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Increase hivebot beacons on high pop


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Posted (edited)

I suggest whenever the hivebot beacon fires during a 25+ pop round, it creates a beacon in two distinct locations, due to the following reasons.

  1. We are dealing with a hivebot event-chain, so seeing more beacons spawn to cement the increased activity, would add some extra spice.
  2. On high pop security often have enough manpower to deal with it without even involving other departments (medical and engineering), which is a shame.
  3. It is possible to respond very promptly when the officers are already armed, as the event gives a specific location. One of the most exciting events can be put down in less than 3 minutes, which makes it feel less special than it ought to.

Two beacons forces a prioritized response, which involves a bit more decision making, and whichever is not prioritized would add a little extra difficulty. It would also allow engineering and security to "split" the responsibility in certain situations.

I would consider 25+ players a nice split. That usually translates to a pretty full security and moderately full engineering department.

Edited by NerdyVampire
  • Like 6
Posted

Hivebots are one of the best random events in my opnion because they involve Security, Engineering and often Medical. Given the current arc, I think this is a great idea.

  • Like 2
Posted

As long as it checks for on-ship, active crew, I'm fine with this suggestion. Just checking for 25 players on the server regardless of status is definitely a bad idea, though.

  • 2 weeks later...
Posted
On 12/03/2024 at 01:21, OolongCow said:

As long as it checks for on-ship, active crew, I'm fine with this suggestion. Just checking for 25 players on the server regardless of status is definitely a bad idea, though.

That's a good point. We need a minimum amount of active on-board crew for this to make sense.

  • 5 weeks later...
  • 2 weeks later...
Posted

The PR was merged, therefore this suggestion is considered implemented

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