DatSamTho Posted December 30, 2023 Posted December 30, 2023 For some reason, this is how the AI looks by default when you select the role in the character set up screen If you want a cool hologram for your AI, there's an option to make your hologram look like your currently selected loadout character. However, it seems like the default "clothing" of the AI role, blocks any selected clothing from the loadout. Which means you either have to change your job in the character creation screen to off-duty (Which STILL doesn't work with certain things, for example anything from the human xenowear section) or you have to be stuck with one of the default holograms, or *this* monstrosity. Removing the "job" clothing all-together would probably be the easiest fix, (I don't know, I'm not a coder) but it seems like there's a lot more busted with the way that the custom loadout holograph is made.
greenjoe Posted December 30, 2023 Posted December 30, 2023 Does the toggle Job clothing button not work?
DatSamTho Posted December 30, 2023 Author Posted December 30, 2023 3 minutes ago, greenjoe said: Does the toggle Job clothing button not work? It doesn't. It strips the "job" clothing, but any clothing you select in the loadout simply doesn't show up.
hazelmouse Posted December 30, 2023 Posted December 30, 2023 (edited) Yeah, I noticed this too. The way AI players currently get around this is by changing the role of the character they're using for the AI to something without a uniform, like off-duty crew, dripping them out there, and then late-joining as AI. If you set your hologram to your loadout character, it'll appear with that off-duty loadout - amusingly, you can even update the loadout mid-round and have the hologram change. Notably, this actually breaks the moment you occupy your shell. So, set your hologram before you use your shell, and don't touch it after you do. It's very buggy, and could be a useful fix if anyone wants to take it up. Edited December 30, 2023 by hazelmouse
Fluffy Posted April 18 Posted April 18 Implemented in https://github.com/Aurorastation/Aurora.3/pull/18292 Locking and archiving.
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