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New Level 7 (bio)hazard: Silicone based circuit-lifeforms


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Posted (edited)

This is still in the concept phase, so I'm hoping for constructive feedback and maybe an acknowledgement from a developer that it is plausible/desirable to make.

 

Concept:

A (star trek inspired) synthetic micro-lifeform starts its infestation in a randomly chosen APC (or from a fixed set of possible APCs), and begins to grow a circuit, tile by tile along the floor. The circuit glows mildly and will corrupt various electronic devices as it reaches them:

  • Airlocks get hacked open, allowing for the circuit to spread
  • Other APC's get 'corrupted', allowing the circuit to spread further (possibly an X distance from any corrupted APC)
  • Idris tellers spew out money
  • Consoles potentially force a random ion law on AI's (or something similar)
  • Light fixtures bust
  • Air alarms turn off.
  • Vendor machines shoot things more aggressively
  • Maybe it has a special interaction with IPCs that get too near?
  • --- whatever else developers think would be fun to happen.

The circuits also occasionally create nodes that release electrical charges at nearby crewmembers - the main deterrent from trying to handle it alone - in a few meters around it.

The circuits can be destroyed as normal by damaging it with tools - the spread can be stopped by crowbarring an APC over a period of time (?)

The main benefit:

As I see it, this hazard has some unique properties that could make it interesting and stand out against vines and the blob. It is meant to be about the same danger level as those.

 

Edited by NerdyVampire
  • Like 9

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