before eating 50 lasers, so I decide to push them, buying the Ensign time in the process. Here, my Rifleman separates from the boss, who's now chasing after the indestructible chosen. Security is shitting me up with bullets, and I'm shitting them back, but it's looking very grim regardless. Winning or not, everyone involved in the shoot-out to the right is a dead man walking. Stepping back into the XO's office front and the hallway in question. Now the airlocks are out of the way proper, and I'm laying actual fire on sec. Because of my hardsuit, and the 7.62 being really good in general with burst fire, I win out the exchange. They begin to retreat up, and just in time too, since a Unathi backup was just rolling up with a laser rifle. Unathi and I trade for a while, but he gets had too. It is at this point that things get very grim for them. The Unathi stumbles to the left, falls over with the other sec boys who're currently trying to field-dress themselves, and I roll up and proceed to shoot them in this state. They aren't fighting back at this point: they're trying to stop themselves from dying. Once they've been brought down, and they're gasping, and grunting, and in horrible pain, my character rolls up and finishes it. I won't say he did it out of mercy, but rather anger and resentment. It is also why he stepped on the Skrell's head on the way back down, the fourth, and last security officer. They weren't my character's work though, they got dodung'd by the Chosen I think. TLDR: The situation developed the way it did because our Chosen's balls rolled so hard there were no magboots on station with enough grounding to keep him from sliding into the hallway and murdering security and everything in their way. The Ensign chased after them to try and help them, and I followed after the Ensign to cover them. If our Chosen wasn't so much a badass and listened to our Ensign, we would've retreated to the Bridge as was the original plan. I was a victim of the circumstances, and outnumbered, and thinking that also outgunned, and on the throes of death, my character killed his enemies and then died himself, after, fittingly. This wasn't gamey. This was roleplay, unfolding on its own, and while cruel and brutal in the end, it had rhyme and reason.
  4. Alright, I see you telling me this right now, but I'm letting you know: this is impossible. Because it was me, and ReadThisName, at that inner XO door facing towards the bridge, yelling for our guy to come back from the door. They must be mistaking me for that third Elyran who rushed out into the hallway. Like, there is no doubt here, there is no argument to make about this: I always listened, and the only time I stepped away from the Ensign was to cover them from security, where-in our shoot-out I was able to beat the officers because of my nasty suit and kill them. And this was at the very end of the bridge fight, not at the start, or through it. This was outside, as the Ensign and I were together walking down the hall towards starboard, and the stairs. Look, I wouldn't be putting myself in ReadThisName's hands if I wasn't sure of this. I am. I listened, all the way, unless they yelled at me at some point when I was off-screen at the moment that I pushed security when the fight was over. And if that's the case, I was strictly not within view and red-text was already flying. That isn't true. They weren't saved by their friend, at any moment: they didn't distract my character or have him stop in any way with their presence. I would've been able to continuously hit this person in the head and nothing would've stopped me other than my own compunction about hitting someone with an axe, and that's because the compunction was there: like I told you in that adminhelp, I didn't want to behead anyone, and I apologized at the time because I knew that it seemed that way, and it's not the kind of person I want to paint myself as. My character was set upon by them from the elevator, and the fireaxe was used as a situational mode of defense. Look man... I haven't shifted my perspective of that conversation, nor did I lie about it: I further explained myself, because you made me harken back to the moment with the question I originally quoted you on. Stop with the cheap mental gymnastics, calling me a liar, saying that I'm shifting the truth. I'm not. It's all there, and I'd like and prefer a third party to cross-analyze this. Hopefully with our Ensign admin here to lay down some information on their POV, which I feel is vital. No there was. We exchanged shots for quite a while in the XO's office. They even brought in that huge cannon from the armory that fires what looks like anti-tank shells, and the area where we fought actually had several used cartridges from this gun littered around. It was a long, drawn-out engagement, and you're now downgrading the gravity of the circumstances just to paint me in an even poorer light. You shouldn't be a Moderator: you're a gas lighter and a manipulator. Every person that I killed was a security officer who at some point shot me in that same firefight, or was the one who actually wounded me to the point of killing me. Prove otherwise. Show me beheading, executing, killing anyone that isn't a security officer at point blank like you say I did. You do realize that you're calling me a hypocrite for essentially admitting and humbling myself on what I did wrong? Of course I was wrong to assume that you were the person I was hitting, and that you were getting involved solely because of that. That doesn't diminish everything else. I have a legitimate claim here, a real concern, because it's not fair on me as a writer and as a player. Or so I feel. The reason I brought back the previous adminhelp from where you derive my notes is because that's the situation where you claim I'm all about decapitating people on your ban reason and, luckily, also the one where I first caught a whiff of you being the sort of game staff who comes very strongly at people and doesn't, in this case, give them the benefit of the doubt. Also one that isn't very patient when people are still talking and typing at them. In a different circumstance I'd say that you read my words wrong and then I'd tell you that the reason I said this is because I wanted to give you a window into my head, why I said it and thought that you were behaving in a meta-biased manner. Followed by another apology, because I like to think I'm reasonably apologetic. But I don't think you're minscontruing my words on accident: I think you're doing it on purpose. I also never lied about our interactions. You got my perspective of them, which you're free to refute, but it is my opinion that it's usually the one pointing fingers and declaring a liar is the liar themselves.
  5. Sorry man, but you got the whole thing here wrong. The Ensign wasn't requesting my character to pull back, he was requesting the other member of our team to pull back. The Ensign and I, if you are to check the logs, repeatedly yelled at our third member who was at the door actively engaging security. Our original intent in this fight was to pull back and retreat further into the bridge. The Ensign himself waited with me at the XO's inner door, again, for a bit, before it became obvious that our third member wasn't paying attention and took off into the hallway. Our Ensign at the time, thankfully, is an administrator. Corroborate through them. It was ReadThisNamePlz, and they saw this unfold. You don't have to take my word for it. The same Elyran who refused to listen to the Ensign was the same guy who ended up getting mobbed last in that picture. Same players. My character was always the third, behind the Ensign, protecting him. And it was that same desire to protect them as security was shooting at us from behind whilst we chased our wayward member that had me walk up to the officers and execute them. Look man, I've been in this community a while and some things just seem a certain way to me, you understand? And your way of handling me came across as very combative, very ulterior, so it shouldn't surprise you when I try and cross-analyze why you're treating me in a way that feels outright unfair. If at any point you think I changed "the narrative," is because I believed you when you said that wasn't the case, but the taint of feeling like you weren't being completely honest with me was still there. I still felt like I was being maligned, because things devolved this way not of my own choosing: I wanted to head back to the Bridge with the Ensign. I was the last person on that hallway in the fight. The third member wasn't "far behind me:" he was, instead, the complete opposite: far in front of me and the Ensign. Our original purpose was to remain at the Bridge, and it was him running off that had us chase after them, and away from the Bridge. You are right when you say that it is very unfair that I claimed you had some kind of ulterior motive. I shouldn't have done that. I'm generally a very suspicious person, and when I can't coherently justify someone else's actions towards me the two conclusions left in my brain are a clear bias, or a misunderstanding. And you did not come across as confused to me at all. That time where I was a Unathi Officer who attacked a HoT criminal with the fireaxe you adminhelped me in the very middle of the engagement as well, and something that stuck with me was that after I answered you a couple of times you closed our conversation with a very deadpan answer at the same time that the very same antagonist I hit with the axe had essentially gained the upper hand and escaped on their ship. It felt IFFY bro, I'm not just pulling shit out of my ass. I love this server, it fucking pains me to antagonize members of its team, but I will still give my opinion, you know? That guy was being mobbed by over six people. It would've taken one person to grab them and keep them in a hold until zipties and-or cable-coils arrived. It's been done many times, but regardless, Look, I'll be honest, I had no idea that my Elyran hardsuit was the Terminator suit. I wholeheartedly expected to walk out there and get shot and die and suffer the same fate of every antagonist that fights Security in an open hallway. I was convinced I'd die, period. And if I was wearing any other gear, I would've died, period. But I wasn't -- apparently this hardsuit was special. I don't know the numbers behind it, how much it resists: the mechanics of Aurora, the intricate numbers of equipment and all of that meta-statistic bullshit is unknown to me. I was ready to die. If you feel like with D'Jat the situation is different to mine, then at least understand that it didn't feel that way to me. Me, at the time, was completely unaware that I possessed very powerful gear. I thought I was the actual underdog in the situation, outnumbered and under dire straits, and got a small chance and took it to kill the actual officers. But my team was on the move: the shooting them in the head was an execution, make no mistake, but this was in the middle of a fire-fight all the same. One I was more than prepared to lose, like it always and usually happens in the average antagonist round, but this one was special. We had bigger toys. The only reason I got the hardsuit was because the two members of my team requested it. This is part of the logs, and something our Admin Ensign can also corroborate. They were the first one to request the hardsuit that came in our package, and then the other guy who got a different hardsuit he didn't like. The only reason I asked for a third is so that we'd look uniform, at the advice of ReadThisNamePlz after he said that we were at a disadvantage anyway because one of our players had quit. I didn't purposefully put myself in that situation, I just followed the lead. They are security, belonging to the corporation, beholden to a strict and regulating code set there by said Corporation. If they executed an actually unarmed person on the ground I'd say that it is a good thing that you are having that conversation with them: that you are asking them why it is that they just executed a person who was on the floor, given into their injuries. My character was, according to the administrative body handling our equipment and in the AOOC chat, essentially the CIA. Elyran intelligence. The guys with the license to kill: that is why they are Antagonists, I imagine, in this effect. I shot three officers who fought to the teeth to try and kill me, and they succeeded. They popped my lungs, my character suffocated five minutes later. He was dead, in essence, and he barely was able to finish the job with those three before he stumbled out into the bridge, then into space, and died by some communication relay. He died in a sort of romanticized way, apologizing to their superior officer, and just perishing. He also gunned down three security officers, walked up to them, and executed them. That fourth person who was unarmed, it was a doctor. I never purposefully shot at them, they got hit by the spray. They also ran into maintenance. Did I give chase? No. Did my character refuse to show mercy to the Skrell, who on the ground was begging for mercy after they had hit my character several times with a laser beam? No, he didn't show them mercy. He was upset: that Skrell toasted his internal organs and led to his demise, again, five minutes later. It was all a set of very grim and brutal exchanges, but they weren't without their precedent. I am a roleplayer, even if you believe otherwise, and I don't just do things because I like red text. Everything in the right place, according to its time. Addendum: I like to think that anyone who's played with me in this game, through my several static characters, knows that I try my best to roleplay out situations and stay true to the in-character circumstances. That adherence doesn't just go away when I happen to play an antagonist role. And the reason I don't always play them, and often keep the role in 'off', is because I respect it enough that the notion of playing an antagonist fills me with anxiety because I'm worried that I'll need to perform extra-good. You afforded me zero the benefit of the doubt, and that obviously made me upset. I'm a person, I got upset, but I didn't call you names. I wasn't belligerent. And my passive-aggressiveness is lame at best, it didn't get in the way of explaining my pov.
  6. BYOND Key: Ciruk Staff BYOND Key: WickedCybs Game ID: cj1-an8H - Alberyk sent it to me! Reason for complaint: What I think is an unfair justification to permanently ban me of antagonist roles. Evidence/logs/etc: I lay out the explanation down in the remarks. I'm questioning their judgment, not that they did anything beyond having an unfair opinion towards me (And possible meta-favoritism, but I have no proof of that), and I'd be happy to deliverate with them on everything on this here. I'll be pasting the circumstances of my banning down in the remarks, and evolving from there with the hopes of achieving some peer-reviewed accountability. Additional remarks: I do not think that the ban was justifiable based on my actions in-game. I do not aim at people's heads in a gamey sense of desire to "take them out of the round;" I aimed at their heads, in that shoot-out, because it is the cleanest and most efficient method of ending another fighter who just seconds before was shooting you, killing you, or trying - and later succeeding - with their own gun. The whole approach of this adminhelp felt like a resentful dig at me, as well, as the roleplay was still unfolding and the situation was still aspiring to certain lengths and it only served to impute me as a roleplayer and didn't let me continue associating and socializing with the rest of the people in the round. The fight went this way, and anyone is welcome to refute it if they have proof: We were in the XO's office, doing the usual trading of bullets and laser shots. One of our Mercenaries refused the orders of the Ensign to back up, and they were forced to retreat left down the hallway above Bridge. The Ensign followed, and my character backed him up as his protection. As we rushed out into the hallway, and began heading to the left, the officers harassed us and followed us even after we retreated. This presented my Elyran RIIS agent an impossible situation: if we kept running, they were faster than us, and would push us and eventually kill us through atrition. So instead he pushed security back, abusing his assault rifle's spray, and chased them into a corner and killed them in a moment of weakness as they perished to the wounds inflicted by my character's 7.62's. The officers harassed our unit perfectly, and forced that kind of response. The only reason my character chose to burst those around him quickly and cleanly was with a desire to bring finality to the engagement and quickly hurry back to their Ensign, who was injured and retreating to the ship. It was a moment of desperation, of gritty violence, and one that unfolded as such. It's really offending and unfair that you just assume the kind of player that I am, and presume why I do the things that I do when I've always done my best to stick to roleplay and act only reasonably, as a character would. You also boinked me for the same reason in the past for attacking the same player, one of the officers, Azhara in their Antagonist character, as a Unathi officer myself when they ambushed me at an elevator. And even then, you agreed with my reasoning and left it be. So what else do you have that implies I have a propensity for beheading people? The whole thing feels incredibly disingenous and, to even some degree, ripe with bias and, at best, favoritism. Was I belligerent in the adminhelp? To some degree: I thought it was very mean and unprofessional that you'd barrage me with messages when you knew for a fact that my character was in the middle of roleplay and acting out the round as it was. It was so shocking to me that I even asked if you were one of the security officers my character fought against, because your messages came so suddenly and felt spiteful. But I invite you to go through our conversation and find a single time where I disrespected you, called you anything, or acted entirely in an immature way in any way. I was polite with you through our exchanges, and only disagreed. You straight up called me a liar, when I lied about nothing. Yes, the security officers were retreating after I charged them, but that was only a counter-attack: moments before they were charging us. They were retreating because they were losing, and then they did. They had a shoot-out with Antagonists: often times security wins. This rare, particular time, they didn't. Security almost always kill the antagonists, this time the antagonists killed security. It was just chance: I could've lost, but I didn't. Shooting them in the chest 17 times, to shooting them in the head 1 time, would've netted the same result of killing them: I chose the latter, because I had very little ammo. If there's a strict rule that says antagonists cannot kill security officers who have succumbed to their injuries in the middle of an active firefight, then crucify me. Throw me out on the boat, I'm done, I fucked up. I'll take the ban. But, as far as in-character perspective goes, my character went up to three officers actively gunning him down, and killed them in the swiftest way possible to get back to their Ensign as quickly as was possible. It was brutal, it was gruesome, and I happen to think it was good roleplay if you don't mind your character being the one that dies from time to time. Mine does, almost all the time, but it happens. My character died about five minutes after, because his lungs had been shot. I was also taken out of the round, for what is worth. I'll add here, as an addition and example from the round, the same behavior was visited upon the antagonists by Security not too long after the last stand, where the Antagonists lose. As often is: we're tools for the crew to derive their story, they're intended to lose. Here, D'jar Sa'Kuate did the same thing, the exact very same thing, to a fallen Elyran soldier. Shot them three times in the head while they were on the ground, in the middle of a shoot-out. The Elyran was out. They weren't a threat anymore, active. Do I think they are wrong for doing this? Fuck no: he was finishing the job, and then moved on to acquire another target. Summarizing doing that as him just, "Being gamey and decap-prone" is an incredible injustice. Are you going to ban him from playing security? The situation let him to shooting that hostile who was still on the ground in the head, and ending the fight to the best of his abilities. My character did the same. Active shoot-out, both sides incredibly wounded and worn-out, walked up to them, and Tarantino-fired down on their most delicate places as a fitting coup de grâce. Please believe that any other kind of interpretation towards my actions is an injustice towards my perceived character and not just the sort of guy that I am: I am here for the story, that is why I've stayed on Aurora and lived for Aurora on my SS13 existence to this day. I legitimately believe there is some kind of favoritism or bias of sorts here.
  7. I've turned it into a staff complaint, you can lock/remove/archive this as you guys see fit. Apologies for posting too soon, I didn't know not to do so while the round hadn't yet closed up, but still. No excuse.
  8. I'll add here, as a second post, that in that same round the same behavior was visited upon the antagonists by Security not too long after the last stand, where the Antagonists lose. As often is: we're tools for the crew to derive their story, they're intended to lose. Here, D'jar Sa'Kuate did the same to a fallen Elyran soldier. Shot them three times in the head while they were on the ground, in the middle of a shoot-out. The Elyran was out. They weren't a threat anymore, active. Do I think they are wrong for doing this? Fuck no: he was finishing the job, and then moved on to acquire another target. Summarizing doing that as him just, "Being gamey and decap-prone" is an incredible injustice. Are you going to ban him from playing security? The situation let him to shooting that hostile who was still on the ground in the head, and ending the fight to the best of his abilities. My character did the same. Active shoot-out, both sides incredibly wounded and worn-out, walked up to them, and Tarantino-fired down on their most delicate places as a fitting coup de grâce. Please believe that any other kind of interpretation towards my actions is an injustice towards my perceived character and not just the sort of guy that I am: I am here for the story, that is why I've stayed on Aurora and lived for Aurora on my SS13 existence to this day.
  9. BYOND Key: Ciruk. Total Ban Length: It appears to be permanent. Banning staff member's Key: WickedCybs. Reason of Ban: (IMG) Reason for Appeal: I do not think that the ban was justifiable based on my actions in-game. I do not aim at people's heads in a gamey sense of desire to "take them out of the round;" I aimed at their heads, in that shoot-out, because it is the cleanest and most efficient method of ending another fighter who just seconds before was shooting you, killing you, or trying - and later succeeding - with their own gun. The whole approach of this adminhelp felt like a resentful dig at me, as well, as the roleplay was still unfolding and the situation was still aspiring to certain lengths and it only served to impute me as a roleplayer and didn't let me continue associating and socializing with the rest of the people in the round. The fight went this way, and anyone is welcome to refute it if they have proof: We were in the XO's office, doing the usual trading of bullets and laser shots. One of our Mercenaries refused the orders of the Ensign to back up, and they were forced to retreat left down the hallway above Bridge. The Ensign followed, and my character backed him up as his protection. As we rushed out into the hallway, and began heading to the left, the officers harassed us and followed us even after we retreated. This presented my Elyran RIIS agent an impossible situation: if we kept running, they were faster than us, and would push us and eventually kill us through atrition. So instead he pushed security back, abusing his assault rifle's spray, and chased them into a corner and killed them in a moment of weakness as they perished to the wounds inflicted by my character's 7.62's. The officers harassed our unit perfectly, and forced that kind of response. The only reason my character chose to burst those around him quickly and cleanly was with a desire to bring finality to the engagement and quickly hurry back to their Ensign, who was injured and retreating to the ship. It was a moment of desperation, of gritty violence, and one that unfolded as such. It's really offending and unfair that you just assume the kind of player that I am, and presume why I do the things that I do when I've always done my best to stick to roleplay and act only reasonably, as a character would. You also boinked me for the same reason in the past for attacking the same player, one of the officers, Azhara in their Antagonist character, as a Unathi officer myself when they ambushed me at an elevator. And even then, you agreed with my reasoning and left it be. So what else do you have that implies I have a propensity for beheading people? The whole thing feels incredibly disingenous and, to even some degree, ripe with bias and, at best, favoritism. Was I belligerent in the adminhelp? To some degree: I thought it was very mean and unprofessional that you'd barrage me with messages when you knew for a fact that my character was in the middle of roleplay and acting out the round as it was. It was so shocking to me that I even asked if you were one of the security officers my character fought against, because your messages came so suddenly and felt spiteful. But I invite you to go through our conversation and find a single time where I disrespected you, called you anything, or acted entirely in an immature way in any way. I was polite with you through our exchanges, and only disagreed. You straight up called me a liar, when I lied about nothing. Yes, the security officers were retreating after I charged them, but that was only a counter-attack: moments before they were charging us. They were retreating because they were losing, and then they did. They had a shoot-out with Antagonists: often times security wins. This rare, particular time, they didn't. Security almost always kill the antagonists, this time the antagonists killed security. It was just chance: I could've lost, but I didn't. Shooting them in the chest 17 times, to shooting them in the head 1 time, would've netted the same result of killing them: I chose the latter, because I had very little ammo. If there's a strict rule that says antagonists cannot kill security officers who have succumbed to their injuries in the middle of an active firefight, then crucify me. Throw me out on the boat, I'm done, I fucked up. I'll take the ban. But, as far as in-character perspective goes, my character went up to three officers actively gunning him down, and killed them in the swiftest way possible to get back to their Ensign as quickly as was possible. It was brutal, it was gruesome, and I happen to think it was good roleplay if you don't mind your character being the one that dies from time to time. Mine does, almost all the time, but it happens. My character died about five minutes after, because his lungs had been shot. I was also taken out of the round, for what is worth. I'll apologize ahead of time for any hint of aggressiveness in my text here, this is fresh from out of the round and the griping feeling of upsetness from receiving admin notifications while in the middle of an intense situation is still souring my existence. But, that's it, I hope I'm given some consideration.
  10. That's about it. I strongly believe that, rather than give them a tiny office with one desk and two lockers, their tiny office should instead be a two-ways cubicle, each get their computer, and each get their own hat-rack. They're both facing away from each other, or facing at the back of each other's console, too. And one of them could even have, in the spirit of old Forensic Tech/Detective dynamic, have a mismatching asymmetry that hints at one being more CSI related, while the other is old-style gumshoe. That's it really
  11. Great! Thanks for visiting my app. Let's see, down to brass tax... What does Nasir thinks of the PRA and the DPRA? So, as I've come to explain the nature of the character, they are very adverse to being overtly-opinionated or possessed of much conviction. Because of that, I'd say that he would be very influenced by the New Kingdom of Adhomai's propaganda and hearsay amidst its people (Given how inoculated from the outside world it is) to think of them as being a lesser version of the NKA. Essentially rebels, and those who he blames for the woes and troubles of today, even though he may not be able to explain why. In the same sense someone believes in an entity they have never seen: that sort of belief. Blind, and painted as common sense in their thought-process. Maybe some day this perspective will morph into believing them as nothing more than corporate tools weaponized against their own people, but he hasn't read enough books yet. What religion does he believe in? He believes in the Ma'ta'ke Pantheon, and in an idealized version of Mata'ke as a Zhan-Khazan, much like himself. I feel as though this is the most fitting ideology I could think of for someone as sheltered as him, given his work conditions as being lesser-than-dirt, so to speak. How did the Second Revolution affect his life? I'd say that, on account that he was never a fighter, a warrior to any degree, what changed at first was who he mined for. Perhaps some derisions from compatriots who treated him as lesser for refusing to pick up a weapon, citing personal, if spiritual reasons. In truth, he was simply scared. The shortages of food and the stockpiles that rationed his meals certainly brought about a certain bit of personal unrest, and he had to scrape by on bare minimums to make it. What did he had to show for it after all the struggle? They traded his pickaxe for a shovel, and was given the honorable duty of digging out old, forgotten mines scattered across the mountain passages around Zarr'jirah. But I'd say that, even then, given the personality in question here, he probably didn't complain. Aloud. Notes: Hope that suffices, and thanks for reading!
  12. In the years that I've played in this server I've never once been able to run a Mercenary warband without someone dying on the station, or ship, at some point. I've never been frustratingly able to actually, truly, negotiate with the ship to try and find a bloodless resolution. Now, I know there are Command players out there who'd push for these unlikely means, but I've just been unlucky, until Mara-Lucius Volvalaad was the HoS. It was a Raider round, and I played a Unathi named Barrage. Barrage, with the help of his team (He wasn't actually leading them, he just spoke for them, everyone was equally robust and I take no credit), snuck into the Bridge after we heard the BC take a break and quickly barricaded it, essentially taking control of the ship. Our team had pre-emptively agreed to ask for realistic demands: we'd take no hostages beyond the ship, and we'd only ask for fuel, not plasma, and for food. The stand-still was a very nervous and twitchy one, with both sides on the verge of shooting at each other, but Mara-Lucius kept their team in tight reins and provided us with some of our demands with the hope of #1, an opportunity to arise where they could take us down, and #2, preserve crew life at all cost. They succeeded in the second: not a single shot was fired. Being privy to their channels and seeing their back-and-forths with their team was interesting, the eagerness of security to storm the bridge in spite of our threats to send us straight into a meteor shower. The constant attempts at out-maneuvering us: eventually creating another helm console, removing our thrust so we couldn't move the ship, taking our power so we couldn't shift its momentum after doing so. They neutralized us 100% as we negotiated, in a non-antagonizing, crafty manner. They played it really well. Could've pushed for the mundane, "Storm the bridge," and people would've died, but that's what often happens. Instead we had a tense round with many members of the crew coming together to minimize the threat, while also keeping it from escalating. I really enjoyed them. They were my enemy through and through, opposed my character until the end, and because of this I got to see them at their best. +1 from me for sure
  13. Have had the chance to play with Greenberg a couple of times as my Skrell, and he's been very entertainng and engaging each time. Be it through handling engineering operations, setting up things, and always prepared to dish out advice whenever my character's lacking in some way (And they always are, because I'm DuMb) I really enjoy having them around, and already their character carries itself with a sense of moral authority that comes with their advanced age and deep insight of the engineering department, so in a way they're already a Chief Engineer in all but name and title. +1!
  14. BYOND Key: Ciruk Character Names: Robert Draper (Martian, Human-Baseline) Dro'von Omeruk (Aut'akh, Arakhania-Unathi) Jan-riiuk Daha'kaar (Kir’gul-ite, Axiori-Skrell) Ibn'ahm Dothrekiq (Suurka-lite, Xiialt-Skrell) Species you are applying to play: The Tajara. What color do you plan on making your first alien character: Chocolate Have you read our lore section's page on this species?: I have, yeah Why do you wish to play this specific race: I'd like to begin this statement by saying that I want to play all the races. I want to devote myself to Aurora as an individual, as I very much adore the community and it is one I often find myself coming back to in spite of the coming years. But this application is for Tajara, so here ends the preface to this. With the danger of sounding cloying and even trite, I'll admit that the Tajara speak to me specifically because of their lore. While I have no particular dislike or like about their physiognomy, as to me they're just another race, it is their background and their recorded history that just pulls at my hearstrings. It is one rife in conflict, and because of it, full of opportunities for romanticized and sorrowful concepts packed with tales of loss, of resurgence in spite of all odds, and the artificial uplifting of a people by a meddling species. (IE, Humanity) It is a tasteful combination that, as someone who enjoys stories very much, I cannot overlook it. Identify what makes role-playing this species different than role-playing a Human: Humans are established. Humans have branched out into many different paths and purposes, they've established colonies, they've tripped over the same stone and they've broken their noses as a people more than a hundred thousand times. They know the stories, they recognize all metaphors and analogies, they know what doesn't work and are still finding new ways to ruin it for everyone in an attempt to make the galaxy more bearable. (For themselves) Tajara, instead, haven't quite made the same mistakes. Relatively new to the galatic scene, they enter its fields at a clear disadvantage, but proving themselves at every turn just as sharp, as able and capable as many of their uplifting counterparts. I also enjoy the connection to generational tradition they possess, especially the Zhan-Khazan, relating it in some level to Unathi's strong values and principles that border on being deterring to their goals. I'm all about that. Character Name: Nasir ibn-Khairan Please provide a short backstory for this character: Nasir was bled free from a Zhan-Khazan mother beneath the canopy and in the darkness of a cave leased out by the New Kingdom of Adhomai to an interstellar corporation. He was born to the sound of picks whailing as their metal met stone. To the huffs, to the puffs of working Tajara bending their spines and their paws to the bone in the name of a contractor they would never meet, a benefactor that would never avail them from life in the dark. Since child he grew accustomed to find his way around in the pitch-black by the sound of others, developing a sense for locating himself off of the movement of entities beyond his vision until his gaze developed its natural capacity for distending black-and-white shapes from no-light environments. This acted opposite to his development, being that he used his hands to navigate the rocky caves far too much, his starved body never found the need to walk on its two paws for far longer than it was acceptable. One of the many disorders he'd have to contend with through his infant life. But he, nor his parents, did complain. That was life in the Zarr'jirah Mountains ever since his family was shipped there — or a portion of it — to work the corporation's mines. In those days, he didn't even know their name, but he'd come to learn of it as Nanotrasen later in life. His family had arrived at a once-village of hunters that now experienced a boom from a nearby mine full of resources, them willing to be exploited by Nanotrasen. They had been shipped in and sold from a previous foreman and owner within the Kingdom, and used to labour in the name of a foreign power to enrich a corporation that didn't work for the benefit of his people. But Nasir, at the time, he didn't know this. He'd come to learn this later in life. Instead he worked as soon as his arms could lift the pick, he worked once his legs could withstand the overbearing weight of Phoron-encrusted rock. He worked, and he bled, and even as he saw his family waste away under the unforgiving conditions of mine, after mine, he didn't complain. Instead, Nasir worked. Work was all he knew, and he was never the smartest. He heard tales of chance and enterprise by his peers, cousins and the like, finding themselves shipped Stars-way to some city in a far-flung planet that he couldn't even comprehend. Couldn't conceptualize. When he still played with wrenches and welders, they forged their destinies in the stars. These were just dreams to him, nothing more than ghost-stories. To think them real made him afraid. He was a coward in those days. And still, Nasir worked. In his hole, in his mine, surrounded by many like-minded Zhan-Khazan like him, kept in the dark, kept as workforce under false pretensions of doing it for themselves. Until a fateful night, an incident with a trolley and a particularly weighted crate of Phoron came crashing down upon the head of a miner just beside him, killing him in an instant. He was witness first-hand of their death, but because they were not Zhan-Khazan, but a Highlander instead, many of the workers there that shared his ethnicity didn't care. With bláse continuity, they resumed their work. He watched in silence, as the body was scooped, bagged, and hauled out. He watched the days without incidents number — thirteen at the time — be scratched off to a grim zero. Wiping the grime—adding more grime to it really—from his box-like muzzle, Nasir understood the previously understated: it was time to go. He finally approached the funny, squat human from "Tau Ceti," and buried his pickaxe in a ditch. The Legion, it was called, or was all he understood from the translator. He received an understanding he could barely comprehend: if he would fight, he'd be free. Nasir was never a violent Tajara, he loved his family, but they were dead; he loved his co-workers, but so many had cycled away, been traded off, or died that it was not the same anymore. With nothing to live for, and the choice to waste away in a ditch or make something for himself, Nasir became a stowaway of a Bieselite shuttle and arrived at Mendell the most ignorant Tajara the city had ever seen. With barely a grasp of Ceti Basic, little to no knowledge of interplanetary physics and scientifics, and a body ply for explosive physical work, he joined the Tau Ceti Foreign Legion through the vague suggestions of a translator as a reservist and underwent his year-by education to learn (poorly) more of the language, and through it, a tutelage in the Horizon paid for by Biesel. He was a Space-Tajaran now. A part of him feels he should be thankful, but half of the time he doesn't even know what is going on. What do you like about this character?: He is a very humble, very slow Tajara who is more used to the honesty of hard work and self-sacrifice than the use of words, the use of station, and other, more intellectual aspects. He is a Tajara who has been exploited his whole life, and doesn't even know that he has been. He is ignorant to many things, never presumes to know anything at all really, and is very happy, very content in seeing simple tasks entrusted to him done and the mastering of them. I like this a lot. He isn't dumb, but can easily come across as such. Instead he's ponderous, thinking things deeply and slowly, seeing through subjects with a studious perspective to things from a very analytical, but also painfully patient mind. I tend to play characters that intend to seem eloquent, or witty, or always possessed of answers. He is not that. In a way, he will be a challenge to me as a writer, if I have the chance to play him. Something new that I hope to explore and, as much as I did making them, enjoy playing. How would you rate your role-playing ability?: I think I'm okay, it's a matter of perspective imo Notes: I noticed that, sometimes, other applications focus on a background that is more "matter-of-factly" in structuring the character; I.E, they talk about where they were born, what religion they follow, using raw and self-evident Tajaran terms to let you know they were very lore-analytic. I decided for a more anecdotal approach, I wanted the character to feel alive more than documented, if that makes sense? But I can do that other thing too, if it's necessary. Anyway, thanks for reading
  15. I'm asking if Naa'hir's family (as in, those who raised them) are primaries/secondaries, as this would impact Naa'hir's social credit score and early life. I was also asking for an actual social credit score for Naa'hir. Based on what you've mentioned throughout your application, it seems that they are meant to be a tertiary numerical. As per the backstory that I wrote, and trying to think of how it'd be structured in Skrell society, I'd say that they were born and raised with a high-secondary digit around 6 to 7. Then, as they developed, and grew more into themselves and beyond the growth structure set by their progenitors, as well as the influence of those around them with a lower score, it was slowly trickled down to the negative degrees. Mid-secondary ish, 4 to 5. More specifically, 4.31 as of 'now'. Or before their travels with the Horizon. Sqai'Tzi is a martial art that's linked to Qeblak and Weishii, which are the two main Skrell faiths. From the wiki: Yes, I originally meant Qeblak, but in my hurried citating and quotating my eyes went like this >>> <<< and I confused the two, and the brain went kapoot and poop, and eugh, and dumb me did a whoopsie-doopsie. I apologize. Would this group have left as part of the Exodus led by Weibii a few years ago, or would this be before/after that event? Also, the Nralakk Federation does not allow dual citizenships except for the Sol Alliance, CT-EUM, or Eridani Corporate Federation. I think it'd be very fitting for them to have left with Weibii. It's good news to hear that was just a few years ago, as I hadn't considered the possibility prior because I couldn't find the exact date of his movement happening and I didn't want to bring about a confusion of periods into the app that I couldn't overlay with proper establishing because I just didn't find the info I needed. I'm trying to keep things vague and loosely-fitting in that regard for my own sanity, but at the same time I'm trying really hard not to seem lackluster because of it. I'll try to do better.
  16. Thank you for reading my post! To answer your question, I wish it was the case, but it isn't that I hadn't thought of a surname; it was that I was wrong, and wrongfully assumed that adding to the name an apostrophe'd end made the last name. I was wrong, and dumb. I'll be thinking of a surname now, to make sure the character's properly made. Now, relationship terms, I see what you mean by that and I'll be utilizing them in the answers to the questions here as best I can to reference retroactively. Now, terminology! I tried to, taking from the example I got through reading and sampling the applications of other accepted whitelists, condense my background so that it fits within a certain set of paragraphs. That's why I glanced past many events of his life and things so that the story felt more like a generalization. I tend to write far too much otherwise, and I didn't want to come across as pedantic in some way. Now that being said, if you'd like me to rewrite his background and remake it in such a way to very specifically add reference to Skrell locations, places, and things of the sort I will happily do so. I want you guys to feel like I'm ready, after all. Anyway, to the questions: Which community on Qerrbalak did they move to? Why did Naa'hir's family choose to move into one of these insular communities rather than somewhere with a large listener community or even moving off-planet, considering that they are likely still going to face prejudice by the locals? What was it like adjusting to living in a place like where they moved to? The region I had in mind would be the Ucra Region, and the community in question would be my own creation — a township of sorts, one of the many insular locations of the crater. I had hoped that Naa'hir's parents, one of them, would have ties to the place and, more specifically, family there to which fallback to. And while they'd still face prejudice, it wouldn't be the kind of censoring and life-ruining levels of labelling they would experience from the Federation. Sticking to the topic-name of the thread, Naa'hir in this case is incredibly non-comformist, and I believe that their parents would've known that they needed a change of location before doing something so egregious they couldn't come back from. They had to go live with his uncle in Bel-Air, so to speak. What is their social credit score? What is the score of their quya? Did Naa'hir being a listener heavily impact their social credit score? I would say that their social score would've remained high due to the sort of people they are associated with. Their friends, at first and growing up from his original place of burgeoning, would be from good families and Naa'hir would've been homogenized in their social structures almost naturally, if being somewhat shifty due to their Listener status. It'd be only after reaching adulthood at seventy-two that Naahir'd begin chafing more openly with what they'd perceive as the obviously stifling nature of the Federation. I'm not sure what you mean by "score of their Quya," I was under the impression that Quya signified essentially a polyamorous group of Skrell forming from a set of Qu'Poxii deciding to all-together reproduce and then create a kind of familial structure in which to raise children, and Naa'hir wouldn't have yet found the chance or opportunity to dedicate themselves to a partner. It doesn't help that, as a Listener, it is much harder for him to connect with Receivers. It is his curse. In terms of their parents and their family as a whole 'Quya', I'm not sure. I haven't really put much thought on how many offsprings they've had or the familial structure behind them. I hope all of this makes sense. How old is this character? Does Naa'hir have any formal education? At the culmination of this story, and the beginning of their intended tenure on Horizon, Naa'hir would be a hundred and four. Their education ended at the Reefgardens, however, and they achieved his 'Depth-level' education through their Qrri'Myaq; one of their original, birthing 'parents'. It'd be on some field of Science, of course, to fit the backstory. I haven't decided on anything specific, though! Any formal education behind that, too, would be at best glancing into the field of research and development. It is simply what their family would coerce them to do, and they'd happily oblige. Which religion does Naa'hir follow? Do they also follow Suur'ka or Kir'gul? Naa'hir would say, imagine themselves almost, to be a follower and believer of Sqai'Tzi. But the truth is, that for most of their life, in their lonesomeness and segregation due to their lacking ability to become part of the Psionic cycle, their life developed more as a Kir'gul follower rather than anything else. Before they even bothered to understand, to learn and study the belief itself. It fits the character perfectly after all, and it was a great part of what drove me to make them and the concept entirely as a whole. Individuality. How does Naa'hir feel about Dionae and Vaurcae in the Federation? They are very much fond of both, really. They share the fascination across the small Qu'Poxii that bore him for the Vaurcae, feeling that from them there's much that they can wean. They are also fascinated by the idea of drones and the like that have stepped beyond the reach or control of their gestalt conciousness. Naa'hir, too, is fond of Dionae. They appreciate their ability to take things slow, and how in a sense they share the speed and perspective of Skrell to a level. Naa'hir doesn't possess any kind of prejudice towards either of them. How do they feel about Skrell born outside of the Federation, or those that fled the Federation to live abroad? They would've probably, potentially, grown to idolize them in a sense. Creating these idealized versions of them in their head of freedom-fighters, trend-setters, and truly 'free' individuals that aren't controlled by the all-encompassing expectations of their heavily structurized society. Naa'hir would also feel a particular pang of guilt for feeling this way, as it stands as a stark opposite to the many core values of his people, so they would keep such things strictly to himself. Beliefs they wouldn't share or openly express until they were able to finally leave Federation space. In a sense, being closeted about it until much recently. How/when did Naa'hir leave the Federation? Recent events in the setting would make interstellar travel difficult, especially for a lower class Skrell. I've been toying with the idea of them leaving with a series of like-minded Listeners to join the Tau Ceti Foreign Legion. Through it, achieve a kind of dual-citizenship with the Republic of Biesel and if not, abandon altogether their Federation credentials to remain in Mendell City and later the Horizon where they'd feel much more included and given a chance to explore the feelings of individuality burgeoning in them. How do they feel about recent events in the Spur, both Skrell-related and more generally speaking? I'd say that they're entirely glad with the fracturing of the Solarian Alliance. The sparcity of control and fostering of independence created by the colonies is something they are very fond of, but the growing control of the corporations and their now rising influence with the continuous demand forged by the multiplied racturing of space isn't something they'd be fond of either. A necessary evil, sure, but it's like a cake to them they don't get to eat. Still, they aren't against the conglomerate because they appreciate the union and the "we keep an eye on each other" attitude that makes it all seem fair and judicial in their eyes. More perspectives means more of a chance to reach the right conclusion, and all. Notes-2: I hope these answers are somewhat satisfying, and I'll gladly pad-and-fill any gaps you may find in all of it. Thanks for reading!
  17. BYOND Key: Ciruk Character Names: Robert Draper (Human-Baseline) Dro'von Omeruk (Sinta'unathi) And a bunch of other years-ago concepts that no one knows/remembers anymore. Species you are applying to play: Skrell What color do you plan on making your first alien character: Dark, flaky moss-green Have you read our lore section's page on this species?: Just about all of them! Why do you wish to play this specific race: Practically speaking, they're the second most appealing race in my mind for what I've seen, second only to Unathi. But even then, since backwhen and about four years ago, I've had the Skrell in the back of my head as the third race I hoped to make a character with. Why, because they are the long-lived; the ones with plenty of time to accumulate most wisdom, the ones I feel with an easier chance at acquiring perspective. With the most patience, as a general rule, and a higher ethical potential. My two current main characters are a study of contrasts in this regard — Robert is a naive, young human who frightens easily at both the unknown and the known. Dro'von, instead, is a foolhardy and Nanotrasen-elevated wastelander whose grasp of technology is basic enough in its recency that he can barely work a security outfit. Both of them score low in the wisdom chart, and I had hoped to fill a gap in my third character slot by rolling a more insightful character concept bore from a Skrell, to later make a concept to try my luck at Command roles once more. (This'll also be my pre-amble before applying in a hopeful future into Command roles again, as those were revoked from me due to inactivity from years ago. So here's hoping!) Identify what makes role-playing this species different than role-playing a Human: There is something fey, something 'elvish'-like about the Skrell that spoke to me since the first time, and as of recent, that I read their descriptions. To them is a pervading aloofness to the recent happenings of their lives, and the concurrency of their everyday routines, and their mind instead focuses on the future; on what could happen in the string of actions, of knots, they see untying before them. They are always imagining the long-term, which can at times blind them of the present in many ways. But even the wisest can't see all ends, and this is how, I feel, how Glorsh slipped their grasp and passed into the unfathomable even for their logically-minded selves. A strong lesson that sits with varying levels of tonnage in every Skrell's mind. I also love how they possess a less-lenient form of British method to approach humor. And then went on to see it as a weakness, and pursuit means of self-deliverance from perceiving humor because theirs is so black and associated with fear-instinct that it's like suppressing fear itself. Can you imagine being so pessimistic like them? I can. We all would be if we lived to an average of 300 years, I feel. Character Name: Naa'hir (Pronounced: Na-seer) Please provide a short backstory for this character: For Naa'hir, life was strange, sad and nonconforming ever since young. Amidst his brethren, as a toddler, he could scarcely connect with the psionic wake his peers experienced--he couldn't fathom their shared, bountiful psychic bonds; their receivings. In their society he did not fit. His least kindly contemporaries called him barren, or a mute, but most simply referred to him as a Listener. Ironic, as he could barely hear anything at all. Born to an Axiori mother, and Xiiori father, he grew his earliest years in a privileged, residential zone in Qerrbalak, where many psionically and intellectually-gifted resided. It was only a matter of time before adulthood and growing maturity-with it its inevitable awareness-begun to creep into his understanding of how ill-fitting he truly was to even his homeland. How he didn't belong. But he possessed loving parents — ones willing to sacrifice their careers, their living comforts, to see the long-term health of their son realized. Together, in a romantic spur of familial bonding, they decided to move into the more 'traditional' and 'quaint' parts of Qerrbalak; into one of the many insular communes that sees Federation intervention only as a suggestion, rather than the norm. Where the lacking aspects of their son wouldn't be so terribly highlighted. There, his mother came to study the indigenous life nearby to further herself in her field. His father, too, worked in tandem with her, but always as a subordinate — she was the smartest of the two. She always said so, anyway. In there, Naa'hir became a pantologist of sorts: he took on any job that would come to him, from physical labour to more complex, machinery work. And at times, helped his parents where he could. He couldn't interface as deeply as most of his brethren with the more advanced components their kind possessed, or the psychic, mental commune created by the pervasive feel of psionic power compounding upon their world, but just by scratching its surface he could get by. He could study, if a bit; he could be half the Skrell his parents hoped him to be. With this disconnection, however, came blessed advantages that he didn't realize until much later: it made him much more aware of the present. In the loneliness of his mental state, he imparted more attention to the now, and through it, grew a certain familiarity to the lifestyle of the more short-lived races. To the point of fascination. When his first chance arrived, and with it the required aged to mean adulthood, he took the very first opportunity to assist a departing shuttle in the scientific field, and through it, begin his very first advent towards the stars. What do you like about this character: Well, from the get-go he's a bit of an undesirable. He's different, and his peculiarity is just about enough for me to totally see his quirky butt landing on the Horizon. I've given him enough leeway to not be so stranged by being around the shorter-lived races, and I've built him to hopefully share perspective with fellow crewmates so that it is easy to participate in a positive manner in roleplay. He is very open-minded, and is used to being in the lowest rungs of his society, so he'll fit just fine with even the lowliest of crew-members. But he's also not petty or bitter about his fate, as he possessed enough quality parentage to see past his unlucky fate as nothing more than a bad hand of cards. His heart is just as Skrell as any other. How would you rate your role-playing ability: If from one to ten, I'd say five. I think I'm about decent, but writing quality is kind of in the eyes of the beholder or whatever, right? Some people like one kind of writing, some people like other kinds, so it's hard to assess in a sense. At least that's how I feel. So yeah, five. A happy medium. Notes: I have only just begun reading profusely about Skrell as of six hours ago, and I'd be hard-pressed to say my brain has had the chance to kind of process all the information. I hope to, with my continued admiration for the race and lore written for them, that as time passes I'll become more familiar with everything and be able to write a story that better resonates with the lore-writers themselves if this isn't sufficient. So, I apologize in advance if I've given off any vibe of not understanding their concept and I'll do my best to better connect with it if so. That being said, thank you for reading! Edit-1: On the pronoun convention of 'He/Him", it is only to facilitate the crude understanding that Naa'hir is a F'ex'Tra definingly. And when speaking Basic, he uses such to refer to himself as to abridge cultural understanding. In the context of his parents, this also applies to the crudeness of mother/father dynamic; it is how he would, in essence, explain his own background word-wise. I couldn't think of any other way to characterize their gender-role adaptability, but I'm open to suggestions!
  18. Aurora being down actually made me go through my vault of memories to remember my forum password so I could come in here and let you all know I'm upset its not up also in 15 mins its up watch
  19. Well, the best thing I can say in this endeavor is that I never intended for my words or anything I said in the game to feel like metagame. Again, when my character sought to scold the Warden for the way he handled the processing it was a message I had even kept on my Ctrl + Copy and Paste ready to be unleashed after I didn't feel like I had to emote or anything else to continue complying. If you feel like in any way or form I defied the immersion of the moment, even I personally don't feel I did, I'll gladly take the warning- one can't possibly always be right, and next time I'll try and take a different measure to how I go about it if I'm ever presented with a situation like that again. I'm sorry for all the attributed mess of it all as well, I'll try my best to be more compelling in the future.
  20. Yeah, that's fairly normal- I was advised the same when a character of mine was lasered by an HoS upon committing mild battery upon another character. Doesn't mean I did, I can see when a matter is IC and when another is just petty pursuits against a player for not getting my way. I'll concur though, not much else to do but wait for an admin. Could you tell us who you were, at least? Like, the character involved in this affair- were you a fellow cultist, namely the security officer who helped the Warden subdue me after his failed attempt at conversion, or somebody who was witness to my cries to help on the radio, rather than there, as part of the security team? And I'd like to point out you claiming that I accused anyone of not taking my side of being a cultist isn't a fair nor accurate conclusion at all. The Captain didn't take my character's side at first, for a very long time, and never once did he presume she was a cultist. My character assumed that security, upon being witness to such a completely moment of insanity - being tortured and left naked in the interrogation room, to be torn asunder as he was for such extended period of time, that he presumed that such thing could only be possible if all of security was in on it. At no time did my character say the Captain, who was head-first involved in this affair, was a cultist. In fact, he was one to grovel at her and victimize himself for her a good 20 minutes straight for the sake of her giving him her favour, so he wouldn't be branded a strict lunatic.
  21. Wow, you really enjoy hinging your entire argumentative in your askew and inaccurate perspective, and by the way you phrase it, its as if we're supposed to believe it solely because that's the way you understood how things went down. I've said it before - I don't judge people's RP, but I find it laughable that you'd call me a 'Light RPer' solely because of my character's reaction to your outlandish attempts at processing them. You're even a hypocrite as well, since you just said "Yeah, well," when you wrongfully assumed that I meant about the rune, rather than your awful understanding of protocol. Look at yourself in a mirror, my guy, friendo, man dude. What's even worse, you presume that I'm supposed to do anything other than 'attack' - which is to say, to respond - to the things you're accusing me of. That's how this works- you make a complaint, I argue against the complaint. I'm not, however, in any shape or form supposed to argue against your own self-centered ideas of what my character was, and who I am, that you're completely and utterly fabricating and mis-representing me with, when they're untrue. All I have to say is that, that they are untrue and that never once did I ever show any behavioral pattern towards LRP, or any form of shameful, OOC-related dilemmas. What happened here, in my opinion, is a lot more simple than that. I mean, you've already insulted me and referred to me as a 'baldie', when never did I make any attempt at making this personal, or degrading to you as a person. You lost. Just like you proved in-game that you're leaning more towards LOOC and powergaming, when things ceased to be going your way you immediately jumped to LOOC, when things ceased to be going your way in game - and the admin you reported me to after LOOC failed you decided no rule was breached, no issue was tackled, and no mistake was made - you decided to take your fight to the forums, for more of that OOC boxing ring, simply because you can't handle something as little as failing to properly develop a situation that, yes, could've gone a lot better if you had put a bit more work into it. Instead of your shotgun reply, as things began to escalate in a way that didn't favour you ICly, where your character just blurted out: "But, you know. Business. C'mere. Ready?" No emotes- nothing, absolutely nothing. And before you even decided to catalogue your screenshots, emotes and other personal affairs were mostly one-sided from my part- you just wrote lackluster emotes showing your true lack of care from even getting me immersed, and instead treated my character as another of the bunch. There was no uniqueness, there was nothing of the sort- you just said "too bad," and pulled my character into the rune, as if that was supposed to be the way it goes. And I find it laughable that you'd say LOOC was just you goofing with the Captain- if there was any shred of honesty I'd expect from you, it died with that comment. One of the very first, and I'm afraid to say "the very first" because I'm not 100% on this, was you calling me out on supposedly metagaming because I said you were a cult. The texts in the conversion ritual literally told me about the cult. If you had ever been forcibly converted, it'll spill out messages about dark images, robed people, a demon- a malignant congregation, things of the sort. It doesn't take much time- and I didn't jump to that conclusion very quickly either, it was long into the interrogation and being utterly told my character was in the wrong that he eventually came to the conclusion of it. And it was only really a conclusion because another officer there helped you tase me. My character was so paranoid - and I know for a fact that logs can back me up on this - that he was even assuming that the CSI that saved him in the case by gathering the evidence was most likely a part of that same cult- that all of security had been swallowed by this evil deity. You have a responsibility as an antagonist to make things enjoyable to players. You didn't make things enjoyable to me- you felt like a rushed powergamer who immediately cried in LOOC when he was inconvenienced the slightest. Look how jokingly, and goofy you were complaining in LOOC that you went and made a forum complaint that same day.
  22. Hey man, thanks a lot. You know, I have to admit that from Jarod to Salazar there's a big leap- Salazar's an easy-going, but just as easily abrasive character, whereas Jarod is a lot more open-minded, logical and acute to the things he says. Then again, one character is a part of ATLAS and the other one absolutely despises the entirety of the political party and all its segments. So you know, there's that.
  23. You've completely misrepresented me here. You've also avoided several portions of the chats where your own systematically self-destructing behavior in LOOC is shown. I emoted noticing the rune because I couldn't possibly ignore it, but my character voicing your decision in how to handle the entire affair was his only chance to particularly complain about the method you chose to handle it all by making him go naked, move around, lean against the wall, pat him away, and eventually leave him in his undies in the interrogation room, something he was wholeheartedly against. You've clearly shaped this entire situation to back-up whatever reasoning you think would truly funnel this idea you have that for some reason my character acted in any shape or form outside the ordinary. The AI was the only hope my character had to ever get out of that situation alive, and its asinine for you to claim that I didn't RP fear, or pain whatsoever when in your own screenshots you debunk this fact. You haven't just misrepresented me in this entire endeavor, again, you also made things look better for you by claiming that my character was a pink-haired character and due to such, much to the pre-defined behavioral patterns we judge 'bald' people by, you tried to sway this entire ordeal against me regardless of facts. And you're sorely mistaken- you tried to force-convert my character without a shred of RP outside of "too bad," as you pulled him over the rune. You did a haphazard search that broke all regulations, my uninformed CE told you so, and after saying "too bad" you just pulled him onto the rune and expected him to stay there and take it. Just because. Well, I'm afraid that didn't happen. I'd also like to point out that I dragged out my cries for help on comms in purpose, with shows of pain and other tid bits because it made sense- a powergamer would've been a lot more to the point than me and wouldn't have even bothered to cry in pain, to writhe around, and disdain themselves in any way possible.
  24. Alright, lets go about this- first of all, my character didn't have "pink hair." I'm not sure why you're saying that, as if in some way or form its going to help your case. Or if its some throwback to some sort of reference in the past that I'm not aware of. Either way, it makes no sense- my character's hair was chestnut at the time, as is the hair color of the character in question. When my character said that you could "do this much better" he wasn't mentioning the rune at all. He said you could've done "this much better" because the process of him reporting a crime was you completely and systematically removing every single piece of clothing they have, until much like you mentioned, they had their hands up against a wall and were completely naked from head to toe. To boot- you claim that "Fear and Pain" RP were completely out the window, but you're failing to mention how this entire attempt at you cultifying my character was utterly a method for you to cultivate powergaming, rather than truly induce anything related to fear, or anything of the sort. Once the admins look at the logs, they'll witness just about how fearful you were, as you wrote down the rune on the floor and pulled my character into it wordlessly. And I'd like to mention, there was 'pain' RP, not that it was fomented by him whatsoever- it was completely one-sided, for it is unlike what he said, this too will the logs prove. The moment he started torturing my character on the rune, through the subvert method, my character rather than scream for help instead began crying and writhing in pain. The Warden didn't have me held against my character's will either- I stood there, and took the convertion for a good 15 seconds of absolute agony while screaming their lungs out before finally, on the verge of death, screaming for help. After screaming for help, my character didn't just signify there was a cult - this too the logs will be on my side for - he first anointed the Warden as the sole nefarious member of this entire endeavor. He said the Warden tried to kill him, but after the Warden mentioned that my character was indeed going mad, I refered to the several eldritch messages sent from the rune as you're being force-coverted, and started spouting indeed some lunatic things out. The Warden's player was upset, and immediately jumped to conclusions in LOOC about how I was 'metagaming'. This of course upset me- it made a RP experience I was enjoying now an OOC issue, and that's just no fun. So rather than continue doing my antediluvian references and dark RP motivations I chose to separate myself from this person that was turning my LOOC into a blanket of teal upsetness. I had a d/c while this was happening, but luckily I rejoined 5 minutes later to the same situation where the blood on the rune and other CSI-related pin-pointers eventually backed my character's story the Captain was very doubtful to believe. And rather than help their still standing case, the Warden just ran away without a word- without an emote, with nothing to their name and immediately engaged in a gunfight with security. You've slandered me with a flimsy case at best; you've even called my character a pink-haired character solely for the sake of discrediting me and give foundation to this pale case you've put up against me. You're a really rude dude and I'm sorry your ass is blasted due to your haphazard attempt at RPing gone wrong.
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