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kvasir

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Everything posted by kvasir

  1. BYOND Key: Kvasir Player Byond Key: John Mitch (xxxretroxgears3) Staff involved: N/A Reason for complaint: Player suddenly ignored antag responsibilities. In explanation, SomeoneOutThere and I were Virologist/Cultists. We decided that we would convert people, during vaccination, after introducing a genetically modified virus to the station. The plan was pretty straight forward; however, it fell apart quickly. After we converted Joh Mitch (xxxretroxgears3), our third cultist, things seemed 'O.K'. While we had little experience as cultists, Mitch seemed to know what he was doing. With that said, he didn't seem to grasp the idea of 'RP' that well. While we were debating on what to do -- he suggested we have a magic show in Virology; tricking people to come down there to 'be converted'. While Grant and I thought that absurd, we suggested, perhaps, releasing a man-made virus and using the vaccination process as cover. All was going well, until it came time to actually start converting people. Mitch just walked away and refused to answer us on coms, or even PDA. When I contacted him, he said that he doesn't have to babysit us. My problem with this is that we agreed upon a scenario, together, then (after all our hard work) Mitch decided to blow us off -- to do his own thing. Furthermore, I did ahelp, once I realized he was screwing us over, and the only response I got back was a vague AOOC -- no admin directly addressed us in LOOC or MSG regarding how we could salvage the round after our other cultist decided to blow us off. I am writing this now, despite the round still going on, because no Admin has provided us with a solution. GG. Approximate Date/Time: 4-6pm EST 6/13/16
  2. Cut-Off RP? My suggestion was to expand, what is currently the bar, as a (mess hall) cafeteria-- if we had a designated restaurant (and kitchen staff) I would be playing Chef much more often; however, most models place more emphasis on the bar than the mess hall. If your role play is limited by your proximity to the bar, I'd say your character probably has a drinking problem. If we are considering an objectively built station, modeled on corporate efficiency, the bar wouldn't be so close to where people sleep (or work). Placing it on the surface level ensures one of two things: 1. RP will benefit from people traversing together (taking the lift to the bar), 2. The proximity, to Cargo, would make it a place to stop and wait, grab a drink, while your shipment is en-route. Furthermore, if Arrivals were constructed (more like an airport) and Departures were in the same vicinity, people would be relaxing at the bar -- while waiting for the shuttle to arrive.
  3. Exactly. I think, by having it on ground level, we would see a lot more activity near Arrivals. Coming off of the shuttle, you're more likely to see a co-worker, in the bar, while you're headed to the lift. RP will naturally flow through most of the map; however, arrivals has - always - been lacking (imo). Putting the bar in proximity might actually encourage arrivals to seem more like a bustling hub, as opposed to some - empty - rooms.
  4. I know a lot of work has gone into the new map; however, I have seen minor things that I wish would be changed. One such thing, as the title suggests, is the location of the bar. Perhaps I spend too much time in Airports, but I kind of like the idea of having the bar in/near arrivals, as opposed to, next to the kitchen. Based on another thread, which suggested we turn the bar into a cafeteria, I'd suggest doing so -- on the new map -- then placing the bar in arrivals. Forcing the 'drinking' to take place, "off the clock", and away from departments. Furthermore, with more people near arrivals, maybe we would start to see the security station/checkpoint manned -- more often. Edit: On the new map, imagine if the 'greenhouse' location, near the elevator, was actually a bar. Central location -- seems suitable. Why not grab a drink while you're waiting on your cargo shipment to arrive. Bars/Taverns have always been central to roleplaying themes-- as such, it makes sense, to me at least, to have it at a more frequented location.
  5. Mind you, I have already spoken to Jessica and explained my misunderstanding-- apologizing for any discomfort received on my behalf. In this case, I was a late-join and only saw the very end of what was happening that round. Based on the general hype, in looc, I got excited -- it seemed like that round had gone off the rails. It's important to point out that people, even admins, often make comments in LOOC when IC events are taking a turn -- either for the best or worse. An example of this, would be when I was part of a failed attempt at assaulting Telecoms -- an admin was readily available to "kek" in LOOC. In a game where violence often gets the best of us, it's hard say that one situation is worse than another-- as they're all player driven. Nevertheless, once the individual in captivity expressed frustration, and, disinterest in seemed to tone down; however, they did still ghost -- in the end. Again, while I didn't see the entire ordeal, I will say that the interactions I witnessed seemed very IC. As late-join, I only saw a few comments from Jessica -- none of with were expressing people to, "stop". If they were uncomfortable, at that point, I simply lacked the experience of her character to understand her limitations IC/OOC. Upon joining, MERC was about to end -- I ghosted to find where the action was at. On the MERC ship, I saw a menacing mercenary considering harming a hostage. From what I understood, based on the IC dialogue, there was some sort of agreement between the MERCs and N.S.S. Staff -- it fell through. From my perspective, it appeared as if the MERC didn't want to kill the hostage, but was going to send body parts back to the Heads of Staff, as punishment for backing out of whatever deal was made. In the end, I believe the Hostage taker decided to place an explosive implant in her in order to accommodate frustration (intending to send her back on station) but once the character ghosted -- it ended before it got that far. Let's be honest, this game can take, often, rather dark turns. In fact, just the other night, I was forced into an isolation room, with a woman (my patient), and expressly told I would have to kill her. We were both infected by a virus (traitor virologist) and our trial, by combat, would end in one of us receiving the cure. Personally, as someone who was recently taken hostage, I am sure that my aggressor could have killed me right off the bat; however, I have come to learn that if you play along, more often than not, the story will go on. In my case, security came to my rescue just as I was about to be executed-- after refusing to harm my patient. While, I cannot say the same would have happened, in the situation which we're debating, many options were available at the time to express discomfort-- both OOC/IC and Adminhelp. Let it be known, if anyone wants to torture me, I am perfectly fine with it. Most of us are adults (I hope) and are perfectly capable of limited self-censorship-- drawing our own personal boundaries. The real concern, lies in the fact that an individual, from this server, feared that they would be banned for not partaking in actions which made them uncomfortable. This simply cannot happen. No one should ever feel pressured, by server policy (or Admin staff) to continue to roleplay an event which cross their own (OOC) moral or social boundary. While, I fear it is too strict, as a server policy, to limit experiences based on individual needs; S.S.D. should always be an option (a known disease) -- perfectly acceptable for people who simply have had 'enough'. Just my two shillings.
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