Damarik Posted February 12, 2016 Share Posted February 12, 2016 I thought I posted here earlier, guess not, so I thought Id drop this here like I wanted to do before. Just, an alternative to what we had, now that genetics is kill. What you propose in that post is an interesting idea. It's a shame it didn't see much attention. You could viably bring in interdepartmental communication and RP to not only Cargo, but Xenobiology, Toxins, Kitchen, Telescience and Engineering as well. Cargo: to send the modifications back to Central (and unlock the ability to purchase more specimens/samples via Cargo) Xenobiology: to gather specimen samples from the current world, process and ship to Genetics, and then to study/catalogue any new creatures created Toxins: to process any creatures that may end up producing harmful substances and to research if any of them can be weaponized Kitchen: Who doesn't want a chicken with more wings and drummies? Telescience: Damn that Bluespace Carp! How the hell does it teleport through walls? See if a Telly and Genny team can unravel the mystery! Engineering: Do any of these creatures produce chemicals that would be useful on station? Only one real way to find out. Set them up with Engineering and start testing! Link to comment
Guest Posted February 12, 2016 Share Posted February 12, 2016 BIOTECHNOLOGY Yes. Love these ideas. Link to comment
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