Colfer Posted October 12, 2023 Posted October 12, 2023 Red Nightshade is a powerful but toxic drug that will likely kill its user, but gives them berserk fist fighting capabilities. Previously I had a character that would produce this stuff, and it was already hard to make as it required psilocybin and a few other reagents that took a while to get in hydroponics. But now Red Nightshade isnt available without a chem dispenser and phoron, in which case, it becomes completely useless because you can just make 1 million better things. I like dirty drugs that are able to be produced without the need of a chemical dispenser. I like making smuggler characters that produce them on mass and smuggle them past the checkpoint back on aurora. That gimmick is now ruined because industrial chemicals like synaptizine and phoron is required to make it. TL;DR This suggestion is to revert the recipe of Red Nightshade to be back to the way it was, if not a little more expensive than it was a a year ago, but still able to be crafted in the garden, or hydroponics. Red nightshade is a combat stimulant originating from Mars. The previous recipe was do-able but a little difficult, require plasticides I think?? its been a while. But now its not possible without going to chemistry and asking for very suspicious and obvious things, you may as well just go and ask for hyperzine at that point If I had to propose a new recipe for making it, I would recommend; Some amount of Psilocybin Some amount of Stimm Some amount of Diethylamine Maybe something else for its origins coming from mars, like the alcoholic drink; Fireball As you can tell, I'm not actually a chemist, these just seem like good options, as its less reliant on asking chemistry for combat drugs like synaptizine and phoron and saying "Trust me bro" while still requiring you to have loose ends when the bartender comes around asking why you need 3 bottles of fireball, or the chemist wonders what you've been doing with all that Diethylamine when the hydroponics trays are still out of nutriment For your information: 10u is 5 minutes of being berserk Berserk causes massive liver damage, but in my code search I couldn't find how much, it just says "Extremely taxing on the liver" Berserk removes your ability to use complex tools, I believe this includes guns Berserk increase all melee damage with melee weapons by 50%, including fist damage. Berserk gives your character a very obvious "THEY ARE ON SOME SICK SHIT" flavor text, describing your veins bulging and glowing with red light Berserk cannot be used on diona or machines obviously. Berserk makes you frequently twitch or shiver from being on it, making this a very aggressive, noticeable effect. If I see this correctly, Berserk clears all pain once and reduces pain greatly like a pain killer. Berserk causes you to have a cool red screen, and locks your intent to harm Berserk lets you crack windows barehanded 1 Quote
OolongCow Posted October 24, 2023 Posted October 24, 2023 (edited) Red Nightshade is an unbelievably powerful drug. I don't disagree it should be possible to make surreptitiously, but your suggested recipe is way too easy. You can literally get Stimm within 30 seconds of roundstart using loadouts. I'd suggest adding a mutated plant that produces small amounts of Lithium (for the synaptizine) instead, as that's the only chemical you can't get otherwise, and it can be multipurposed as a traitor plant (which we need more of anyway) while not requiring recipe changes. Phoron is already doable with Kois. This would obviously make synaptizine pathetically easy to acquire, but whatever. It's not and will never be balanced and this is just a thought experiment anyway. Edited October 24, 2023 by OolongCow 1 Quote
Colfer Posted October 25, 2023 Author Posted October 25, 2023 I'm not great at balancing recipes, and I offered the ingredients for it based off not adding another plant, but maybe another plant would have to be added, or something that yields lithium when grinded up, or something along those lines. I think the advantage of it is heavily outweighed by the risk of making it + the requirements to make it, if you are not a botanist then it would be very difficult to make, especially in the garden for all to see, atleast as far as I can tell. I just want to be able to make more drugs in hydroponics that are illegal + would actually get me put away for a long time for making The risk of making some drugs in hydroponics to sell is really low, or its too complicated to do, with space drugs itself being effectively legal at this point The addition of things like morphine, cocain, and heroin is good though. But I don't think I'm smart enough to imagine where you get the ingredients necessary to make those two Heroin, (Morphine + Acetone?) Cocain, (Cocagrounds + Hydrochloric Acid?) I'm not sure where you'd get acetone normally, or hydrochloric acid, I believe nettles produce it, but that might be sulfuric acid, so I'm stuck with a similar problem of not knowing a way to get the necessary ingredients for these things Quote
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