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Head Whitelist Application: OneOneThreeEight

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BYOND key: OneOneThreeEight

Character names: Mikael Cross, Hardin Stryker, A.S.I.M.O.V. [AI], H.A.W.K. 9 [pAI]

How long have you been playing on Aurora?: 3 weeks, tops.

Why do you wish to be on the whitelist?: The station almost never has any heads, and potentially good games can definitely go to hell in a handbasket fast without any order or coordination. On perhaps weekends there's one or two heads active in-game at any one time, with the exception of admin-created events in which there's almost 80 people online.

Why did you come to Aurora?: Was browsing the different servers one day, noticed many things. Good, mature roleplaying regulars, fair admins who are uh, different, I'll say that, and the fact that "Heavy Roleplay" is boldened right in the server description there definitely caught my attention. This server ended up being one of the best servers to roleplay on as well as excellent practice for people wanting to learn a role's mechanics.

Have you read the BS12 wiki on the head roles you plan on playing?: With Mikael Cross, Head of Personnel primarily. With Hardin Stryker, a developing character I've been playing mostly, Chief Engineer.

Please provide well articulated and argumented answers to the following questions in a paragraph each.

Give a definition of what you think roleplay is, and should be about: I think of roleplay as a complex machine with many parts, the parts being not only depth, story and character progression, but also the roleplayer themselves. All these things are needed to allow this complex machine to be constantly chugging along, and in the end, there is a profit that feels just so right to everyone who experienced being a part of the complex machine of roleplay.

What do you think the OOC purpose of a Head of Staff is, ingame?: To maintain the chain of command and present the illusion that the station is under control, essentially. It also prevents certain people from trying anything stupid, since the Heads have a shitload of influence on their own department's employees, and have influence with the department directors themselves who SERIOUSLY take employees' mistakes/intentional obstruction of the facilities of the station into account.

What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: To remain responsible in playing that role and to not misuse their power in any method at all, as well as taking responsibility for any of their subordinates' actions.

Please pick one of your characters for this section, and provide well articulated responses to the following questions.

Character name: Hardin Stryker

Character age: 42

Please provide a short biography of this character (approx 2 paragraphs):

Hardin Stryker was born in the Alpha Centauri sector, on a forgotten backwater planet. Stryker lived his early life assisting his family of 13 at the time with the farm, learning many skills and virtues as he grew older. When he was 17, Stryker joined a gang originating on the backwater world he was born on. The Cosmofalcons, as they were named, was a small gang that very rarely gave the authorities much reason to pursue them. The Cosmofalcons often more than not helped the citizens of the unnamed world, sometimes pursuing and ganging up on thieves and other minor crooks. They were part-vigilante and part-anarchist at the same time. Were it not for future events, they would have stayed utterly unknown throughout the sector of Alpha Centauri.

One fateful day, a deployment of mysterious, armed individuals wearing old crimson spacesuits landed upon the planet in search for resupplying. The citizens of the largest towns greeted them, offered them hospitality and many compliments... only to be gunned down, village after village. Smoke trails rose beyond the horizon, and soon the Cosmofalcons realized they had to fight back, no matter how outgunned they were.

Armed with cheap 22nd century Old Earth weaponry and amateur guerrilla tactics, however, they took the mysterious faction by surprise in the midst of a canyon and gunned each one of them down, the skirmish lasting almost several hours. The casualties: every single one of the recorded three dozen intruders, and six dozen out of the original one hundred Cosmofalcons.

The Cosmofalcons knew they had won a great victory, but their next decision would make it one of their truly greatest ones. They decided they could not stay on the world, for more men in red space suits would come and wipe the planet clean of all colonist life. Stryker, one of the first dozen to join the original Cosmofalcons, suggested they become guns-for-hire, and have their own strict code on clientele and targets. The remaining Cosmofalcons nodded their heads and cheered on, as the mercenary group "Cosmofalconeers" would become founded in 2438CE, and would take many contracts and make many allies and enemies throughout Alpha Centauri.

In 2448CE, Stryker felt too old to be able to be an near-impossibly flexible mercenary. He knew he had to make the best of the rest of his life and find his true place in the galaxy. He later wandered about, attempting to learn other skills besides killing and shilling. He found a solace in engineering, and after 5 years of apprenticeship, he began his new career as a Station Engineer.

Stryker is an trained marksman and is professionally trained in Extra-Vehicular Activity. Stryker has extensive knowledge of construction, atmospherics restoration and breach reconstruction. Stryker also has first-aid training and possesses a charismatic charm and quite the wit. His intelligence is above average but his physical condition is above peak for his age. However, he has little knowledge or experience of scientific fields and is rarely helpful in situations that call for a scientific mind.

Stryker is 6'5" and weighs in at 188 lbs. He has black hair with graying temples and dark gray facial hair.

What do you like about this character?: He's a hardass, and isn't afraid to speak his mind. He's persistent and knows right from wrong, in most cases. He's an understanding individual, however, and is quite the extrovert. He loves liberty, and will stop at nothing until equality for all races is achieved.

What do you dislike about this character?: He's unfortunately a bit of a white knight (not the really bad kind) and a stickler for the rules at the same time. Sometimes when he tries to uphold the natural order he will sometimes break his code to achieve that end of liberty for all beings. He will sometimes refuse to see the hypocrisy of his nature, however, which can lead to characters hating Stryker. He's extremely intolerant of amoral characters, however, and can lead to an outburst that may cause in the harm of a jerkoff and forgetting his own honor.

Do you think this character is fit to be a Head of Staff? (Please note that Head characters must be over 30, unless given special clearance): Crap, confirmation bias really hurts here. But, I can definitely say he's a capable leader.


Wisdom came to him after leaving the Cosmofalconeers, and he learned how to rouse armies and sway the stubborn rather than use force. While he believes in the fullest enforcement of the law, he also believes in right and wrong. He is willing to risk everything, including his own life, to preserve the sanctity of his crew and NanoTrasen's resources. I wouldn't call him an excellent leader, but he knows what it takes to lead. And he's more than capable than to attempt to do so.

Please provide well articulated and argumented answers to the following questions.

How would you rate your own roleplaying?:

8/10, I've roleplayed in Starcraft, Starcraft 2, Warcraft 3, and played on RP servers in WoW. I've a lot of experience doing it, I understand the laws of roleplay and general physics (except when it's okay to break them, in which case, it's the game itself that's the issue :P). I'm also a pretty fast typer (like 80wpm), so expect lightning fast responses when I'm roleplaying, which can sometimes break immersion because I'm responding to three people in a row, leading to occasional confusion.(Yes A, I can do that. Yes B, I can do that too. No C, I will NOT smackaroonie your didgeridooroonie.) I also don't tend to stop what I'm typing if someone says something to me or "interrupt" what my character is in the midst of saying, so that can be an issue. However, I've seen people do that so I'm practicing the "interrupt" part.

Extra notes: First post, baby. I'm the new newfag.

Edited by Guest
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OneOneThreeEight is polite and chatty, which makes me like them right away. They clearly have a good grasp of game mechanics and how to roleplay. I especially like that they don't overwrite in play, using brevity and action to underscore their character's personality instead of long winded descriptions. There's not enough middle aged type characters with experience and wisdom, and I think Hardin has showed to be dependable and able to lead. I've seen them in play enough times to confidently give them

+1 for this application

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I've been observing these past two days and have taken a particular interest in Hardin Stryker. The man isn't one to mess around, that's for certain, and I think his presence in the chain of command would be a robust one indeed. If Hardin Stryker were to give you an order, you had best follow it.

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