Jump to content

"Lightweight" disability


Recommended Posts

Posted (edited)

Hello fellow nerds. 

Those of you who've seen me in game have likely noticed a very particular bit about my character, Angelica. She's exceedingly small and weighs a very meager amount (about 120lbs [54kg]). As such, she has some added difficulty when it comes to handling tasks that involve moving heavy items around, or holding/ heavy gear. She's also highly susceptible to getting drunk very fast, and should she be hurt... well, better hope someone's got a bloodpack on standby. 

However, after a very friendly dominia officer (thank you, Simon Kistler) demonstrated to me that she can stay fully conscious for a surprising period of time after being shot in the head three times, I decided to make this suggestion. A little bit of time is feasible, but I was dragged from the bar to medical without going unconscious--I had to repeatedly force it via the *faint emote. 

Now, what would a lightweight disability do, exactly? 

-Reduce movement speed and drain stamina when pulling/ carrying and moving heavy objects and/ or mobs. This includes wearing voidsuits or other heavy clothing. 

-Alcohol kicks in much faster and lasts longer. Alcohol tolerance in general is lowered--hope you really know your limit, or you'll end up in medical fast. 

-Lose blood faster, or just have less blood altogether. 

This is mostly just a baseline, add-ons are welcome ?

Edited by Spacemanspark
Posted

Whilst I would personally like size mods in theory, in practice I feel this sets a poor precedent and would just lead toward everyone on the station being even more of a land of the giants than they already are. There's too much mechanical significance to playing a short character like this - plus most of it can be RP'd out anyway, aside from the blood thing. It would also be problematic to certain races like skrell and possibly m'sai, which isn't ideal imo.

Posted

Hrm, that's a good point, at least for the stamina suggestion. The only thing I can think of is to give everyone those restrictions, but lightweights have it far worse... but that would likely hamper the experience for everyone else more than it would be beneficial. That part is easily roleplayed out anyways--my focus is primarily on the other two parts in this case. 

it's a bit weird to be roleplaying out, say, alcoholism, and have the effect suddenly vanish mid sentence (which I've had many people instantly go 'ah you're sober again' when I've had, like, a whole bottle of vodka or something lmao). Although... perhaps that's more of an issue with how alcoholism functions in SS13 generally, considering game balance and such. 

Tricky to think about, really! 

Posted
50 minutes ago, Spacemanspark said:

it's a bit weird to be roleplaying out, say, alcoholism, and have the effect suddenly vanish mid sentence (which I've had many people instantly go 'ah you're sober again' when I've had, like, a whole bottle of vodka or something lmao). Although... perhaps that's more of an issue with how alcoholism functions in SS13 generally, considering game balance and such. 

Same goes for drugs. One moment you're high as a kite. The next you're clean again. Should you decide to RP it out (Cause let's be honest, who just has a few minutes/seconds high), you're more likely than not going to be scanned and hit with the "nothing in their system, weird" scenario.

  • Gem locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...