Jump to content

IPC additional balance changes.


Itanimulli

Recommended Posts

Posted

Shooting an IPC in the eyes with a laser weapon can now cause an effect similar to being flashed.


ZH frame gets a walking speed buff, and gets a burn damage modifier, because p o l y m e r s and not metal.

This reflects speed and materials.

ZH now slips more often(?).*


G1s and G2s can now break cuffs, though this just means a reduced time to break them, and not simply breaking them immediately. This means if they are continually moved around, they won't break them.

This is balanced to:

-30 seconds for G1s.

-10 to 25 seconds for G2s.

This reflects the strength they are supposed to have.

Both generation Industrial frames now generate more heat when sprinting.


G2s are now unslippable, but if knocked down/pinned/tabled, require more time to get back up. Perhaps double.


G1s now now slip less(?).*


*: This is assuming slips can be coded as such.


Read this as a suggestion, because its in Suggestions.

  • Gem locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...