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Wer6

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Everything posted by Wer6

  1. ((4 decks, top most is mainly bridge, and command crew quarters, second most top is armaments, and gunnery control. Third most is engineering, with maintenance bays. Bottom most is a fighter bay, and contains materials to maintain fighters))
  2. ((Fack. I cannot draw for shit, can someone draw a floor plan for me..?))
  3. I played with foolamancer, atleast, before I stopped playing bay. He was a really nice command skrell. It was nice to play with him. +1
  4. Over the intercomm:"If yah read the memo, the ship, doesn't have power, nor air. Its a hulk in space, with a bunch of people on it, trying to restore it."
  5. From the intercomm. Quaddies voice emerges. "I got scans, but I'm still trying to parse the data, and build it to a usable map, but, we are going to enter via a breach on the aft hull, there are little repairs going on, from then on we are proceeding to the bridge, or computer core." ((making map))
  6. The Thanix starts to jet away from the ship, to avoid high speed Debris
  7. Y'know guys, the travel time to the ship is two hours, but uh, I gotta go ahead and get the ship up and about. Quaddy walks into the bridge of the ship, with a silent hiss, it touches off, and silently enters the void of space.
  8. As Quaddy welcomes everyone in the ship, he quickly breifs everyone that there will be a two hour travel time, and giving Kovner basic details to ship systems, so that in case Quaddy is rendered incapacitated, she may pilot the ship.
  9. meyh fgods you hsfuts ase stuch shtietehrs whu ryou ahve admins lmaek mnebd an admin pelase you hsguys are such filsth fjesus fuc kgchrsresc was sot meant you mea yuo and thatne he caleld nrtge a bpleb and wiat like ghmy ogodo wftf this the bullsthie ythis comjuatn htsiucs I've created an abomination
  10. ((Guys. This is supposed to be you entering the ships soon Also, do something like this Just so its easy to find out your role, and stuff.))
  11. Quaddy grinned as he viewed the scene before him, then proceeding to tap at a few data terminals, and then the Bay's cargo hold opens, ready to receive. He walks off towards the cargo bay.
  12. Quaddy looks idly at the scanning systems of the Bay noting who goes into the quiet docking bay
  13. Quaddy grins at the replies he gets, and then types something into his computer, the low hum of thrusters picking up to a steady buzz. Message to all who replied. "The co-ords attached are a station that I am docked at, Docking bay 2.11, my ship is there. Board with your equipment, then we are to hit the ship after 2 hours of transit. Time is money.
  14. ((Made a forum RP: http://aurorastation.org/forums/viewtopic.php?f=53&t=2247 ))
  15. (( Its from this: http://aurorastation.org/forums/viewtopic.php?f=66&t=1992 )) TL;DR: Quaddy has found a ship that has been damaged, easily able to be captured and re-purposed. ~50 people withen the confines of its hull, no atmosphere, no gravity, no power. Going to need to assualt ship. TACTICAL BREIFING MISSION: Capture/Eliminate the crew of the Mercenary Space Ship Bay. Make sure the ship stays intact Capture some crew, for interrogation. No slavery. CIRCUMSTANCES: No power. No gravity. No air. 4 drones available(2x combat, 1x engineer, 1x medical), all piloted by Quaddy. Crew Pilots seat: Quaddy (Pilot, ship owner, benefactor of mission) Co-pilots seat:Kovner- Marksman, recon, survelliance. Co-pilot Seat-1:Omen: Close quarters, Black Market Dealer, Construction. Seat-2:Shadow: Network Infiltrator, espionage operative, Systems expert, Synthetic and mechanic technician, programmer. Seat-3:Furious Frank: Melee specialist, mediocre mechanic, explosives expert, great distractor. Seat-4:Daxton: Dual wields cC20r submachine guns (compact variant), equipped with assorted demolition/breaching gear. Seat-5:Mulder: Pointman, flamethrower/combat shotgun, knows basic airlock hacking. Seat-6:ShyGuy-62: Armor, Area Denial, EVA NOTES:I have space and air for 7 more people, aside from me. Bring your own arms. I can provide fire support from my ship, which consists of a rail cannon, 2 cannons, 2 MGs. I would rather not damage the hull too much. Automaticly generated from mission database.
  16. Artifacts command and glass, oh my god. I can beat the game easily, in 45 mins. Glass: do 500%damage, however, 10% health. Command: Choose your items. Its easy to manage my build. Some of my favorites are commander speed build, enforcer crit, and merc crit.
  17. ((I can do skype, than. :I. wer.sax6 Wer Six Profile picture: bloody welding mask person))
  18. LOGIN -> Quaddy PASSWORD -> ******** ACCESS -> Transportation expert. NET ACCESS GRANTED WELCOME ((I can do it 2:00 herbert.freenode.net < Auror <
  19. http://wiki.baystation12.net/index.php/Improvised_Weapons#Powered_crossbow
  20. The Thanix's drones quickly go towards the exploding ship, and attempt to pull a few survivors. One of them latches onto the hull, and links into the computer system
  21. I am just putting this here, because on today, Friday, april 14, 2015, is Volts 18th birthday. Volt is my frend
  22. ((Didn't see that, thanks)) LOGIN -> Quaddy PASSWORD -> ******** ACCESS -> Transportation expert. NET ACCESS GRANTED WELCOME
  23. Woo. Don't stay away from ss13 for too long..
  24. okay, thanks for informing me
  25. ((you were impying you were a programmer, not an engineer))
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