GeneralCamo Posted April 15, 2023 Posted April 15, 2023 Trudging through the various discords to gather feedback and issues can be difficult to do, so I'm going to post this thread here instead: https://github.com/Aurorastation/Aurora.3/pull/16162 As part of this PR, I have purged all existing layer definitions from maps, in favor of more code-based defines. Going forward, this should be the preferred method of assigning layers, with direct assignments in the map being a last-resort. However, this has created new issues, as some of the assignments were done to fix other bugs, or they have improper layer assignments in the base object. This thread will be maintained going forward for the entire series, as I am certain not only new issues will pop up during the series, but also old bugs that haven't yet been caught.
kermit Posted April 15, 2023 Posted April 15, 2023 The lights on gas cannisters can be seen on top of the AIs static vision-fog-whatever, so you can see the cannister's light through walls. Noticed this last night, but I can't remember if it predates your Layers testmerge - I'll stick up a regular bug report if it's unrelated.
GeneralCamo Posted April 15, 2023 Author Posted April 15, 2023 23 minutes ago, kermit said: The lights on gas cannisters can be seen on top of the AIs static vision-fog-whatever I've had a few issues with AI static so far. I'm trying to look for it in the code to fix it. 1
kermit Posted April 15, 2023 Posted April 15, 2023 Radiation green lighting, and probably other coloured lighting, isn't visible.
GeneralCamo Posted April 15, 2023 Author Posted April 15, 2023 29 minutes ago, kermit said: Radiation green lighting, and probably other coloured lighting, isn't visible. Already fixed! 1
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