stiphs Posted July 31, 2017 Share Posted July 31, 2017 BYOND Key:Stiphs Character Names:Otto Cypret, Joe Carlson Species you are applying to play:IPC Industrial What color do you plan on making your first alien character (Dionaea & IPCs exempt): Have you read our lore section's page on this species?: Yes, Yes I have Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I would like to play as this race because it would be very interesting to me to play from the perspective of a non human, and non organic point of view. Consider a human's sense of self and how much it is based off of their body parts and the feelings that come from them. A human views its organs, limbs and skin very closely, if not synonomously, with their essential physical being. This is for obvious reasons, Humans cannot loose their organs, limbs, or skin without death or extreme trauma, thus a change to to body of a human, something permanate like a percing, or an amputation, changes their view on themselves. Humans will identify with other humans based on disablilities or diffrences of their bodies from a baseline human. People who have peircings will group together, as will a group of people who are blind or deaf. This is in part because of how human society seprerates these people off, because their disablility prevents them from functioning in the baseline world. Humans attempt to make up for or mitigate these disablilities with technology or surgery, which has gotten easier in 2418 than it was in 1918, so it is less of an issue. There is, I will admit, a certain desire to role play a sort of "what are you looking at meatbag " surly distaste for humans and their customs and fleshy bodies, as I think it would be an easy way to ease into playing this race, as it would give an easy character trait. Identify what makes role-playing this species different than role-playing a Human: What makes IPCs different is that while their form is part of their programming, and their identity, capacity, ability, and to a certain extent the groups they put themselves into, They are built for their function, or modified to meet it. This makes their occupation a much more central part of their being than a human. Humans can and do adapt to the environment, like wearing space suits, as do IPCs by wearing the cooling gear they need to keep their hot (no pun intended) bodies from melting under their own waste heat in the airless insulating blackness of space. The difference is in how these adaptations are implemented, and how they much ease they are accomplished with. A human cannot comfortable stay in a space suit for long periods of time, it would probably in extreme cases result in bedsores all over the body of the unfortunate human trapped inside the space suit for so long. An IPC doesn't grip about being stuck in a stiff, ill fitting suit for hours, It might gripe about having to change the battery on the cooling unit. This brushes on another RP difference, Humans (myself ooc included) are plagued by discomfort and annoyance. A major part of roleplaying on this server as a human is taking into account the bodily comfort of the character, as well as the fear of discomfort or bodily harm. For a human, both of these things drive Roleplay. For An IPC, they will not remain for long in a situation that would be "uncomfortable" which is to say putting stress on their components, or depending on the make,model, and software of the IPC, any human like senses or emotions that would give the IPC the 'blessing' of feeling uncomfortable or annoyed. This is a huge difference in roleplaying because it modifies one of the central tenets of realistic roleplaying: fear, and fear of bodily harm or pain. This is not to say that IPCs cannot feel pain or fear for their bodies integrity, it is merely to say that if an IPC is better prepared for its intended role or assigned job by lacking the ability to feel pain, or having the ability to mitigate it, then it will have those features. The differences to fear role playing are huge, because it is moved from being a constant unwavering thing that causes civillians to flee in terror from an Antag, to being a self preservation routine in the IPCs programming. So the fear for life and limb is still present in IPCs but since it resides in the programming, it can take the pants shitting "blind unreasoning terror" that is terrible fear for a human, and make it instead a carefully thought out weighing of the pros and cons of 'fight or flight'. What I mean is this, an IPC will still run for its life from a fire, but only if its programming allows it to, after possibly weighing the options. Then again its all dependent on how human like the IPC is made to be, if it is human like down to fear it will run and scream like the best of them, but if is for some stupid reason devoid of all self preservation, it will calmly keep working while the station burns around it. The last hypothetical I gave would make for either extremely good, or extremely bad Roleplay, as it could result in a 'brave' IPC who keeps trying no matter what to save the station, or a fumbling "I'll just try to beat up this antag despite being a domestic service IPC" type affair that would leave everyone involved slightly butt hurt and ahelping out of annoyance. This is why trying to make an IPC that is completely devoid of fear or self preservation would be either boring, a fail-roleplaying disaster, or actually pretty flavorful and interesting character to interact with, especially if for example, the IPC is devoid of self preservation in its default programming, but It knows this, and is trying to teach itself how to 'fear', it might be obsessed with Old Earth horror movies, looking for something,anything to give it the gift of fear, even though most who have fear will at least once wish they did not. However, I do not think I am up to roleplaying such a character. So I will go with an IPC that has some self preservation, but isn't just going to run away at first sign of trouble, but also is not going to charge an armed antag with a shovel like a moron. Character Name:RI-50 Please provide a short backstory for this character, approximately 2 paragraphs a stout stocky industrial IPC, RI-50 or 'Rifty' is an old model, built by a small robotics firm on Mars, now long gone. His seemingly unscratchable rusty-red martian paint job however is still his pride, akin to the way an old man might take pride in how thick and un-greyed his hair still is in spite of advancing age. His rusty colored martian red paint job is set off nicely by the black and yellow hazard stripes that traces around his manipulators, joints, and connection ports, like a decorative hem on a suit. RI-50 was originally an non intelligent heavy industrial utility,repair, lifting unit. The unit was sold and resold until it ended up in the hands of Nanotrasen. It continued to mindlessly preform its role until 2440, when The unit was installed with a relatively advanced positronic brain by a Nanotrasen roboticist. Since then It has preformed essentially what it had always done, but with much greater skill, now with grumbling and crotchety-ness. His positronic brain seems to take on a rather surely personality, its primitive voice synthesizer module not helping with that impression in the slightest. He seems often bewildered by human niceties and social conventions, but has grown somewhat used to them. He still looks down on most organics for being foolish and bound up in custom, as well as unrobust of body. He is however quick to push that aside for those he considers friends, or at least colleagues What do you like about this character? He falls in line with the IPC lore, and he has some vanity, which is a good starting point to expand back into character traits. His gruff personality will help me start out getting a feel for role playing this new race, as it is easier for me to role play this type of character due to the numerous real examples I have seen of it, including my recently deceased grandfather, the lovable curmudgeon How would you rate your role-playing ability? I am not up to the level of being able to consistently role play such a naunced character as mentioned in the what makes them diffrent section, but I am good at not metagaming, and having fun, funny but approrpriate role playing stints with people, I also enjoy getting stuck into the procedure, like as Otto, I enjoy working with the various subsystems like the request terminals, the labtop chat clients, as well as the paper work and forms. O Notes: Link to comment
CakeIsOssim Posted August 13, 2017 Share Posted August 13, 2017 Application accepted. Link to comment
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