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More wizard powers idea


Killerhurtz

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Chameleon gear, available for wizards to 'buy'. Guns don't come in the package, because of obvious balance reasons.


- Unfortunately, I can't remove emp vulnerability (and it being research-scannable), without changing actual syndicate stuff.

- I tried to clone the entire chameleon gear file (with changing pathes and names, to not literally duplicate stuff), and comment-out emp and research stuff, but somehow the compiler is still spewing errors at me: "code\modules\clothing\under\chameleon.dm:290:error: change: previous definition

code\modules\clothing\under\chameleonwizard.dm:390:error: change: duplicate definition"

- I couldn't find what's allowing/disallowing wizards using spells in wizard/non-wizard clothes. 'wiz_robe.dm' isn't helping here.

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