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Drooling Cowboy's Dionae application


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Posted (edited)

BYOND Key: Drooling Cowboy

Character Names: Alwyn Harper, Peter Topside, Brave Bumbling Idiot (Ghostrole)

Species you are applying to play: Dionae

What color do you plan on making your first alien character: N/A

Have you read our lore section's page on this species?: Yes

Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question.

Why do you wish to play this specific race: I became interested in Dionae after playing the off-ship xenotamer role, I found it incredibly fun to play as what is essentially a bunch of small animals assembled into one larger animal. I also think their lore abilities and generally just their concept is very unique and interesting compared to most of the other races and aliens on baystation. I mostly just want to play it because it gives me the opportunity to play as something different and experiment with character ideas that I wouldn't usually be able to.

Identify what makes role-playing this species different than role-playing a Human: Dionae are comprised of nymphs, these nymphs act sort of like a hivemind, although are all separate individual beings, in some cases even having rather pronounced different personalities that may even conflict with one another. The nymphs work together in order to form a humanoid body which allows them to more easily interact with the world around them. They have a multitude of various mind-types that greatly effect how you can roleplay as them, along with the fact that their age also has a factor in how you play them, with coeus dionae being far more curious and usually not as smart as fully grown or even elderly dionae. Dionae also have the longest lifespan out of any other species, allowing for certain characters to have been around for longer than almost anyone else.

Character Name: Brave Fool

Please provide a short backstory for this character: The story of the four nymphs comprising this odd coeus is rather odd. The main nymph that usually speaks for the gestalt, affectionately named idiot by the other nymphs is nineteen years old, and was raised by two skrellian parents, their real name being Qurzi. They were raised alongside a skrellian child, who would often terrorize and torment them, chasing them around their home and occasionally tossing them around to their parents shame. They were given a small amount of skrellian blood, enough to assist them in learning their language, although Qurzi's personality was a little... Strange. Compared to their out-going and very happy go lucky sibling, they were... Very socially awkward, to say the least. They were  meek, and would usually bumble and stumble their way through most interactions and conversations with other skrells outside of their  family. Their family of course presumed this to be an affect of their child's terrorizing of the nymph, who both were very young at the time. Despite the rocky start of their relations, Qurzi and their adoptive sibling shared a very strong bond, with the latter usually taking them into school with them, allowing them to ride about in their backpack. At the age of nineteen however, Qurzi's parents decided that they had developed enough to attempt to merge with a gestalt. Qurzi of course meekly agreed, although they really just wanted to spend more time with their sibling, and didn't at all feel ready to form into a gestalt yet. Although the expectations their parents were setting for them to become a farmer in skrellian society was putting a lot of pressure on the meek nymph, who easily rolled over to their parents demands. They soon found themselves attempting to merge with a variety of other nymphs, who unsurprisingly, all rejected them. With claims of their  odd personality type and constant worrying, alongside their unneeded commentary of most situations. They were too much of an individual to be apart of a gestalt, and far too meek to be a tyrannical tune themselves. Their parents began to grow worried as they continued to search for a nymph that would accept them.

They found three equally young nymphs that would be willing to accept Qurzi, all of them nineteen, two of them having been raised together by two skrell in place of children, due to their sterility. The two nymphs were exposed to large amounts of old human media, their parents being avid fans of human media. Despite repeatedly trying to form a gestalt, their personalities always seemed to clash. Jim was brash, rowdy and always wanted to be the one in control, never backing down from a situation and always wanting to voice their opinion. Carl was rather happy, relaxed and generally didn't like insulting or annoying others around them, their personality was just as pronounced as Jim's, the two would regularly get into arguments whenever they formed and would soon find themselves splitting apart at a moments notice due to their constant arguments with one another over their actions. A third nymph also named Krzil was apart of the gestalt, far more calm and reserved than the others, this nymph was grown by a skrellian musician. Their only flaw that delegated them to being apart of the chaotic symphony was the fact their love of music was so amazingly strong, they couldn't help but begin immediately remarking about and commentating over any music they listened to, giving detailed annoying and rather drawn out analysis's of music at a moments notice. They regularly would butt heads with Jim due to their brash way of speaking with others.

After merging with the gestalt, Qurzi soon found their place as the head of the gestalt, desperately attempting to keep the others calm while they argued with one another. Amazingly, Qurzi actually managed to keep the chaotic symphony together, mostly due to the fact that the other two nymphs comprising them began to come to their defense when Jim would regularly begin insulting them. Jim soon found himself being forced out of a leadership role by the other two nymphs. Despite Qurzi's many, many mistakes and completely unneeded remarks about a situation, Carl and Krzil both found them appealing, mostly due to the fact they almost only had good intentions, and would always try to do the right thing, even if they failed miserably. Jim despised them, although he was able to easily bully Qurzi into shutting up or mumbling apologies, for some reason they could never get Qurzi to do what they wanted. So Jim affectionately began calling Qurzi "Idiot", mostly just as a way to get back at them. Having nowhere else to go, Jim reluctantly stayed with the gestalt. Despite Qurzi now being the primary speaker of the group, this doesn't stop the other dionae from regularly butting in and giving their opinions about what's going on or Qurzi's decisions. They're a mess of a chaotic symphony, although Qurzi does their best to keep everyone under control, despite their meekness and constant apologies. After Qurzi's many, many pleas to do so, the gestalt finally decided upon a name, having combined their various name ideas into "Brave Fool", Jim was especially happy with the latter part of the name. The federation granted them citizenship, after Qurzi barely managed to keep the chaotic mess of nymphs together in order to do so. After realizing the gestalt was rather unstable, the federation decided it would be best for them to get some work experience somewhere else, so they could better adjust and that hopefully their chaotic symphony would calm down into a democratic mind-type. They were offered a position as a Janitor on the Horizons. They currently have a social credit score of five point six. They are currently employed by nanotrasen.

 

What do you like about this character?: They're just fun to play as, being able to have a disagreement and then have a nymph pop off of them to go sulk off in a corner, or have Qurzi become completley overwhelmed by a situation and leave their body headless while he hides from the gestalt is a funny and interesting concept for me.

How would you rate your role-playing ability?: I'd say I'm decent, I'm not incredible but I can play a character fairly well.

Edited by Drooling Cowboy
Fixed a few grammatical errors
  • Like 2
Posted

Hello! Apologies for the delay with looking over this. We're glad to see your interest in getting a whitelist for the species, but we had a few concerns with the application we'd like to bring up:

The name for the character is a little, strange, and something we'd like to see changed to seem a little less silly for a Dionae, something more integrated into their origin if possible

Regarding the backstory, we'd generally advise against initially applying for a Dionae that isn't from a Human or Dionae-centric place unless you also hold that species' whitelist. It can make initially applying for and playing with them incredibly difficult as you need to juggle the lore of two species that you may not be fully used to playing. In this backstory's case, we also noticed a few oddities and strange bits that may not really work under skrell lore, the relationship between the initial nymph, the family, and the child of the family isn't really how a skrell family would work, there are not many mentions of how the Federation has influenced them, or how the family would've tried to get the Dionae to act the way the federation would've wanted, an example being the fact that their mind type is Chaotic Cacophony, something the Federation would not really encourage as a mind type for a Dionae, especially one with 5.6 social credit score, the Federation implicitly encourages their Dionae to have more unified or democratic-leaning gestalts such as Competence Choir, Harmonious Hymn, or Emphatic Echo, they certainly wouldn't be encouraging them to as a Chaotic Cacophony to leave the Fed and look for work.

The backstory itself also lacks a few points we'd generally like to see in a whitelist: What made them decide to work for the SCC and their specific megacorp, opinions on other species, their religion, and how their pacifism has affected them, the points outline here specifically: https://wiki.aurorastation.org/index.php?title=Dionae_Out-Of-Character#Major_points_to_consider_while_making_a_character:

Ultimately we will be denying this application under the request of a complete rework of the backstory using the above points, you'll be free to reapply at any time, you can copypaste everything minus the backstory and name, for a rewritten backstory i'd suggest having them be either from a Dionae-centric or human-centric origin point, Biesel, the Eternal gardens, or the narrows as examples. If you have questions or need help with drafting something up our dms are always open, myself, GrandMasterChef, and Zer0Winds are the current members of the Dionae team and can help at any time so long as we're online.

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