Acetrea
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Byond CKey
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Xenobiologist (18/37)
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Kinda seems like the problem here isn't about people seeing the manifest and deciding to play, but it's that the only incentives people have to play are who they are playing with. The solution wouldn't be to remove the ability to see who readies, nor who is on the manifest from the bot, but instead to add more aspects that draw people to play, even when there isn't someone in the round the person would particularly like to play with. Just as an example, the introduction of the skills system was particularly exciting because it's implementing new gameplay. I had brought this up in the feedback post about having hours played on a certain character increasing the amount of skill points given (the dev team didn't want that but that's neither here nor there, I still think it's a good idea). Why does anyone invest a lot of playtime into World of Warcraft, Slay the Spire 2, Elden Ring, etc? Because people naturally love having a goal, and leveling to max level, or reaching a high ascension, are great incentives. So instead of removing these features of the game in the hopes of increasing pop (I still don't think it would help), we should be adding new features to draw people in.
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Honestly, I don't think this will have the effect you want it to, unfortunately. Firstly, I don't think it'll work out to take away the ability to see what characters are readied. Majority of people either weigh the satisfaction they will receive readying up for a new round by who will be in the round and/or by the antag readies. That makes sense: some people want some enjoyable rp, and others want some enjoyable gameplay. It's fine to prefer playing with certain characters and not with others. I find it more likely that people wont ready if we take this away. They'll wait for the round to start, then check the manifest, which will have less people because those ones didn't ready up so they could check the manifest. It's like a positive feedback loop, exacerbating itself. Secondly, removing the discord bot still probably won't do anything. Hypothetically, say they did remove the discord bot. 1) Now people can't look at the manifest when they aren't home, which I normally do when I'm getting ready to come home from school/work and want to see if I should rush over or not. 2) Personally, having to wait the 30 seconds and join the server to check wouldn't create any more incentive for me to play if it's dead. It's just as easy to hit the little X in the corner and do something else. All that removing the bot does is make checking lengthier. edit: also, it wouldn't give players the necessary info to decide if they'd rather roll for a different slot because the one they are initially going for might be contested
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Reporting Personnel: Mae Lin Job Title of Reporting Personnel: Pharmacist Title Personnel in Question: Godwin Jovanovic Employee Job Title of Personnel in Question: Security Officer Title Reason for Review: [ ] - Extended Arrest History [ ] - Grievous Infraction on Record [x] - Other: PTSD from Outer Eyes bombing incident exacerbating pre-existing OCD condition, possibly causing another mental disorder requiring diagnosis. Notes: Ever since the bombing of the holodeck in March, Officer Godwin Jovanovic has been displaying extremely paranoid behavior, of which has been worrying for the crew who sees it. In multiple interviews with other security staff (interview transcripts are supplemented below), he has been observed to check the magazine of his gun, counting the bullets, then reinserting it into the gun multiple times a shift, likely more than what's been reported. He also does this even when it's dangerous, like during a processing, indicating that it's something he is doing thoughtlessly. Additionally, Godwin frequently takes a T-scanner around each deck of the ship, at least once a shift but sometimes multiple times. These two behaviors are synonymous with Godwin's OCD disorder, as is reported in his medical record (below). A behavior I have seen firsthand was when I was taking care of a dog from operations. Every time the dog barked around Godwin, he would draw his gun and stare it down. The loud noise triggered him, and I worry that someday he won't stop at simply drawing his gun. It's important to be sure we can trust our officers with weapons, and I am not sure I trust Godwin with one in his current state of mind. Neither me nor any of the people I interviewed believe that Godwin should be fired. PTSD from the bombing is not his fault, and he deserves to be helped rather than punished. He was a perfectly fine officer before, and I know he could be again. That is why we think the best course of action would be mandatory psychiatric sessions and evaluations, possibly paid leave if required. ooc note: this was approved by CatsinHD and Godwin's player was on board with this RR.
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Firstly, I think there should be a way to gain more skill points depending on in-game hours spent playing a specific character. maybe 20 hours in game for 1 skill point, and it maxes out at 6 or 8? This rewards players for playing 1 character consistently, which I think would help with staggering pop issues and character consistency on the work deck. 20 hours is a rough guess off the top of my head and should be taken with a grain of salt for balancing. Secondly, piloting is extremely expensive and should probably be reduced. Miners should also start with piloting and not have to use their points on it. Same goes for other roles that are supposed to know how to pilot.
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Can you translate this for non-coders?
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I mean... prompting a security investigation just stimulates more RP, doesn't it? Also, it's very very unlikely that someone will succumb in an extended canon round, and then be permanently dead and cause your character to actually face malpractice charges. They will always be associated with antaggery. But sometimes death is important for the story. I don't think succumb should be removed.
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Sorry! I was editing this part, and then I believe I got distracted and forgot to come back to it. It should've been something like: "When she was 14, Aizi’s mother died while working as a Hegemony medical aid in a Traditional Coalition combat zone. The medical documentation for her death indicated that she could've lived if other medics had reached her sooner." So, the way I understand it (my sister works in a hospital ER as a Paramedic, rather than on a rig, so a lot of this information is from her), when a Paramedic works in a rig, they mostly make all the decisions by themselves, given there are no medical doctors easily accessible out in the field (wherever the call is). This is fine, of course, since that's what Paramedics are trained to do. In contrast, when working directly in the ER, you are under the direct supervision of emergency medicine doctors and work in a team setting. Additionally, you have access to many more resources inside the hospital, given that a rig can only hold so many things. So overall, Aizi has learned to work well in a team, which is how the Horizon's medical department runs, and she has learned to use equipment not usually on a rig, of which could possibly be the cryo tubes, the sleeper, and the full body scanner. These aspects would make her a better fit for the Horizon's medical department when compared to a Paramedic who only has experience with whatever a rig on Moghes might look like. Initially, when Aizi started schooling to become a paramedic, her drive to be a healer was mostly to find purpose. There was most certainly interest in helping people, as I think that it's truly a requirement for nearly everyone who goes into the medical field. Without that, then it's very difficult to complete the rigorous training that comes with learning so many different aspects about the human body, and then, within the context of SS13, you'd have to also learn the same things for 5 other living species. Once Aizi graduated and began working in the ERs, she felt like that purpose was being fulfilled. For every critical person she helped save, she felt a sense of relief knowing that another child like her wouldn't have to go through losing a parent like she did. Even if the person she saved didn't have children, it still healed that emotional wound. That relief was like an addiction, and like an adrenaline junkie, she genuinely enjoyed helping people and loved that her job allowed her to physically do that. The reason that her compassion fatigue didn't see much correcting when working on Sekhemet PMCG ships was because she didn't see a change in the demographic that she saw on Moghes during the Phoron Scarcity. On those ships, she saw time and time again people who could not afford their services get turned away, whereas if they were to come across an IAC as an example, they would not discriminate between patients. She went to the PMCG looking for a change in how care is administered and was met with the exact same protocols she'd come to hate. I don't know if I'd say it's exacerbated by a lack of direction, because the direction she wants to go is to find a place where status, money, and discrimination don't affect levels of healthcare. It's just that she is having a hard time finding that place. Though it's a lower noble house, she is still noble and benefits more than the peasant class in her clan. She is very privileged in this aspect, and given that she is a part of the House of Medicine, she reaps the benefits of not having to pay for any medical costs of her own, though she hasn't really had to put that to use beyond mishaps in the ER, like accidental cuts, exposures to diseases/chemicals, and the occasional physically violent patient who gets loose, and she takes her coverage for granted. Since she works in Skalamar, she doesn't often see rural peasants, as they are likely too far to reach the hospitals. Logically, she is aware that there are other unathi out there that can't easily seek medical care, but since it's not something right in front of her face, she does not think about it often. Her house was not affected as heavily by the contact war as other clans might've been. Her clan was mostly concentrated inside Skalamar, though some died by the Traditional Coalition's hand, such as Aizi's mother. Their clan was most certainly better off before the war in terms of the economy and mental health, but they did not see as much displacement or loss of life as other clans that were located in or near the wasteland did. The House of Medicine kept Aizi and her immediate family afloat during the Phoron Scarcity, given that the House of Medicine is in charge of the daily allotment of calories given via food rations. Her ties to the people in the guild made sure that she and her family were always fed enough. In terms of support through her corporate pay, she still sends money back to her clan, no matter where she is working. The more discretionary income she has, the more she sends back. Though it is not proven and only passed through rumors and conspiracy, Aizi was the subject of a lot of propaganda in Skalamar as she grew up during the contact war, and it was often said that NT wished to exploit her people under the guise of helping them. But going beyond that, Aizi was repulsed by NT because they are the largest megacorporation in the Spur (though that's definitely hypocritical given how grateful she is to Heph). Additionally, she was drawn to the PMCG because it is made up of many different contracting groups, and Aizi believed that she would be able to experience a variety of cultures in the hopes of finding that place where she can finally enjoy her work again without the compassion fatigue draining her.
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BYOND Ckey: Acetrea Discord username: beeffrustration Character names: Mae Lin, KIT (AI), Pods Scattered Upon Sandy Dunes Species you are applying to play: Unathi ------------------------------ General Whitelist Requirements What colour do you plan on making your first alien character?: Tak Red: RGB 128, 62, 62 / Hex #803E3E (Maybe a little deeper). Have you read the lore pages for the species you wish to be whitelisted for?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this species?: Unathi has always been a species that I’ve been interested in, but the amount of lore and information that needs to be digested has always been a deterrent to me. Now that there is new Unathi lore coming out, as well as the Unathi event that was recently announced, I thought it would be a great time to finally dive into the lore and make an application in the process. Beyond just the new things coming out for Unathi, I also really enjoy the design and cultural differences that the species has in comparison to others. The warrior-fisher-healer dynamic has always stood out to me, and I think that Unathi on Moghes have faced many hardships that directly affected characters, given how recent they were, which makes for really interesting RP. What makes role-playing this species different than role-playing a human?: I believe the most important difference between role-playing an unathi versus role-playing a human are the cultural contrasts between the two. Humans are constantly trying to find ways to change and be innovative, whereas unathi are known for sticking to the fundamentals of their cultures and religions and maintaining their ancient systems. The rigid hierarchy that the unathi stick to is likely the biggest change, and it’s important to know how clans and nobility play big roles in how to RP as unathi. Mechanically, unathi are expected to extend their “s” sounds, which I plan to accomplish using autohiss. Additionally, unathi are endo-thermic, and mechanically run colder than other species, so it may be pertinent to use a heat pack when working in colder areas of the ship ------------------------------ Character Application Character Name: Aizi Saresh (family name) Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. Aizi Saresh was born into a lower noble family a few years before the Contact War in Skalamar in a hatch of two. Having only been 6 years old when the first shots of the war were fired, she does not have many significant memories of what life was like before the war, but during it, she remembers her family’s prejudice against the Unathi from the Traditionalist Coalition, and after the bombs were dropped onto Moghes, the hatred she felt for the Coalition would be solidified for life. Luckily, her family and her clan resided in Skalamar at the time of the Contact War, and were relatively unharmed–besides the warriors in her clan who fought. When she was 14, Aizi’s mother died while working as a medical aid in Traditional Coalition war a. This solidified Aizi’s decision to attend the University of Skalamar and join the House of Medicine. Aizi spent six years studying emergency medicine at the Skalamar University of Medicine, graduating in 2454 at the age of 22 with a paramedic certificate. Aizi’s clan was entirely Sk’akh, and she did her best to worship the Great Spirit, especially after her mother died. For eight years, she worked as a hospital paramedic, generally staying inside the emergency rooms where she treated patients after being handed off from field paramedics. Because of her direct supervision under physicians and nurses, she had specific experience for the Horizon that other paramedics who don’t work directly in the ER don’t. Though initially a particularly serious unathi going into college, she has become more relaxed as she neared middle age, 35 years old as of 2467. She has great passion for her work, all sparked from seeking emotional fulfillment from her mother’s death, but also because she learned quickly that emergency medicine was something she had a knack for and excelled at. Overall, she does her best to have a kind bedside manner, not one to rock the boat with both patients and colleagues. The Phoron Scarcity led to a severe supply crisis in medicines necessary to treat many emergent patients in the ER. Peridaxon, dexalin (and plus), pneumalin, and other phoron-based medications were being reserved for the ultra-wealthy and noble houses in Skalamar. Seeing so many citizens not getting the level of treatment they needed was very taxing for Aizi’s emotional health. Over the years, she began experiencing compassion fatigue, finding that her usual enthusiasm for her work was dwindling. This was when she knew that she needed a change of scenery. In 2465, once Hephaestus had taken over the House of Medicine, she saw an opportunity to leave Moghes and explore better employment opportunities with a megacorporation. Of course, since Hephaestus does not particularly dabble in medical workings, she pivoted towards the PMCG, a corporation many new graduates of the Skalamar University of Medicine were finding themselves employed in. Aizi worked for Sekhmet Intergalactic for nearly three years in one of their medical response divisions, though working for one of their medical teams was not as fulfilling as she thought it would be. The rivalry with the IAC often drawing customers to their ship via ‘shady’ deals, did not do much to help with her compassion fatigue. Requesting a transfer to the SCCV Horizon, Aizi hopes to find more fulfillment in her position. How has the recent events of the Orion Spur impacted your character? Events such as the Phoron Scarcity, the Solarian Collapse or even the Invasions of Biesel for interstellar-wide affairs, while region-specific events such as the Peacekeeper Mandate, The Titan Rises or even Cold Dawn may impact your character. As previously mentioned, the Phoron Scarcity took a blow to the level of medical treatment Aizi was able to provide to most patients, compared to her previous years of work. This took a toll on her mental health as she saw people suffering, knew what they needed to survive, but was not allowed to give it. Luckily, her ties with the House of Medicine kept her and her family from facing starvation, but that does not mean she did not see the effects it had on the people around her. Starvation and dehydration cases skyrocketed in the ERs, contributing to her tempestuous feelings for her work. Aizi reveres Hephaestus for saving the guilds and the economy, as well as assisting her in finding work off of Moghes. The recent arc, “New Blades, Old Wounds,” did not directly affect Aizi as she was travelling the Spur working for Sekhmet, but she was aware of the events as they unfolded. Peace talks with the Hegemon and Nralakk Federation were preferable, though Aizi never blamed Nralakk for the Contact Wars. As someone who was too young to remember Moghes (born in 2432) before it was mostly a wasteland, Aizi wants a restoration campaign to succeed. The Civil War that ensued after Izaku killed skrell aid workers did not worry Aizi much, for she had faith that the hegemony would crush the traitors, and they did. Now she is excited to see what changes diona can do for the wasteland, and hopes that when she is old and finally retires, she will be able to see the start of the restoration of her home world. How does your character view the megacorporation they work for? Aizi absolutely refused to work for Nanotrasen, given the part they played in supplying nukes to the Traditional Coalition. When Hephaestus representatives within the House of Medicine suggested NT, Aizi was quick to refuse; her only other option being the PMCG. She is grateful to be working for the PMCG, if only because it means that she did not have to choose to work under NT in order to leave Skalamar and Moghes. She does not like the way Sekhmet does things, but she understands the necessity of it when competing with the IAC.
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So overall, I quite like the hydroponics overhaul that was merged way back in August, on paper at least. I love adding more mechanics to roles that don't have much, and more often than not, I found myself ordering those super complicated random gen seeds from cargo as a Xenobotanist, just to have a bit of a challenge. A few times in the past few weeks, I've tried to grow plants in the public garden, and ended up with dead plants, a wasted hour, and no produce, despite my sitting in the garden and giving the plants a steady supply of water and nutriment. I don't want this PR totally reverted (it looks like a lot of work went into it), but I know that there have been some discussions about how non-gardener players are upset, and it all stems from not being able to grow a plant in the garden. The roles that this PR affected the worst are the chef and the bartender, but it definitely messes with all the other roles, too. If someone wants to do some cooking in the cafe, many of the ingredients they need are now hardlocked behind having a gardener or xenobotanist. There are 79 plants available in the public garden's seed storage. Of the ones there, only 29 are stable at 293 K. That's only 36%! Of those, 24 require a luminosity of 5, and the others require a luminosity of 7. Unfortunately, I have no idea what light level the garden is at, especially now that the lighting code has been changed, but I do believe that this new lighting code has been affecting the ability for plants to grow in the public garden. Even when attempting to grow items like apples and berries (all of which require 293 K at light level 5), they take an extremely long time and will also say that they are dying, even though the temperature is where it is supposed to be. Here is an example of my super confusing apple tree that took 30 minutes to grow and then died after 1 harvest: No one wants to spend 1/4th of the round in the garden trying to dump nutriment and water into their plant so it'll survive. I think a viable change would be to have plants grow faster the closer they are to their ideal light level/temperature, rather than having the plant cease growing altogether. Then, the hydroponicist is still able to tweak their hydroponics trays for their plants to grow and produce at peak speed, and during the rounds when there is no hydroponist, players can still grow the produce they need for the kitchen, the bar, bounties, the pharmacy, the cafe, and wherever else produce is needed, simply at a slower rate than a gardener/xenobotanist is able to. And they won't have to babysit the plant as much.
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I really like this idea. It means I can't ignore people and then be like "Oh... my PDA died!", but it would be fun to make some trash excuse like, "Oh... my PDA has a virus and won't let me message people!" No, but really. PDA's dying is so boring.
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Regular crowbars are considered large objects and take up a lot of space in the bag. If you just decide to add... a mini crowbar to the emergency toolbox, the regular crowbar will become obsolete to just about everyone, besides maybe some niche uses it has that I don't know about. I like Jasorn's idea. It's a cool and interesting thing to add.
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Yes! Shimmer you are absolutely right that 8 should be enough for the entire department if everyone just took 1, but a lot of players take more than one. In the round I'm referencing, there were 2 Paramedics, 1 Surgeon, 1 Physician, and 2 Pharmacists (one being me). I did not take a bottle of inap from the dispensers. So 8 bottles were distributed to at least 5 other medical players. When every single bottle of inap is gone, you can't really dissolve pills into anything unless you do that really gross 1 water : 59 inap in a beaker thing which really triggers my tism if I'm being honest. I'm all for dissolving pills (you should see the admin logs I used to make for spiking beakers) but in this round you also could not do that because most of those kits were taken to the Intrepid for the expedition so everyone left on the Horizon was left with not a lot to work with. I know what you're thinking: ''well why don't you just tell the others to only take 1 bottle each and to leave the kits in the storeroom?' Everyone has their own play-styles and you shouldn't be telling players how they are meant to play and what they should and should not have in their bags. People also aren't very receptive to that. I didn't know that was a thing! I'll definitely try that out during the next peak round I join.
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The "Scarcity and Supply Chain" PR was merged 4 days after it was opened, which didn't leave much room for suggestions and critique about the many implementations that came with it, one notably being the downsizing of medical's NanoMeds. Since it was merged so quickly, I thought it best to give the PR a shot. After the mini-event round today, I believe that Medical should get its NanoMeds back. The two remaining NanoMeds were out of inaprovaline bottles by the one-hour mark. https://imgur.com/a/HVHW52G - Both NanoMed's statuses. Luckily, this round had two pharmacists who could make more inaprovaline, but I don't think it's practical to rely on a pharmacist every single medium-high intensity round (once this DDOS stuff is over ;-;) to replenish what is essentially a medicine that should always be available to medical players. There will not always be a pharmacist to make more. The reason for the removal of the mini nanomeds from surgery was that they were supposedly unused. On my Surgeon character, I always use those nanomeds for the autoinjectors and the bandages, and I've seen many other surgeons use them too for setting up their space. Extra note: I know a lot of engineer mains were also upset about the removal of that two-in-one wrench/screwdriver. It was discussed in the Discord that either this change would have engineering go to Operations/Science to get the item, or they'll end up doing without, making the change relatively useless in terms of creating more engagement. I think it would be worthwhile for Engineering players and mains to discuss this aspect as well in this forum.