Killerhurtz Posted September 23, 2015 Share Posted September 23, 2015 I know, I know - it was a LUXURY that someone decided to show up and code the wonderful implementation of IPCs we have now. But I dig the idea of giving an actual holo-shell. Would look like the AI's images overlaid over a standard IPC frame, complete with translucence. I mean - to me it doesn't sound complex since it seems like the tech is there (since the AI can adopt the image of a crewmember, AND we have the new tech to make IPC shells happen) but I don't know. I just want a holo-skinned IPC. Link to comment
jackfractal Posted September 24, 2015 Share Posted September 24, 2015 Err... I think it would look really weird if you just put a translucent sprite over a normal sprite. Do you have an example of what you'd expect it to look like? Link to comment
Lord Lag Posted September 24, 2015 Share Posted September 24, 2015 This would pose a few problems in game. For instance, killing a holographic image doesn't strike me as something that can be done very well, and from an in game standpoint, a hologram that isn't networked to the stations systems cannon do anything other than ram its projector into buttons (somehow) and such, which would be an extremely inefficient worker. Link to comment
jackfractal Posted September 24, 2015 Share Posted September 24, 2015 I think the idea is that the hologram is over a robot. Like the robot is projecting a hologram to use as their clothing kind of? Link to comment
Killerhurtz Posted September 24, 2015 Author Share Posted September 24, 2015 That's exactly it. I suggested having it be literally the skin of the character - with a "naked" IPC frame underneath. As for what it looks like - I'll try to arrange a screenshot. Link to comment
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