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New Gamemode Idea: Hunters


BurgerBB

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Hunters must track down VIPs and extract information from them via chemical injection, the only problem? The Hunters don't know who the victims are.


At least 2 hunters are chosen at round start. These two hunters are crewmembers who are tasked with tracking down a VIP and extracting information from them. Hunters know that there are other hunters that may be out there, and like autotraitor, they may be willing to work with you... or against you.

Every single crewmember, except for hunters, have the potential of being a VIP. For every hunter, there are 5 potential VIPs.


Each VIP is assigned a trigger phrase, that's randomly generated. If the VIP hears the trigger phrase, they will scream and suddenly gain the knowledge that they're the VIP. Hunters will SPECIFICALLY know that twitching

and scream means they are the one. VIPs will however, only scream on the first mention, and twitch on subsequent mentions.


VIPs will remember that they are tasked in keeping a special number absolutely secret, and that there are Hunters out to get that number. Failure to keep it in secrecy will result in... consequences...


Each hunter is given a list of 5 trigger phrases. Each individual trigger phrase will trigger a predetermined random individual crewmember into becoming a VIP if the phrase matches. Due to super secret arbitrary magic, if there are more VIPs than half the hunters, then trigger words will no longer work on non-VIPs for the rest of the round.


All VIPs know the account number of THE bank account that contains 500 million credits. All hunters know the pin number. The information from a VIP can be extracted using a special torture chemical that works if the victim is handcuffed, conscious, and buckled/resting/sideways on something for at least 30 seconds. The correct number will automatically be spewed out. The special torture chemical can be purchased from traitor uplinks. Yes, all the hunters will have access to traitor gear.


Special rules will need to be implemented for this gamemode to prevent exploits and/or stupidity. VIPs are completely allowed to valid/gank Hunters who they know they're hunters. Hunters cannot kill VIPs because VIPs contain vital information that the hunters need to know. VIPs are tasked with protecting the cash at all costs. These rules will prevent scenarios such as:


- Hunters misunderstanding their objective completely and murderboning a VIP, or allowing them to come in harm's way.

- Hunters blurting out a trigger phrase over common radio. This will only cause the VIP to know they are the VIP, and allow the VIP to assassinate the Hunter.

- VIPs willingly giving out the secret pin to hunters in exchange for favors. This would be like playing heist and telling sec where your team is at all time.


Winners are determined by how much money each person has on their person and in their bank account. Everyone who did not escape on the shuttle or escape pods are disregarded. If the 500 million bank account was untouched, it will say the VIPs won. Otherwise, it will list the top 3 people with over 100 million credits in their bank account and their person. If in the rare, but possible case, that the 500 million bank account was drained, but no one has more than 100 million, it will say that everyone loses. If in the case that a VIP has 500 million or higher, it will result in a humiliating hunter defeat. If the station accounts have more money than any of the hunters, it will say that NanoTrasen won.


There will be safeties in place for in scenarios where the round turns into extended. If a VIP has not been discovered at the hour mark, central will send a command report of 5 new potential trigger words and a list of 10 new potential trigger victims, with 5 of those being fake/mismatches.

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