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Expanded Research


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So. We're at the dawn of a new map, soon. And I have ideas.


Basically, a whole chapter dedicated to making nefarious/useful chemicals.

New machine: Blast Mixer. It contains two chambers - the inert "reaction chamber" where reagents go (capacity: 360 units) and the "blast chamber" where the blast compounds are inserted (capacity: 100 units). Blast units are as follows: 1 Blast Unit = 5 Plasma = 20 Nitroglycerin (10 glycerol 10 sulphuric acid 10 polytrinic acid) = 30 Cyclopropane = 1CL-20. Included is a scaling number - Scale 1 means that the blast units charge linearly (1 blast unit for 1 set of recipe, 2 blast units for 2 sets). Construction: One machine frame, 5x wiring, Blast Mixer circuit board, 1x Micromanipulator, 9x Cryobeaker, 1x Matter Bin, 5x Plasteel, 1x Console Screen.

New available base chemicals available by grinding things:

-Steel Powder. Grind one metal sheet to get 20 units of Steel Powder.

-Glass Powder. Grind one glass sheet to get 20 units of Glass Powder.

-Plasteel Powder. Grind one plasteel sheet to get 20 units of Plasteel Powder.

-Platinum. Grind one platinum ingot to get 20 units of Platinum.



New available reactions:

-Treated Galalith: 50 Milk 5 Sulfuric Acid 10 Carbon 5 Plasma (catalyst) in a normal beaker = 20 Treated Galalith

-Cyclopropane: 30 units Carbon, 60 units Hydrogen = 30 units Cylcopropane. 1 Blast Unit, Scale 0.5.

-Steel Tempering. 20 units Steel Powder, 10 units Tungsten = 1 sheet "Tempered Steel", 1 Blast Unit. Scale 1.2

-Plasma Glass. 20 units Glass Powder,5 units Plasma = 1 sheet Plasma Glass. 2 Blast Units, Scale 1

-Plasteel. 20 units Steel Powder, 20 units Platinum. 1 Blast Unit Scale 1

-Dioxygen Difluoride. 20 oxygen, 20 fluoride = 10 units dioxygen Difluoride. 4 Blast Units, scale 1

-CL-20. 60 Carbon, 60 Hydrogen, 120 Nitrogen, 120 Oxygen = 10 CL-12. 8 blast units, scale 1

-Chlorine trifluoride. 10 chlorine, 30 fluorine = 10 Chlorine trifluoride. 4 blast units, scale 3

-Monohydric Pentoxide: 10 water, 90 Oxygen = 100 Unihydric Pentoxide. 1 blast unit, scale 2

-Tungsten Carbide: 10 units Tungsten, 5 units Carbon = 12 units Tungsten Carbide. 2 blast units, scale 0.8

-Silicon Carbide: 10 units Glass Powder, 10 units Carbon = 15 units Silicon Carbide. 1 blast unit, scale 0.8

-Aluminum Brass: 40 units Copper, 20 units Aluminum = 30 units Aluminum Brass. 1 blast unit, scale 0

-Corundum: 40 units Aluminum, 80 units Oxygen = 40 units Corundum. 6 blast unit, scale 0.5

-Electrum: 10 units Silver 10 units Gold 5 units Copper = 15 units Electrum. 1 blast unit, scale 0.

-Tungsten-Copper: 20 units Tungsten 20 units Copper = 10 units Tungsten-Copper 10 units Tungsten 10 units Copper. 2 blast units, scale 0.5

-Hepatizon: 15 copper 1 gold 1 silver = 15 Hepatizon. 1 blast unit, scale 0

New Items/Chemicals:

-Blast Mixer board: Standard circuit resources plus some steel. Used to make the Blast Mixer.

-Treated Galalith: A reliable, strong plastic used in components research and construction.

-Tempered Steel: used to make Tempered Walls. Constructed (and deconstructed) like normal walls), but is fireproof.

-Cyclopropane: A stable but very explosive hydrocarbon. Is equivalent to soporifics when ingested.

-Dioxygen Difluoride: Also known as "Satan's Kimchi", it is used for nefarious schemes components research. Violently burns if held outside an inert container, setting it's holder on fire.

-CL-20: Also known under the names "Hexanitrohexaazaisowurtzitane" and "why did you do this", CL-20 is a semi-stable kineto-sensitive explosive used in components research. It will violently explode when used outside of an inert container

-Chlorine trifluoride: Also known as "the most likely candidate to turn a world to literal ashes", chlorine trifluoride is used for components research. It will violently set everything in a 3-tile radius on fire, destroying the beaker, if held outside an inert container. Creates an explosion when mixed with water. Most likely not a good idea to play with.

-Monohydric Pentoxide: A volatile chemical used in components research. Combining one unit of monohydric pentoxide with one unit of monohydric pentoxide in a non-inert container results in 1 unit of water and 4 moles of pure oxygen gas.

-Tungsten Carbide: An extremely hard material used in components research.

-Silicon Carbide: A hard ceramic used in components research.

-Aluminum Brass: A strong, tough material used in components research.

-Corundum: One of the hardest materials available, it is used in components research.

-Electrum: An impossibly conductive material used in components research.

-Tungsten-Copper: An extremely hard and highly conductive metal matrix used in components research.

-Hepatizon: A dark, highly conductive material used in components research.


Because let's face it, guns are fun. Instead of being stuck on modifying over and over a protopistol and making it universal, let's give actual ballistics some love too, and other components because it would be interesting. Plus it would moderate component spamming by giving them actual build time.

New machine:

Assembly Table: The table used to assemble and repair stuff (possibly giving valuable research in whatever was broken? Components break at random according to the reliability rate). Pretty much Protolathe++, aims to take the spaghetti protopistol components/assembly code out of the equation. Takes some time to complete an operation. Constructed with 1x machine frame, 5x wire, 1x weapon assembly board, 3x micromanipulator 2x matter bin 2x beaker.

New items (all customizable because they're built on command):

-Prototype Coilgun

-Prototype Railgun

-Prototype Ballistic Pistol

-Prototype Rifle

-Prototype Laser Cannon

-Prototype Sniper Rifle

-Prototype Carbine

-Prototype Laser Rifle

-Prototype Power Cell (Bonus point if Teranium is implemented as an ore)

-Prototype Pistol Rounds (in Magazine)

-Prototype Rifle Rounds (in Magazine)

-Prototype High-Caliber Rounds (in Magazine)

Function of Assembly Table:

You insert materials/chemicals (because it would only accept "liquid" materials from beakers and built items, possibly components) into the machine just like a protolathe (possibly components, too, like lasers and sensors?). Using either a computer next to it or direct interface, a UI pops up. The UI starts with only one drop-down menu: Frame.

Users select the frame, and thus can get into customization options - a full list of all frame and options (along with their cost requirement) can be found here (remember, all measures are in liquid units - so 5 plasteel isn't five sheets, but a quarter of a sheet): http://pastebin.com/zPdiyebc

Once all mandatory (and whichever facultative) components have been set, the user clicks "Fabricate" and it would take some time to build the object. Inserting a pre-built object allows swapping/out components (if the component is intact, 75% of existing materials is recycled) so that a whole new device does not need to be made for tweaking or when it breaks.


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What about muh calibres?

Pistol-calibre rifle for muh pinpoint spray-and-pray, rifle-calibre pistol for maximum dakka/more hilarious failures...

An autofire feature could be shiny, but muh jams.

Fancy drum magazines should have serious consequences for reliability.

They tend to be jam-o-matics even when not prototypes.

How would the sprites work? I think variable sprites can be done (thinking food items here) but anything more might be tricky.

The devices should have some peaceful applications, but I can't think of any myself.

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