Fyni Posted July 12 Posted July 12 A lot of the "job" lockers are absolutely overflowing - an issue I didn't entirely notice until the alt tab floor function broke. A lot of them can be mostly emptied by using clothes satchel, as does exsist for the CE. I understand clothes in lockers are there as a function for antags to steal or for people changing jobs in round (how often does that happen?), but a lot of cases the variety of options is redundant given how 99% of players now have custom loadouts. Some jobs, in particular consular and corp liason, are the type where I've never seen a single characterwear the default, or swap in and out what is in the lockers, but have a very much full locker filled with multiple suits and shoes, more than one (or even two with aide) could ever wear. TL;DR Cutting down on clothing options and/or implementing spare clothes bags in lockers would help speed up getting your gears from lockers and generally cut down on the annoyance of finding one thing amongst 10 items of clothes you will never use. Quote
zha everything broken Posted July 12 Posted July 12 (edited) Uniform vendors tbh. Clothes vending machines would keep all uniform pieces available (Id love them to vend stuff like department jackets, WINTER COATS, etc) and you can strip out all extraneous dept clothing from all lockers on the ship. (Plus... we have sprites for 3 varieties of vending machine for every single dept to choose from on-hand that match our style.) Edited July 12 by zha everything broken 4 Quote
Fyni Posted July 12 Author Posted July 12 43 minutes ago, zha everything broken said: Uniform vendors tbh. Clothes vending machines would keep all uniform pieces available (Id love them to vend stuff like department jackets, WINTER COATS, etc) and you can strip out all extraneous dept clothing from all lockers on the ship. (Plus... we have sprites for 3 varieties of vending machine for every single dept to choose from on-hand that match our style.) This would be handy. Especially with all weather clothes (winter jackets, stuff for heat, sand etc.) too with Ody becoming more common. Quote
Evandorf Posted July 14 Posted July 14 On 12/07/2025 at 15:32, Fyni said: A lot of the "job" lockers are absolutely overflowing - an issue I didn't entirely notice until the alt tab floor function broke. A lot of them can be mostly emptied by using clothes satchel, as does exsist for the CE. I understand clothes in lockers are there as a function for antags to steal or for people changing jobs in round (how often does that happen?), but a lot of cases the variety of options is redundant given how 99% of players now have custom loadouts. Some jobs, in particular consular and corp liason, are the type where I've never seen a single characterwear the default, or swap in and out what is in the lockers, but have a very much full locker filled with multiple suits and shoes, more than one (or even two with aide) could ever wear. TL;DR Cutting down on clothing options and/or implementing spare clothes bags in lockers would help speed up getting your gears from lockers and generally cut down on the annoyance of finding one thing amongst 10 items of clothes you will never use. The number of times I've had to empty Shaw's locker of useless clothing because if it's too full my closet TP doesn't work. 1 Quote
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