Guest Complete Garbage Posted July 11, 2016 Share Posted July 11, 2016 BYOND Key: Complete Garbage Character Names: Oh boy, where to start? Humans: Renholm Wilson(CMO) Alexia Lei(Science) Sterling Ascott(CE) Brooks Lockwood(RD) Haberd Farce(HoS) Alix Apostolos(Captain, retired) Nikolai Rasponov(HoS/ERT) Skrell: Qui'Alo Vol'Quum(RD) Cyle'Skyr Zyan'Quel(CMO) Qilix'Eimqur Qrrx'Uqzix(Comdom is Captain) IPCs: SEAM(Bartender) Ben(Gardener) Pax(Sec Officer/Warden OATES(Engineer/Atmos tech Mykonos(Cargo Tech) Runtime(meme CMO) EMRU (EMT) AIs/Heavy Synths COMMAS Nine Antags Laxi(Raider) Lexington(Merc) Species you are applying to play: Tajara What color do you plan on making your first alien character (Dionaea & IPCs exempt): Kochiba (RGB 107, 68, 35) Have you read our lore section's page on this species?: Ye Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I'm quite interested in the lore-- in my humble opinion, this is the only species that has active, gameplay-relevant development being poured into it, and I'd like to be at least a small part of that. All the species are unique, sure, but Tajara/Tajarra(however you'd refer to them in this tense,) seem(s?) to be the one with the richest backstory and culture(other than humans, because the real word serves as a base for their lore.) I also think it'll be something new and refreshing, as every time I've played a new race here I've had the chance to develop characters the likes of which I had been previously unable. In addition to all of this, they're one of the only species(other than Unthai, I think?) that have an active war between several factions on their home planet, which provides unique character development opportunities. Identify what makes role-playing this species different than role-playing a Human: Just basically act like a furry and you've got it down In terms of appearance, they're rather similar to anthropomorphic earth felines; foreward-set reflective eyes, powerful ears, but are also bipedal with digitigrade limbs. Their claws preclude most human-standard shoes and gloves, meaning these types of articles must be modified to fit a regular Tajaran's extremities. The humanized culture of the Tajarra have caused their naming structure to shift from traditional Tajaran naming to Russian or Arabic names, as these are the easiest to pronounce. Tajarra tend to roll their 'r' sounds and refer to themselves in the third person when speaking. Deeply ingrained in their culture is a long history of class disparity; as long as their known written history extends, a rich upper class has ruled over the poorer, lower class. As a species, upon discovery in 2418 CE, the Tajarra were likely three-to-four centuries behind humans in terms of planetary development; the hoarding of almost all advanced tech resulted in Tajaran industrialization essentially slowing to a crawl. Barely three years after discovery, and with assistance from unknown revolutionary benefactors, the first major organized uprisings began. After about a decade, the uprisings had ended with the formation of The People's Republic of Adhomai, the management of which was handed to the Hadii clan of nobility. Despite the influx of new technology and infrastructure, there were still serious problems, and totalitarian rule took hold once again when the PRA's president was assassinated. The three rebellious factions that now exist are the People's Republic, the Liberation Army, and the New Kingdom, each with their own supporters and set of beliefs as to what Adhomai should be. Character Name:Zak'ir Aks'yon Please provide a short backstory for this character, approximately 2 paragraphs Zak'ir was born in 2434 to a low-middle class family in Nal'Tur. His father was a merchant, who dealt in wood products, and his brother, 12 years his senior, started working in a mine when Zak'ir was four years old. As he grew older, he went to a NanoTrasen-funded public school, aimed at the induction of young and strong workers into the NanoTrasen workforce. The school taught him basic literacy and trade skills, as well as Tau Ceti common. When he turned 16, he started working in the mine with his brother, in addition to his studies. He earned a GED-equivalent at 18, and told his family he wanted to go to engineering shool. By this time, his family had accrued moderate savings, and after another year of work, their savings were enough to pay for only two years at a nearby engineering college. Knowing he'd need to secure a four-year degree to attain a decent position, Zak'ir signed up for a military-engineering program, which would pay for the rest of his tuition in exchange for two years of promised military-engineering service. Seeing his chance to complete an engineering apprenticeship with the PRA's military, he worked his way through college and came out four years later with a Bachelor's in Engineering. After completing his degree, and then his basic military training, Zak'ir was stationed on a modest military base designed as a refuel and repair station for military supply convoys. The base was not far from the ALA's settlement of Crevus, and as such, their base sustained light shelling on a near-daily basis. Zak'ir spent most of his time observing and occasionally assisting with repairs of vehicles and structures around the base. After around three months spent working with his senior engineers, there was callout from a local settlement, Ghril'ki'aas Village, that needed assistance in preparing a garrison for enemy attack. Zak'ir was allowed to attend, sent off with one engineer and one armed escort. Mere hours after their arrival, an attack on the settlement had begun. Having barely enough time to start fortifying the village's structures, the engineer and their escort fled, leaving Zak'ir behind at the village. Zak'ir fortified himself in a civilian home, but unarmed and virtually defenseless, he knew the odds weren't on his side. He burned his military uniform and exchanged it for civillian clothes he found in the home, hoping that the ALA would take him as a prisoner instead of killing him. As he prepared to exit the home and surrender, a mortar shell impacted the structure he was in, shattering his right arm and knocking him unconscious. Zak'ir awoke to gunfire as the settlement was being overrun, and was found by an ALA soldier who had him to a transportation convoy with several other prisoners. Crammed into the back of a truck with several others, Zak'ir knew he had possibly lengthened his lifespan, but with a broken arm, he knew he'd hardly be a viable forced laborer, and his situation seemed grim. As the prisoner convoy made its way to what Zak'ir presumed was Mztel'mir, judging by their heading and scenery, the convoy came to an abrupt halt. From the small slats in the trailer, he could hardly see a thing, but he could clearly hear gunfire and explosions-- perhaps the PRA military had staged a raid on the convoy? The truck was blown open by a small explosive, but with the resulting concussion blast, Zak'ir found himself losing consciousness again. The last thing he felt, besides the biting cold of the outside wind, was a tiny prick in his shoulder. When he awoke, he realized it was several days later, and he was in Tau Ceti. His arm had become infected and had to be amputated. He hadn't realized the full extent of his injuries, but shrapnel from the blast that shattered his arm also caused internal bleeding and moderate organ damage. Zak'ir was allowed medical discharge from the PRA's army, but also found himself in debt due to medical expenses. He contacted his family, which had barely enough money to afford him a cheap prosthetic, and knew he needed to find work immediately if he wanted to pay off his debt and eventually support his family. Two days after his prosthetic was installed, Zak'ir was allowed to leave the hospital, and applied to work for NanoTrasen for a variety of reasons; the first and foremost being he had to finish his apprenticeship, and he needed a work visa in order to remain in Tau Ceti. What do you like about this character? Nothing, he's complete garbage. He's been rather heavily involved in the revolution, but by circumstance rather than choice, and although he has an education, he's also at a disadvantage, considering his medical debt and recent injuries. Also the fact that I developed him using Hivefleet's Adhomai Liberation GND channel and STN posts, as it feels like I can better involve myself in the revolution-politics thing. I'm very eager to see how his character plays out(, provided this is accepted, of course.) How would you rate your role-playing ability? 7/10 I think I'm okay,but there are areas in which I could do better. Notes: I'm still not entirely clear on the whole tense thing, vis-à-vis, Tajara vs Tajarra vs Tajaran, but I think I've got a basic picture. Link to comment
Cronac Posted July 12, 2016 Share Posted July 12, 2016 I like this app. I think the backstory is interesting and gives the character a realistic motivation. I've played games with Sterling, Renholm, Alix, and Pax and I can't say I've ever had a bad interaction. +1 from me. Link to comment
hivefleetchicken Posted July 12, 2016 Share Posted July 12, 2016 Notes: I'm still not entirely clear on the whole tense thing, vis-à-vis, Tajara vs Tajarra vs Tajaran, but I think I've got a basic picture. No one is, congrats. Tajara is the singular tense, as well as when referring to the species or a group. -You are a Tajara, he is a Tajara, the Tajara are furries, those Tajara are smelly and have fleas. Tajaran is the adjective tense, which is also confusing because it runs on a different basis than the way we describe humans. -You are Tajaran, he is Tajaran, the Tajaran dudes are furries, those Tajaran gals are smelly and have fleas. I plan on using Tajarra as the tense when referring to a group directly when in person with them. - 'You Tajarra', 'Hey, Tajarra', etc. -You Tajarra are furries, you Tajarra are smelly and have fleas It's fucking hard, but try to bear with me as I try to find a way to compensate for the fact that 'Human' in the adjective tense is also 'Human' the noun, making a direct parallel grammatical approach impossible unless I just make EVERYTHING 'Tajaran'. Link to comment
Guest Complete Garbage Posted July 12, 2016 Share Posted July 12, 2016 Notes: I'm still not entirely clear on the whole tense thing, vis-à-vis, Tajara vs Tajarra vs Tajaran, but I think I've got a basic picture. No one is, congrats. Tajara is the singular tense, as well as when referring to the species or a group. -You are a Tajara, he is a Tajara, the Tajara are furries, those Tajara are smelly and have fleas. Tajaran is the adjective tense, which is also confusing because it runs on a different basis than the way we describe humans. -You are Tajaran, he is Tajaran, the Tajaran dudes are furries, those Tajaran gals are smelly and have fleas. I plan on using Tajarra as the tense when referring to a group directly when in person with them. - 'You Tajarra', 'Hey, Tajarra', etc. -You Tajarra are furries, you Tajarra are smelly and have fleas It's fucking hard, but try to bear with me as I try to find a way to compensate for the fact that 'Human' in the adjective tense is also 'Human' the noun, making a direct parallel grammatical approach impossible unless I just make EVERYTHING 'Tajaran'. That helps, thank you kindly. Link to comment
hivefleetchicken Posted July 14, 2016 Share Posted July 14, 2016 Right! We're at day three. To start, I really like the backstory. No idea where you got it from :^). The foundation of your character is solid and parallel to what I want to see in Tajaran characters. Unfortunately I don't recognize a single one of your characters, so I can't say anything about your in-game skills, but considering the grammatical and canonical precision in your app I think I can trust you enough to accept this app. Have fun. EDIT: One other thing, your character may run into some conflict on station if he announces his origins - racial secular violence can do that. That is fine by me if you decide to do such. Link to comment
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