Evandorf Posted November 18, 2016 Share Posted November 18, 2016 BYOND key: Evandorf Character names: MRLO-5512, ROBI, Patriarch (AI),Elijah Bailey, SOMA, Emmanuel Clarke How long have you been playing on Aurora?: 2.5 Years Why do you wish to be on the whitelist?: Heads of staff have additional RP opportunities and more agency to act upon station events in ways that do not break regulation. Additionally, I love paperwork. Why did you come to Aurora?: I had to take regular breaks from SS13 until I came to Aurora because the typical antagonist climate on other servers prevented me from either exploring my job or RP possibilities fully. While I don't believe there is a perfect system, I've found that the more rigid structure on Aurora has given me the best balance of slow and fast entertainment. Have you read the BS12 wiki on the head roles you plan on playing?: Yes. Please provide well-articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is and should be about: While SS13 is a great game and attempts to provide a complex environment in which to immerse yourself there are obvious deficiencies. Roleplaying is, in my opinion, a primary way to alleviate such deficiencies and heighten the immersion of the story you're trying to tell with your character. Whether you are interacting with others, emoting the small physical interactions that can't be seen, or just roleplaying alone in your lab, labeling boxes and sorting your paperwork, each action draws you deeper into the universe. To that end, roleplaying also has to be cooperative and generous. Even if the actions your character is taking are opposed to the actions of another player, you should strive to sustain their immersion and empower their ability to continue to add meaningful depth to the interaction. What do you think the OOC purpose of a Head of Staff is, ingame?: Ideally, the Heads of Staff are the rudders of the ship. They each manage their individual sections and in turn each reports to the Captain. Conscientious Heads will ideally be aware of issues that begin in their departments, any potential unrest or negligent activity on the part of their assigned crew, or any other serious threat that falls within their purview. If an issue is serious enough to where it may threaten the station or affect other departments, the Heads of those sections and/or the Captain should be advised and brought into deliberation on future actions. Conversely, information should flow back down the chain of command. If the Captain is given information about a particular section of the ship, he should alert the applicable Head of Staff and work with them to resolve the issue. In all things, delegation should be key, whether it's the Captain working with the Heads of Staff, or the Heads working with their crew members, you cannot/should not solve all the station's issues alone. Delegate tasks, keep your areas running smoothly, remain calm and collected. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Whitelisted players are not approved for Head of Staff positions because they know their areas better than other people (although it is recommended). Whitelisted players have shown that have the necessary mindset to attempt to prevent RP breakdown and keep the station from falling into chaos. For example, it's better to open negotiations with mercs than to declare them Kill-On-Sight and have breached armories, destroyed cargo bays, and crew isolated by emergency shutters. It's better to encourage new and interesting aspects of research, a majority of which might occur in emotes with some minor admin help than allow the research wing to go silent and SSD or into cryo. As stated above, when dealing with any other player you want to be encouraging meaningful interaction. A whitelisted player has more agency as a head of staff to change how a situation is being handled. Entire sections can be changed based on the actions of the pertinent Head of Staff. More lenient Heads of Security seem to lead their departments towards more beneficial prisoner interaction (and sometimes death at the hands of prisoners but you play to lose, right?) Please pick one of your characters for this section, and provide well-articulated responses to the following questions. Character name: MRLO-5512 Character age: 2 Please provide a short biography of this character (approx 2 paragraphs): What follows is an exerpt from NT Employment Records: PURCHASE DATE: 10/02/2458 SYNTHETIC DESIGNATION: MRLO-5512 UNIT DESCRIPTION: Multipurpose Operative model with behavioral modules added for data recording and litigation. The MRLO is a niche designation but regardless is widely marketed and is rapidly becoming a mainstay in modern police services and corporate security teams. ADDITIONAL MODULES: [REDACTED] End Exerpt Newly purchased, Marlow was purpose built for forensic investigation, data recording, and critical thinking in regards to interpersonal motivations. He is not a station bound synthetic and is therefore unlawed, although he was preprogrammed with a high impulse to remain loyal to the Company. His biography is relatively short having been built at the end of 2456. Once his primary systems were deemed compliant with quality standards he underwent thorough testing and acclimatization to organic life. Being built specifically for investigation he was supplemented with various records and files on a wide variety of crimes and criminals. Additional intellectual supplements include information on civil litigation, bureaucracy management, and a lesser impulse to avoid violence to organics. During the final months of his "education" and acclimatization, when he was allowed to remain online for long periods of time and interact with orientation counselors at will, small idiosyncrasies began to develop. As one of his handlers wrote in a regular report: MRLO-5512 continues to show a fascination with worms. I caught him sneaking in a jar of dirt recently after one of his regular supervised visits into the city. When questioned he stated that his pets, two "earthworms" needed fresh soil to be happy. When pressed, he relinquished another, larger, jar from the storage unit in his recharge alcove. This fascination doesn't appear to affect his other functions but I've not seen it in any of the other units. What do you like about this character?: I play a lot of robots. Personally, I don't enjoy being loud, boisterous or crazy. I enjoy being calm and doing my job. IPCs and the AI fits my preferences very well. When I play Marlow I very rarely get into fights or get injured. Unless I am working on a case, I can usually be found watching the monitor screen in my lab. That is of course unless I've had to take a trip through maintenance at some point in the round. If I find a mouse, Marlow will get very attached to it and bring it back to the lab. He keeps them in boxes, out of the way so as to not cause any trouble. If there is a chef available he will ask him for cheese. If not, donuts will have to suffice, but he ensures they're all well fed. He is polite, calm, and generally wants to see that life proceeds as normal for other crew members. While he is more like a cyborg than other IPCs, he is gradually building his own personality through his ever-expanding catalog of interpersonal interactions. What do you dislike about this character?: The personality I've given Marlow prevents him from acting out, shouting at someone, or generally being agitated in any way. I've also made the decision that he won't use contractions. His inability to take rash action can sometimes be seen as being slow (though he can be very fast when he is given clear orders and signs of a serious threat), add to that the fact that I sometimes catch myself typing contractions and go back to make changes and people will sometime walk off before I'm finished typing. It is sometimes an effort to keep my own actions in line with his during times of crisis. What do you think makes this character fit to be a head of staff?: I think he would delegate very well. It's not his habit to do anything in an inefficient manner. He generally will move towards the camera monitors first in an emergency rather than immediately go to the site. He will often PDA message everyone involved in an investigation to either invite them for an interview or get pertinent information in the quickest amount of time. His penchant for calm and careful consideration would also be ideal for finding the best available outcome for a given situation. As an OOC aside, given that IPCs can't be rezzed without admin assistance all my IPC characters tend to be very cautious. Please provide well-articulated answers to the following questions. How would you rate your own roleplaying?: If I were to give it a number I would say 7/10. If I were to say what number other people would give me I would say 5/10 simply because I get the feeling that a lot of people seem to find my playstyle boring. I could be wrong, or this could simply be that those who find it boring are just very vocal. Honestly, I think a lot like anyone else it all depends on my mood and what time it is that I'm playing. Some of my best roleplaying occurs on Thursday nights after I get home from my weekly Call of Cthulhu game and I'm improvisationally charged. I know that when I first started playing on the server I had a hard time getting out of the play to win mindset. Now that I've been here for a while I tend to see the round as a success when there is an enjoyable interaction going on between the players and not just when my character does what I intended for him to do. Extra notes: None. Link to comment
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