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Give Medical Back Its NanoMeds (Engineering Sidenote)


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The "Scarcity and Supply Chain" PR was merged 4 days after it was opened, which didn't leave much room for suggestions and critique about the many implementations that came with it, one notably being the downsizing of medical's NanoMeds. Since it was merged so quickly, I thought it best to give the PR a shot.

After the mini-event round today, I believe that Medical should get its NanoMeds back. The two remaining NanoMeds were out of inaprovaline bottles by the one-hour mark.

https://imgur.com/a/HVHW52G - Both NanoMed's statuses.

Luckily, this round had two pharmacists who could make more inaprovaline, but I don't think it's practical to rely on a pharmacist every single medium-high intensity round (once this DDOS stuff is over ;-;) to replenish what is essentially a medicine that should always be available to medical players. There will not always be a pharmacist to make more.

The reason for the removal of the mini nanomeds from surgery was that they were supposedly unused. On my Surgeon character, I always use those nanomeds for the autoinjectors and the bandages, and I've seen many other surgeons use them too for setting up their space.

 

Extra note:

I know a lot of engineer mains were also upset about the removal of that two-in-one wrench/screwdriver. It was discussed in the Discord that either this change would have engineering go to Operations/Science to get the item, or they'll end up doing without, making the change relatively useless in terms of creating more engagement. I think it would be worthwhile for Engineering players and mains to discuss this aspect as well in this forum.

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