Damarik Posted February 12, 2016 Posted February 12, 2016 I thought I posted here earlier, guess not, so I thought Id drop this here like I wanted to do before. Just, an alternative to what we had, now that genetics is kill. What you propose in that post is an interesting idea. It's a shame it didn't see much attention. You could viably bring in interdepartmental communication and RP to not only Cargo, but Xenobiology, Toxins, Kitchen, Telescience and Engineering as well. Cargo: to send the modifications back to Central (and unlock the ability to purchase more specimens/samples via Cargo) Xenobiology: to gather specimen samples from the current world, process and ship to Genetics, and then to study/catalogue any new creatures created Toxins: to process any creatures that may end up producing harmful substances and to research if any of them can be weaponized Kitchen: Who doesn't want a chicken with more wings and drummies? Telescience: Damn that Bluespace Carp! How the hell does it teleport through walls? See if a Telly and Genny team can unravel the mystery! Engineering: Do any of these creatures produce chemicals that would be useful on station? Only one real way to find out. Set them up with Engineering and start testing!
Recommended Posts