Boggle08 Posted May 31, 2022 Posted May 31, 2022 You know how there's a thread up complaining about how airlocks take way too long to cycle? Well that only happens when an airlock is trying to siphon air out of a pressurized airlock. Any time a ZAS device or something that works with ZAS tries to pull air out of open tiles and into closed systems, efficiency falls off a cliff. This affects portable scrubbers, PAPs set to siphon, Scrubbers, anything you can think of. We've had to deal with these unreliable devices ever since I've started playing in 2019, and it's deleteriously affected engineering gameplay by creating a situation where the only way to reset a room with heavily compromised atmos is to vent the compartment, seal it, and refill it. This is the only way of dealing with bad air that doesn't involve you staring at an air alarm for thirty minutes while your atmos devices struggle around you. If we had siphon devices we could actually rely on, people would stop fighting their airlocks, and engineers would actually use the scrubbers network. This would be convenient for all parties, and introduce variety into engineering's playstyle, especially for atmos techs.
Ramke Posted May 31, 2022 Posted May 31, 2022 As someone who has mained Engineering before and fully knows this pain, this is very much true. The portable air scrubbers - and most other siphoning equipment - are mind-numbingly slow and, as Boggle stated, are just a waste of time when one can just vent and refill the room many times quicker. I'd wholeheartedly agree to buff siphons in any form. It will also help with shuttle cycling times which are currently notoriously long.
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