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Things all METAL CRUSHERS! fans can agree on.


Captain Gecko

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The last bit of"METAL CRUSHERS! "lore" I will (porbably ever) post. Either stuff laid out in the chirper, or things essential to Metal Crushers that fans can refer to, and perhaps make their own content from.

 

Rules and fights:

- METAL CRUSHERS! Currently has five mains "leagues" for their fights:

> Heavyweight Exosuits (1v1) featuring the heaviest and generally more expensive machines. Due to the cost of the machines and teams to maintain them, heavyweight exosuit fights are done by the wealthiest of teams, generally meaning that they also feature the best of pilots. Obviously it is the most popular of leagues, and seen as the "original" METAL CRUSHERS! show.

> Lightweight Exosuits (1v1) featuring much lighter exosuits happening to be slower, weaker, and more fragile. Either baby-pilot's first league, or simply a way for poorer teams to access METAL CRUSHERS! the lightweight league is less popular than its heavier counterpart, but is still full of drama and surprise, with many legends beginning their career there.

> Team Exosuits (3v3) featuring exosuits, both heavy and light (although there is a total tonnage limit for the whole team) fighting against another whole team. Generally rarer than most other fights, team exosuit fights are especially expensive for most teams due to the fact that they now need to maintain three machines. It's not rare to see team fights featuring fighters that tend to fight alone banding together just for this one.

> Hardsuits (1v1) featuring any kind of hardsuit, so long as they fit within METAL CRUSHER!'s criteria of safety and fairness, of course. Frowned upon by some old school fans due to how different fights, there, are compared to Exosuit ones, it still enjoys a great deal of popularity, especially with newcomes to exo-mechanical sports, generally more used to more classic wrestling. Hardsuits tend to be cheaper than exosuits, but the main difficulty for teams is to find a good fighter, and not just a pilot.

> Team Hardsuit (3v3), the team-version of hardsuit fights, comparable to team exosuit ones.

- Athough the afformentioned five leagues are considered the main "rulesets", there also countless other different types of fights. From basic variations of normal rules (2v2 or 5v5 team fights, hardsuits against a single light exosuit, etc.), or more exotic ones (such as hardbowl, a METAL CRUSHERS! variation of basketball with players in hardsuits and a lot of punching involved). Additionally, some events will have special fights such as (more or less accurate) historical reenactements.

- Every year, the METAL CRUSHERS! championship happens. Fighters try to qualify for it all year long by getting a victory-loss ration of at least 2 to 1, passing a qualification fight, and ticking a few boxes as far as the teams economical and material situation goes. The championship features five tournaments, one for each leagues, and is divided in 3 phases: Elimination, where randomly chosen fighters of the same team fight once a week, a single defeat meaning outright elimination, a Tournament phase to keep only the 8 best in each league, and the Final Phase which is actually organized like a tournament, featuring these 8 best fighters against each other, until only one remains. Special fights with special rules can be organized between phases to "save" the best of the eliminated fighters and given them a second chance in the next phase, if they succeed in this special one. Championships happen all over Biesell, during the summer, with each phase lasting a full month.

- Any team wanting to join METAL CRUSHERS! needs their machines to respect a load of performance and safety parameters in order to keep fights safe and fair, something a considerable ammount of fans and even teams tend to frown upon.

 

The people:

- Frederick Marksman was basically the head of METAL CRUSHERS! from the start, and a pilot too. Although he quickly left the arenas to focus on his leadership role. He is also the most famous, and beloved host in all of the franchise.

- Bast Kitskos, pilot of the Fatboy Exosuit, is by far the most famous fighter, and probably the most respected one too, in all of METAL CRUSHERS! 8-times champion of the Heavyweight leage, he is however not respected just for his skills, but also for his sportsmanship. He's seen by most as the hero of the franchise, and the best fighter to ever enter the arenas. People also tend to make fun of his mustache, something that Kitskos himself laughs about.

- Edvard Stenbeck is a mysterious Biesellite billionaire who dedicated a considerable part of his fortune to indulge in his passion, exosuit fights. However, the man didn't just buy himself a place in this competition, and proved to everyone that his skills weren't to be questioned. He became Kitskos' rival very quickly once he got into the Heavyweight league, although he has yet to win once against the champion.

 

How it goes:

- People aren't quite sure how much exactly Zavodskoi interstellar controls in METAL CRUSHERS! And METAL CRUSHERS! tends to avoid the question, so does Zavodskoi Interstellar.

- Most of the fighters are Human, and generally come from around Biesel. As the franchise got more and more famous, however, fighters from all horizons have started to join, with the first Xeno champion being a Unathi, in the 2460 hardsuit championship. No species are barred from entering, although some biological factors lead to some teams simply being unable to take part in some fights, such as Dionae in Hardsuit fights, as they rarely ever fit in these armors.

- METAL CRUSHERS! Broadcasts ALL OF ITS FIGHTS on its website, along with many articles, interview, etc. On TV, METAL CRUSHERS! Broadcasts on TCTV 24 for people in Republic territory, and Venus Sports Channel II for people living in Solarian (and ex-Solarian) territory. People wanting to follow from other places generally only follow through the website.

- Fights are not pre-planned, contrarily to modern wrestling, what is displayed on the Arena is actual, genuine combat and competition. HOWEVER, METAL CRUSHERS! tends to add some scenarios, and most fighters generally eagerly take roles, with Kitskos becoming a sort of fatherly and protective figure to most new fighters and a heroic pilot for instance, while Stenbeck takes the role of a mostly chaotic character, but somehow still full of sportsmanship, searching for a good challenge. Stories of teams and fighters involved more or less based on reality are told along the very real fights, and most fans seem to enjoy it.

  • Captain Gecko changed the title to Things all METAL CRUSHERS! fans can agree on.
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