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Grewsome

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Everything posted by Grewsome

  1. Hi all, I've been playing on Aurora for about 8-10 months now although for the last couple I've been basically observing every time I get on to try and understand a bit more about why somethings are the way they are. My question is: Why does most of the current command whitelist prefer to call an emergency shuttle over the ERT/TCFL while sitting at code red within 15 minutes (+-) of the two hour mark where you would ordinarily be able to vote for a crew transfer? As far as I am aware, the primary downside of an ERT or the TCFL team arriving on the station is that command feels that they will be stripped of their power and will lose control of their station. The plus side to calling a emergency shuttle is that the round is ended at or around the two hour mark. My thoughts around point one is that yes, command inevitably will lose a slight amount of "power", especially when the NT ERT arrives as their primary objective, taken from the wiki is to "return the station to normal operations". Calling an emergency shuttle at the two hour mark seems like an easy way out for command and the station in general. My argument for restricting the emergency shuttle is that if the station is sitting at code red at the time you would usually call a crew transfer shuttle, then the station is still experiencing roleplay that constitutes a heightened security level. Calling an emergency shuttle runs the risk of a) restricting the ability for roleplay to continue and b) having the current situation escalate rapidly, reducing the quality of roleplay in order for the situation to be resolved prior to the shuttle arrival/departure. I could put this in a policy suggestion but I would rather get actual feedback and get an understanding, primarily from command whitelist but also sec mains on their thoughts as to whether or not your feelings are similar in anyway to mine set out above and also don't know that changing directives or policies regarding an ERT or an emergency shuttle would really serve any purpose at this point. Would love to hear your feedback. Cheers
  2. My character enjoys working with Ryder, he thinks he's easily approachable and very knowledgeable about medical in general. I haven't really seen him display many "decision-making" skills so I don't want to comment on that but as a member of the crew, he's a great guy and always pleasant to deal with. I think ORION is one of the better station engineers around and have no doubt that he (it) holds the knowledge required to be a CE and that, as an IPC, will be able to make objective decisions with ease.
  3. Hiya, I was ghosting in the round referred to when the two borgs were flashed and disposed of in the HoP office. I remember watching one of the borgs step forward before quickly being flashed and grabbed and thrown into the disposal chute, shortly followed by the second borg. I can't remember the conversation that went on before that but remember thinking that was a bit of an extreme reaction. I think there are better ways of dealing with a malfunctioning borg. I do believe I read the whisper messages between Seth and Thea if I remember correctly who was the HoP in that round and do distinctly recall reading something regarding the borgs and the disposals chute a few minutes before said act occurred.
  4. Yeah I've gotta say, Seth is probably my favorite engineer to work with. We've gone through some tough times together, and he always manages to keep to his basic character demeanor. It's been great seeing him take a leadership role and he'll make a fine addition to the command leadership team. +1
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