Nikov Posted November 20, 2015 Share Posted November 20, 2015 Presently a few sheets of metal can be used to build about anything, without tools being required. I suggest this be changed with some intermediate objects being spawned, then deleted and replaced with their tile type. To repair a hull breach; Rod in hand, click space tile. Floor tile in hand, click rod lattice, then plating. Breach repaired! Mechanically, this is space map square / space map square with lattice object / lattice object deleted and replaced with plating map object / plating tile replaced with floor map square. Suggestion; Rod in hand, click space tile. Welder in hand, click unfinished lattice-work. Floor tile in hand, click lattice work. Wrench in hand, click unsecured plating. Floor tile in hand, click plating. Screw driver in hand, click unsecured tiles. Breach repaired! Mechanically, this is space map square / space map square with unsecure lattice object / space map square with lattice object / space map square with lattice object and unsecure plating object / plating map square / plating tile with unsecure floor tile object / floor tile map square. Similar changes can be made to walls, reinforced walls, and wire grilles. Basically, look at how windows are installed; place an object, secure the object, finalize the object. In this however, finalizing the object deletes the object and replaces it with a different map tile. This creates three effects. First, a full toolkit and several steps are required to build walls, floors, grilles, etc. This slows down construction to the same pace as deconstruction (the primary effect), and creating the two other effects. At present, it is entirely possible to repair hull breaches without a hardsuit or even so much as a screwdriver. It appears to be power-gaming to some, and I can't say its unwarranted. However if repairing a hull breach required two or three times the amount of time per tile, all but the smallest breaches would be impossible to manage without a hardsuit. Lastly, without easy access to a full toolkit, your average non-engineer will have difficulty trying to build and modify the station. Again, the primary effect is to slow construction to the same pace as deconstruction. Secondary effects are making damage control more intensive and restricting construction to those with access to both tools and materials. Link to comment
Killerhurtz Posted November 20, 2015 Share Posted November 20, 2015 I'm ambivalent on this because it would also make a LOT of things more difficult for certain antags (and these changes would also make RCDs definitely overpowered), but on the flipside it makes sense realism-wise. Link to comment
Nikov Posted November 20, 2015 Author Share Posted November 20, 2015 First, changing nothing on the RCD doesn't make it overpowered. It would already be 'overpowered', although given the nature of the tool I think there's always been a fair price on it. Antags who need to build things will need to steal a few things or get a loaded toolkit via an uplink. Link to comment
Lady_of_Ravens Posted November 20, 2015 Share Posted November 20, 2015 Sounds good to me. Assembly shouldn't be any easier than disassembly except in the case of, like, high-security airlock sand such. Link to comment
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