GhostInSpace Posted September 10, 2015 Posted September 10, 2015 I understand that it's possible for e-weapons, laser weaponry, and tasers to be recharged at units in the brig or built elsewhere on the station, I think it might be pretty cool if such weaponry could be manually reloaded with either specially-designed energy packs or, possibly, one of the varieties of energy cells that are already found in the game. The in-game energy cells are pretty universal and as far as I know can be used to power anything from an APC to an IPC to a mining drill to a mining exosuit. I don't see why it wouldn't be realistic to have a right-click option on laser/taser/energy weapons with a simple option like "Eject energy cell", spitting it onto the ground or into your empty hand. Then you could just click the replacement cell into your weapon. If you wanted to get really technical about it, you could even have the different types of energy cells provide more ammunition for the weapon. Like, a standard cell will reload your energy charge to 50%, a high-cap to 75% and a super-cap to 100%. Or, there could simply be energy packs specific for the weapons themselves, either a universal energy cartridge (like using the energy cells above, except designed specifically for guns) or separate types of energy cartridges for each type of energy weapon (like taser cartridges, a universal cell for e-carbines and e-pistols, and something for laser rifles and ion rifles). Either way might be cool to me, but I think it would be handy for the various roles that utilize energy weapons to be able to quickly reload their weapon without having to find a charging unit. For balance purposes you could even have the weapon required to be opened with a screwdriver before reloading, to make it different from the way ballistic weapons work.
GhostInSpace Posted September 10, 2015 Author Posted September 10, 2015 I understand that it's possible for e-weapons, laser weaponry, and tasers to be recharged at units in the brig or built elsewhere on the station, I think it might be pretty cool if such weaponry could be manually reloaded with either specially-designed energy packs or, possibly, one of the varieties of energy cells that are already found in the game. The in-game energy cells are pretty universal and as far as I know can be used to power anything from an APC to an IPC to a mining drill to a mining exosuit. I don't see why it wouldn't be realistic to have a right-click option on laser/taser/energy weapons with a simple option like "Eject energy cell", spitting it onto the ground or into your empty hand. Then you could just click the replacement cell into your weapon. If you wanted to get really technical about it, you could even have the different types of energy cells provide more ammunition for the weapon. Like, a standard cell will reload your energy charge to 50%, a high-cap to 75% and a super-cap to 100%. Or, there could simply be energy packs specific for the weapons themselves, either a universal energy cartridge (like using the energy cells above, except designed specifically for guns) or separate types of energy cartridges for each type of energy weapon (like taser cartridges, a universal cell for e-carbines and e-pistols, and something for laser rifles and ion rifles). Either way might be cool to me, but I think it would be handy for the various roles that utilize energy weapons to be able to quickly reload their weapon without having to find a charging unit. For balance purposes you could even have the weapon required to be opened with a screwdriver before reloading, to make it different from the way ballistic weapons work.
LordFowl Posted September 10, 2015 Posted September 10, 2015 http://aurorastation.org/forums/viewtopic.php?f=18&t=580
LordFowl Posted September 10, 2015 Posted September 10, 2015 http://aurorastation.org/forums/viewtopic.php?f=18&t=580
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