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  1. Another camera and universal recorder would be nice.
  2. I'd also like to raise the issue of IAA's simply being ignored. I spent two hours investigating a CSI, and every officer on the station ignored me when I asked he be arrested as a result of that investigation. When I referred to them earlier as lacking teeth, this is the kind of thing I mean.
  3. I think that's a great start Xander, and looking in the direction of making the IA more able to act without contact with Central was defiantly what I had in mind.
  4. Maybe the creation of a new position is in order then? Something that fuses the bureaucracy of the IAA with the activity of Security, that answers directly to NT? I attempted to make a more succinct form for various things on day one, and was dismissed by an admin for not using the forms that already exist, which are quite clunky. I was told that the reason was they were designed to be clunky. Heh. I apologize, that was more than a little sarcasm on my point to illustrate that no one does paperwork. Reflecting on that, I believe you are correct. I suppose the original intent of the proposition was for the IAA to fill whatever particular position was required, and then stepping down when the real deal finally joins the station.
  5. I'm sorry that you feel that this is me just trying to grab more power for the position. I am genuinely trying to improve a job on the station which I feel desperately needs a retooling. As you say, it's a job focused around paperwork and chair RP, but no one ever bothers to do paperwork, so it's a bit of a moot point. In practice, if you went around demanding paperwork from everyone and generally making people's lives miserable they won't RP with you. I've been doing my best to play the position exactly as you describe, however I feel they could be doing more, because at the end of the day the IAA generally ends up sitting in their office staring at the ceiling. With this problem in mind, I tried to put forward some solutions that would make it a more "active" position, since it's a bit off to just whine and complain without forwarding any solutions. If the staff are inflexible on it remaining a paperwork oriented job, then add a law that makes not having proper paperwork a brigable offense. Right now, the IAA has absolutely no teeth whatsoever to deal with the issues they face, beyond heckling people to follow procedure and sending faxes which are largely ignored. As for things "not being their job", that's what I opened the thread for, so that a discussion could occur regarding that subject. They are certainly situational changes - situations that occur all too often. I cannot remember the last time we had a full compliment of heads, and they are often desperately needed. Is it ideal for them to be a Head? No. But personally, I can see them being put in that position over, say for example, an officer/doctor/whatever with no loyalty implant. The wiki actually goes so far to joke about how often the IAA is simply ignored. It just doesn't seem right to me. They absolutely should be contacted about legal grey areas, but never are. I'm speaking form the perspective of having played the position the way it was meant to be played, as described by you, for a month or three now. In my relatively brief time on Aurora, this was the best I could come up with. Oh, and by the by it's a little discouraging to put thought into a matter that you believe requires attention, and be summarily dismissed by the community on the basis of "this is the way it's always been done, so we have to keep doing it this way". Especially when the first post indicates to person didn't take the time to read what I wrote all the way through, and the third post rehashes the point made in the second, which I already addressed. As I said at the inception of this post, I am trying to forward a different way of looking at something to make the position more fun for everyone to play. If there's nothing wrong with the position, then how come no one ever plays it?
  6. Then I guess that begs the question, if this is a research station, what's the point of having the LEGAL branch of NT on it at all? I suppose they could just be removed, but I'm looking to modify a position so that people can have fun playing it, which I believe is the point of any game. If that involves switching the lore around a little, or changing the job description to serve that purpose, why not?
  7. I posted this looking for input as well, yours is appreciated. You are absolutely correct, as it stands they are just bureaucrats, which is why I'm looking for a change. I would argue that the true purpose of the IAA is to act as the last bastion in the face of total corruption. I am not implying that on red-alert the IAA would go around arresting people for littering, they would take that mantle with a very specific person/goal in mind. It wouldn't be required for them to do so every time there is a red alert, but take the last round for example. I see the Head of Security's dismembered head and a pile of gore, and a strange unknown man dressed in robes in front of me. What was I forced to do? Ask him to stay put while the only cadet still alive came along. The loyalty implant forces the IAA to follow the rules, even in cases of extreme emergency. That being said, not every IAA would be cut out for that. As with every position, the skills of the individual vary. An IAA who was first a Security officer is going to have different training than one who was a HoP.
  8. I'm one of the few (if not the only) people who regularly play the IAA position, and I've enjoyed my time aboard Aurora, but I can't help but notice that the position is somewhat lacking. On the wiki, the only official power denoted to the IAA is settling interdepartmental disputes, and getting Heads/Captains binned by sending a message to Central. However, in practice, this position may as well not exist as described by the wiki. Heads/Captains are specifically vetted via whitelist to ensure that the situation the IAA exists to deal with doesn't happen, and interdepartmental disputes that can't be dealt with by security occur once in a blue moon. As the position is described on the wiki, the IAA is more highly scrutinized that the Captain is, and have mandatory loyalty implants. To this end, I propose the IAA becomes another whitelist only position, and is given several additional powers, listed below. 1. Give them the ability to officially stand in for absent Heads, especially the Head of Personnel and the Captain. We're constantly missing one or both of these, and it'd give the IAA something to do. 2. Give them access to the evidence locker and briefing room. I actually filled out a structural change form for this in character, and got it stamped by the Captain and Head of Security, but Central didn't even bother to respond. This underlines one of the main issues with the position, given that the IAA's primary power is communication with Central. I understand that staff can't be present all the time, but the position is dependent on them as it stands. 3. On red-alert , give them the ability to act as additional Security officers. 4. Give them the ability to add to or modify space-law and procedure to deal with new circumstances. They are meant to be the station's experts on the subject. Naturally changes would have to be green-lit by Central. 5. Expand their ID permissions to give them access to the HoP's/Captain's office so they can execute the duties above, especially the HoP so ID's can be modified. I understand this might be a bit much, perhaps instead just give them an ID console? This was all I could come up with on the fly, but I believe it'd be a good start. "Thank you for your careful attendance in this matter" - Dorian Bonds
  9. I think Genetics is an untapped source of good RP rather that's not being utilized rather than a source for chucklefuckery. It's the same thing with Science, both departments are fantastically capable of making the jobs of others on the station easier, but are seldom utilized. There is the odd mech that's the exception, I guess, but I think the lack of engineers who don't need to breath oxygen and detectives who can remotely view suspects is due to a lack of player initiative rather than a flaw with the department or genetics itself. Having more interaction with science would be a good place to start, as suggested above, and maybe a reworking of the system. Perhaps different organisms contain different genes for various traits, in addition to the untapped ones like telekinesis and such. There's two unique creatures (three?) in the genetics lab, splicing over new blocks from them to organisms in the DNA chamber could have interesting applications.
  10. BYOND key: BlueScope Character names: Dorian Bonds How long have you been playing on Aurora?: Two months, perhaps a little more or less Why do you wish to be on the whitelist?: To continue in the logical progression of my character's aims, in character Why did you come to Aurora?: For a game worth enjoying, for a change Have you read the BS12 wiki on the head roles you plan on playing?: Yes Please provide well articulated and argumented answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplaying is, by my definition, the art of selectively placing limitations on your imagination via the adoption of a persona, so that you and others can interact in a fictional universe that may or may not reflect the real world. It is first and foremost a pursuit dedicated to enjoyment. What do you think the OOC purpose of a Head of Staff is, ingame?: The intent behind the heads requires little OOC justification, as it is both reasonable and logical to assume that Nanotransen would organize their company in such a manner. However, it is clear that they are included so that characters can feel a sense of subordination, and actually do what their occupation asks of them. It also falls to the Heads to prevent in character disputes from spilling over into out of character. When there is a direct superior which can handle matters in character, there is no reason for out of character intervention, unless the situation is fairly dire. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: A simply restatement of the above, primarily, though with a few notable adaptions. First and foremost, as a Head it is automatically assumed by the players that you have some idea of what you are doing. They are an accessible resource for on-server occupation and general interface training, as BYOND is infamous for its clunky controls. I suppose that I would strive to act as a teacher, though I feel it's a little presumptuous to say that I understand everything. Making sure that others feel welcome, and welcome to help others. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name: Dorian Bonds Character age: 30 Please provide a short biography of this character (approx 2 paragraphs): Dorian is a classic example of Nanotransen recruitment. An orphan, much of his early life was spent in a Nanotransen orphanage. He received most of his early education here, a quick mind but not overly imaginative. At the age of 18, he took the standard occupational examination, and was transferred to a top Security Academy for his initial training. Here, he found a fascination with law and corporate procedure would grip him. He quickly acquired additional law/procedure credentials, scoring top marks. Dorian applied for a position in the Internal Affairs office, but was denied, and transferred to a particularly hostile border mining station. His records from that time are classified, but after two further failed transfer requests he suffered trauma of some nature. The fourth request was approved, and he was transferred to the NSS Aurora. What do you like about this character?: Dorian is methodical, and efficient. When presented with an insurmountable task, he'll break it down piece by piece until it's manageable. What do you dislike about this character?: His methods and strict adherence to procedure make him a predictable target. He can also be a little too uncaring, and can lack empathy. Do you think this character is fit to be a Head of Staff? (Please note that Head characters must be over 30, unless given special clearance): Yes Why?: He's an Internal Affairs Agent, who has spent time in character learning the role of Security for the express purpose of applying for the position. Please provide well articulated and argumented answers to the following questions. How would you rate your own roleplaying?: 7.5/10. I have extensive experience with slower-paced roleplaying formats, BYOND and Space Station 13's rapid situation changes makes it a challenge for me to get all of my thoughts down before someone is blown up, runs off, or robusts me. My spelling leaves something to be desired as well. Extra notes: Not to be a Nazi, but "Please provide well articulated and argumented answers to the following questions in a paragraph each." Should probably read more along the lines of "Please provide well articulated answers to the following questions in a paragraph each.", as "argumented" isn't a word, and by definition a well articulated response would be well thought out.
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