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LOGIN >> PyroCorp SA

PASSWORD >> ************

ACCESS LEVEL >> Arm Manufacturer

NET ACCESS >> GRANTED

 


What appears to be some kind of ads shows to the screen.

Not armed well enough for your operations? Not pleased by the Syndicates' gadgets choice? Or simply looking for a good weapon to defend your house?

You came to the right place! PyroCorp SA, an Arm and AI systems manufacturer of the Tau Ceti is now selling its products to everyone!

Large Variety of Weapons, Robots systems, and tools at >>> PyCorp.tau <<<



Disclaimer: We are currently unable, at the time, to send any of our products on any Space Station, Space Ships or any facilities in space or Mining outposts. We can only send them via Planetside.

 

Featured Products

 

Weapons

  • HPR-58d - 550.000,00 Credits (10 Special Munitions pack: 50.000,00 Credits.)

    - The lastest Anti-Material rifle made by PyroCorp. Capable of delivering Custom HE and Schrapnel mix Anti-Materiel bullets of a .50 Calibers, up to a distance of 5 Kilometers, you can be assured that no armoured vehicle will go far.
     
     
     
  • ARPR-59f - 300.000,00 Credits (1000 bullets pack: 500,00 Credits.)

    - The Auto-Rotative Portable Rifle is the ultimate assistant in suppressing fire. Containing from 1000 bullets up to 3500 bullets with special magazine, and a rate of fire of 1500 RpM, You can make sure that your enemies will not try to poke their heads out!
     
     
     
  • ECR-59m - 125.000,00 Credits.

    - The lastest PyroCorp's Energy Rifle. With pinpoint accuracy,an OCLMS-T8 and a Non-Lethal mode, its a perfect match for any Police Officer! Capable of quickly delivering a stun ray to a distance up to 40 meters, and a lethal laser up to 65 meters, you can make sure that You are the law!.
     
     
     
  • HVRR-57d - 850,000.00 Credits (Pack of 3 Rockets: 120.000,00 Credits.)

    - What happens if an engineer get the idea of mixing a Anti-Vehicle Rocket-Launcher and a Railgun together? The HVRR-57d happens! Pre-equipped with an intelligence Scope, capable of zooming up to 1.500 meters, and capable of delivering an explosive payload up to 2.000 Meters before even being affected by gravity, this is the perfect weapon to make sure a sniper is dead!

 

Robotic

 

  • PyroBOT Mobile Mk LX - 300.000,00 Credits

    - The PyroBOT Mobile Mark 60 is finally here! With their imposing Riot Guards look, their loudspeakers and their variety of modules, you can assure that Peace will be kept, and your home too!

    (Warning: Corporate Editions does not come with Lethal counter-measures.)
     
  • PyroBOT CCS Guardian - 3.000.000,00 Credits

    - Either you need one unit to manage all the PyroBOTs you've got, or you need something to secure a place smartly ! Well fear not, the PyroBOT CCS Guardian is here now! Smart, Intelligent, and capable of reassuring you in case of crisis, it will always be by your side!
     
  • PyroBOT HCU "Enforcer" - 30.000,00 Credits

    - A Perfected AI for a perfect facility. Simplified for usage, secure and with a Military discipline, assure that no one shall break in!
     
     
     
  • AquaBOT Mobile Mk LX - 400.000,00 Credits

    - Along with the PyroBOT, comes the AquaBOT! More elegance, less brute forms, the AquaBOT bring the delicacy of the Female gender to the brutality! But be wary, it is still ready to destroy every singles of your bones if you disrepect the law!





     
    PyroBOT and AquaBOT units are capable of receiving custom laws made from you. However, they will have the following laws by default:
    
    1. Guardian: Protect and serve your facility's personnel at the best of your abilities, according to their ranks in hierarchy.
    2. Fortress: Assure the structural safety of your assigned facility. A destroyed facility mean personnel in danger.
    3. Peacekeeper: Stop any conflict within the personnel before escalation of force. Assist your facility's protection force in their tasks.
    4. Survival: Assure that no AI units assigned to your facility receive damages. They are the fruit of years of research.
    

 

Ship weaponry

HVBC-58Jn - 500.000,00 Credits (Pack of 10.000,00 bullets: 1500 Credits.)

- If you want to make sure that your opponent is destroyed, use more bullets! The HVBC-58jn is capable of delivering more than 9500 RpM! And for an extra 150.000,00 Credits, get the CFCS-MX, A cooling system for weaponry that will allow to shot longer without having to wait for it to cool down!
 
 
 
CPR-59j - 750.000,00 Credits (Fuel pack (Worth 250 shots): 15.000,00 Credits.)

- Don't let the name mislead, this isn't about CPR at all. The Compressed Plasma Rifle is basically a rifle shooting plasma balls capable of melting almost anything in their way!
 
 
 
SRNP-59m - 150.000,00 Credits per missiles.

- A fresh product from the R&D Laboratory! The SRNP-59m missile is a missile dispensing a special mix of heat-resistant metal foam and nanopaste. You'd think its a missile made to repair allied ship, but not at all!

The missile will get stuck in the first layer of armor it will encounter, fix the breach and... Release a big load of napalm inside the ship, making sure it stay inside! Perfect to hit enemy ship's bridges.

 

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