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The Great Tea Update Feedback Thread


Kaed

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Posted

Pull request here https://github.com/Aurorastation/Aurora.3/pull/4425


I have started work on adding a tea system to the game. Here is a broad summary of the features that will be added. Feedback and thoughts are appreciated.


Basic Tea Changes:

All tea currently in the game will be replaced with Artificial Tea, which will be severely limited in it's medicinal qualities, if it has any at all. This stuff is basically artificial flavor tea and syrup like you would find in a fast food drink dispenser alongside the soda pop. It will otherwise be the same as it was before for all current drink recipes.


New Plants:

Hydroponics will receive several new plants related to making tea. This will include the tea bush, along with several other herbs and spices, such as spearmint, peppermint, cinnamon, and cardamon. These plants are not currently planned to be available in the basic hydroponics vendor, but rather will all be available in a boxed 'Tea Starter Kit' which can be purchased from cargo, and it will include one seed pouch for each new plant. These plants can be harvested multiple times, similar to chili and fruit trees. I currently have no plants to involve the xenobotany system in this, and the plants will not mutate (if it's even possible to make that not happen)


New Machine: Teamatic

This machine will have two settings: Process and Blend.


When in the Process setting, takes certain items from the tea system (probably only one kind of item at a time), and from that item you can get 1 more more processed items. For instance, tea leaves can be used to make black, white, or green tea, possibly other things. Oranges can be used to make dried orange rinds or orange oil. These various items will be items in their own right, not reagents (orange oil, for instance, will be a small vial or capsule full of light yellow orange oil), and will all take up a negligible amount of space, like a piece of paper. I might implement some kind of plant bag for teas, or let you put tea items in a plant bag, if it becomes a problem.


While in the Blend setting, you will take multiple items similar to cooking recipes, and if they are a valid recipe, it will create a tea bag of the type of tea you have made.


New Machines: Kettle and Hotpad

The kettle and hotpad/stove are separate items. The kettle holds water and tea bags, and the process goes like this.


-Fill the kettle with water

-Put the kettle on the stove

-Wait until the kettle whistles

-Put the teabag(s) into the kettle

-Wait for the brewing to finish

-Pour your delicious tea into a glass


Part of this process involves creating a new reagent: Hot Water. This is a special subtype of Water, and it has a limited lifespan, which is probably going to be something like 5-10 minutes. If it is not used to make tea in this time, it reverts to regular water and must be heated again. For employee safety and prevention of burned fingers (and simplicity's sake/sanity in coding), the stove 's heating cycle will only function if a kettle of non-hot water is placed on it - you cannot use the stove to keep the water hot indefinitely.


Hot water can also be splashed on someone to inflict moderately serious burns if you are some kind of psycho.


New Drinks: Teas

The final result of this will be a number of different tea variants, some of which will be easy to make and cosmetic, others will involve some more difficulty in creating but will have mild to moderate healing properties. I have plans to use the two tajaran healing plants in teas to utilize and enhance their special reagent properties, among some other things. There will be a few special offensive teas, such as sleepy tea and poison tea, and a few possibly secret tea recipes that involve processing rare/round specific ingredients like carpotoxin, ectoplasm, or merlin's tears. I have vague plans for the ultimate form of tea healing all 3 types of damage and even allowing limited repair of organ damage, like peridaxon (but probably only if it's below a certain threshold like 5-10)


I think the basic, cosmetic teas that have little or no healing properties will be purchasable via cargo in a pack that gives you like 6 tea bags of that variety, for people who don't want to deal with all this and just want to roleplay drinking tea.

Posted

It looks like a promising addition. As someone who plays the Chef job regularly I think I'll enjoy the roleplay that can and will come out of this addition. Good work.

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