Lady_of_Ravens Posted October 4, 2015 Posted October 4, 2015 The examine text for a /lot/ of items is, basically, shit. For most familiar things this is a little sub-optimal in some cases, but not really a big deal... but what about cult constructs? Yeah, you can look at a sprite and get a pretty good idea that it's a demon-thing... but is it a demon-thing that looks like an alien, or a demon-thing that looks more like a machine? This may not seem important, but when you're trying to rationalize cult rounds (and many of us play characters who do), it's important to have something to go on. Even if you're just going to robust it with a toolbox and then go have a drink at the bar, you still need /something/ to tell your buddies. Is it covered in purple exoskeleton? Was it's breath foul? Did it even have breath? I'm not saying we need a big block of text, just a few lines saying wtf a construct is supposed to look like so we can infer the rest. The icons just aren't enough to go on, and unlike most of the weird looking shit (vampires, xenomorphs, slimes, golems, animal-themed aliens, and so on), there isn't a single clear image in my head of what a cult construct actually is. And even for the stuff that you can generally guess at (like science and engineering equipment), it'd still be nice to have line or two for flavor.
Killerhurtz Posted October 4, 2015 Posted October 4, 2015 We really do need a baseline description for most things. You made me realize that cult constructs MAY NOT be onyx-plated machine-shells.
Dreamix Posted October 4, 2015 Posted October 4, 2015 We really need this. Because, on some rounds, half of the station believes that 'constructs' are just robots made by robotics, and the other half thinks that those are demon-hellish things powered by souls and stuff. This is pretty confusing, as sometimes people are trying to convince the other side that 'constructs' are robots/demons, which is also confusing.
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