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Itanimulli

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About Itanimulli

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    Head of Personnel

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    Spritin'.
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    Useless Jargon.

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    itanimulli

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  1. I think a person's personal touch is what makes a round great. No round has been good by rehashing what others do, because the end goal is usually meta'd before it can be completed. I would like to see the vast amount of freedom this could potentially bring. A test-merge, perhaps.
  2. Huh, we just had a super good ling round not too long ago that ended with 3 horror forms and then a station nuke. It was super fun and got lots of kudos. Regardless, I was once banned for a multi-hypno when vamp, so I'd not like to see literally the same exploit be used as a "mechanic" in the slightest. @Alberyk Input would be nice on this, specifically the queuing exploit.
  3. Unathi go much farther in those two seconds than a human would in about seven.
  4. I really don't give two craps about the whole "Well they have an advantage because of IC bias" because that's kind of whack IMO. Alcohol tolerance, too. I really don't see that as anything other than a roleplay athstetic. When does it....ever....come in handy? Like ever? I will say I'd be more onboard with pain tolerance than....buffing resistances to certain damages. As it stands, I'd much rather wait, altogether, for actual lore-based biomods, because they're just cooler overall. I really don't understand the whole athstetic of healing so fast. That's what medical is for.
  5. The hardsuit is hardly used in a 'fully prepped' state as is. Most people just like the QOL it brings; you stick jets in it, maybe an electrowarfare suite, and you're all fine. The stealth suit is, as far as I am concerned, there because most heist rounds end with everyone but one/two heisters dead. I'm against strange and (subjectively) needless changes, chiefly because that just leaves more room for security to meme people. And I thought you people were trying your hardest to keep that from happening, no?
  6. Well, I suppose now we know what we could use the debugger for.
  7. My only grips is that the feet are now brown. It's like there is no plating on them.
  8. The heavier the frame, the longer it takes to recalibrate/recover from the stun? Perhaps something along the lines of how borgs cut out when flashed? Overloaded systems and the like.
  9. High contrast is a must. It's space. You don't blend in in space; that's a really bad idea.
  10. If the robotic limbs are still affected, won't emps still have, more or less, the same ability to mess up someone's life? @kyres1
  11. Reworking nanopaste seems a little too far and would skew the actual preformance of this rework imo. There are many times where some dingbat throws an emp and gets a collateral and literally can't do crap because there's only one bench to repair people on. If nanopaste gets borked I see no reason for IPCs not to be able to self-repair, especially when there are more ways to give them a bad day.... especially if getting emp'd still puts them in a permanent state of always falling over.
  12. You....act like the only place people play g2s is sec. Wow. Anything that is SLOW is banned from sec. It's that simple. G2s were already in a contentious spot when it came to even QUALIFYING for sec and already couldn't be HoS because they were just that: too slow. There are things that exist outside of sec and mining. Edit: Also, most problematic? The most problematic, by far, were baselines. You can literally just walk away from a G2, or push it over with the insufferable disarm meta.
  13. Sorry what? Explain. If anything ipcs were just 'humans without organs'. This makes them into actual machines. Machines have parts. Comlicated machines have complicated parts. Ipcs are complicated machines.
  14. Yes yes yes yes! Kinda salty about not being able to play a sec G2, but screw it, it's time for change. Hell, it incentivizes me to play them in a job that isn't about being a walking meatsheild. The lack of sprint also gives me something to think about; my entire gameplay loop for a sec G2 in the first place was about how to sprint "most efficiently." Hopefully they get door-prying too. Follow me comrades, I will help you to the surface. I'm stoked for IPCs to be something other than metal humans for once, with mechanics that reflect them as they are intended to exist, not just the same thing with slightly different modifiers. I would, however, like to inquire about the "ability to customize your head sprite." It goes without saying that this has caught my attention. How does this work? Will there be any additional form of specialization as far as this amazing reworke is concerned?
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