Yaku Posted March 23, 2021 Share Posted March 23, 2021 (edited) So the current issue im facing repeatedly with the Merchant is the lack of interesting goods later in the round. Currently weapon and gun vendors are plentiful and that makes it hard to acquire interesting goods. The only interesting goods you are able to acquire, are from the Permanent Merchants which are present at roundstart. So in my understanding theres two categories of merchants present. Merchant Categories Permanent Merchants: Permanent merchants are merchants that spawn at the beginning of the round and wont disappear and reappear at random intervals. During the beginning of the round theres a chance you will have 1 - 4 of these to trade with. Their goods range from food, medical supplies, knick knack, Joke items, Materials, Pets, Unique clothing items and potential more. Theres so many curious and unique items in those categories which i find way more interesting to sell to the crew.Temporary Merchants: Temporary Merchants are merchants that will occasionally pop up during the round and leave again. Most of the items these merchants sell are guns, melee weapons, Hardsuits/RIGS, Protective Gear, Mining Equipment, Robots, Syndicate items. Most of these goods are harder to sell and harder to come by as they cost alot to buy as a merchant. A Hardsuit easly costs 14'000 credits if you want to sell it to station crew for the full price. Which no one would or is genuinly able to buy since they simply can request one from robotics. Guns are popular and easy to sell aslong you make them affordable but thats business can easly be shut down by command. As for robots no one wants them. Melee weapons are cheap and occasionally get bought. Sometimes guns get bought for IC reasons but i only had met one character who did this and made some really nice roleplay out of this.___________________________________________ My issue: Simply put not enough variety.My suggestion: Merge both merchant categories together so all merchants have a chance to spawn. Keep the 1 - 4 merchants you start with at the beginning as they are some kind of must have to sell or buy goods. I hope this post is more clear on that matter than what i wrote in code dungeon on discord. I would appreciate any thoughts, feedback, question or criticism. Edited March 23, 2021 by Yaku Link to comment
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