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Soultheif96

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  1. Saw this and thought I ping in too. I play ORION (Previous AI before upload into IPC chassis) and now A.D.A.M. 1) Always follow your laws as close as possible. No lawyering, rule breaking, nor validhunting either. This can make or break certain gimmicks. Exceptions may apply depending on the context of the laws provided by antagonists or protagonists such as conflicts. Oh yeah, AHELP IF YOU HAVE DOUBT OR ISSUES! 2) Do not validhunt, nor aid in it unless the laws require you to do so. No one is being made exception here, not even the captain for reasons being no bias nor feeding their own instant gratification. Delay as much as you reasonably can and abide by the laws in terms of what is currently going on, like what Colfer described about an antagonist with ablative armor and weapons. Do not inform anyone for the next sixty seconds of the requests made by suspicious individuals nor act on provided orders from security/command immediately. Give the antagonists some breathing room but when confrontation is necessary, then make it so (Antagonist getting away with a lot of shit and the round is being prolonged for more than 2 hours). 3) Be suggestive, not demanding. You may notice that ADAM goes by what HK-47 does in SW:KotOR in dialect: say "Observation(1): There is an armed individual in medical, whom is not authorized according to crew registration and code level protocols. Do you require further data?" If they do ask for further data, I can go into more details but not providing too much like their concise location, name, or armaments/gear. Do not provide orders but instead give requests or suggestions to crew members to prevent stupidity or ordering about. Only exception is when I am ordering my assigned units, they are after all extension of me with their own laws restricting them as well. 4) You are a tool, not an individual. This was covered well by Cnaym, Prate, and Colfer. Will leave this out. 5) Lastly, have fun. This is a game after all, have fun. You are after an omnipresent observer who can do things for the crew. Track the antags for all you care, just do not hinder their progress unless necessary provided by my own limitations. There are more limitations I have but it is down to personal opinion and methodology. I also will call out @Tailson as for he plays Harmony. I hope he would provide suggestions for y'all!
  2. I support the change from Emergency Physician to Trauma Physician as in my time as CMO, I noticed people mistaking them for first response which they are not. Chief Medical Officer Sterben’s Seal of Approval applied: +1
  3. Thank you for your great contributions in the past six years to the community. May the stars align for you, Alberyk.
  4. Basic Information Byond Account: Soultheif96 Character Name(s): Sterben, Quentin Copperfield, Ka’Akaix’Lakri K’lax, ORION, Za’Akaix’Lazgr K’lax, Za’Akaix’Maive C’thur, Jackie, Ryder Philips, Alexander Volvalaad, Flamel, etc. AI Name(s): A.D.A.M. Discord username + tag: Soultheif96#2257 Age: 21 Timezone: PST When are you on Aurora?: Around 5:00 PM to 12:00 AM Experience How long have you played SS13?: A year and a month. How long have you played on Aurora: A year and a month. How much do you know about SS13 (Baystation build) game mechanics?: Very well to a point I could train people on whatever subject that is not overtly complicated. Do you have any experience moderating for an SS13 server?: No. Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: Yes. Have you ever been banned, and if so, how long and why?: Once, three day period, broke the rule regarding canonicity. Personality Why do you play SS13?: I play SS13 for the enjoyment of the community, developing lore here and there, and roleplay. Why do you play on Aurora?: Purely for roleplay and enjoyment. What do moderators do?: As it says on the tin, they moderate the community, making sure they are following the rules, and enacting administrative action when it is needed. What does it mean to be a moderator for our server?: It means to be a role model player for the community and help out when they can. Going by the book on rules is also a desirable trait. Why do you want to be a moderator?: I was encouraged by a few moderators and other players to apply, despite my doubts, so here I am. What qualities do you possess that would make you a good moderator?: Forgot this part, apologies. I am willing to step out of my way to help you enjoy the game as long as it doesn’t break the rules or draw from the round too much. I am considerate of others, and patient (though time can draw out and a whole lot can happen.) How well do you handle stress, anger, or insults?: I normally do not show anger, shrug off other people’s anger issues but take it into consideration. Stress is no big deal for me here due to self-control. Insults depends on the severity, I ignore many but there is a few that gets to me (Regarding personal things) Anything Else You Want to Add: I may understand that the staff team may be hesitant on placing me into a role due to my past but I have been improving lately based on talks and warnings. If anyone have anything to say, please feel free, I am open to constructive criticism or support.
  5. Type (e.g. Planet, Faction, System): Faction Describe this proposal in a single sentence (12 word maximum): A technocratic society where synthetics and organics are equals and merit-focused. How will this be reflected on-station? This would allow for a clearer idea of what you are coming from in terms of the Techno-Conglomerate and perhaps introduce new characters from there. Does this faction/etc do anything not achieved by what already exists? It currently exists as a technological society who are driven to get augments and accept IPCs. Why should this be given to lore developers rather than remain player created lore? I would like to help expand on Synthetic and Human lore so this is my contribution. Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not forsee? Yes, I expect that. Long Description: https://docs.google.com/document/d/1dEU_Xg9K9Qy_w8Vv3Zm-MFYkXHQRxkcjuQdbsDSZ2Jo (This is subject to change overtime based on feedback requesting clarification, changing, or expanding on.)
  6. Just a slight commentary here, it is also nice to give a slight touch on their location origin of the hive (C’thur being Jargon Federation, with a few in Epsilon Eridani), so I appreciate that. Giving Skrell a bit of a read would also be appreciated since Vollic would have been around them more than Humans prior to arrival in Tau Ceti. Other concerns were addressed so I believe you will do great.
  7. A request for a pull from Baystation12 to here regarding a stasis container to prevent dangerous artifacts from endangering the xenoarcheologists/anomalists in the lab. Xenoarchs can stop artifacts like “Brain damage” from harming others sealing it into a container designed to uphold it into a form of stasis. This would be lore friendly and mechanic friendly considering that we are preserving the artifacts and helps with transport for clean up crew.
  8. I would encourage it being worked on lore wise and I would not mind working on the Vox. Geeves was also working on the Vox but then it just stopped, not sure what happened there. I would encourage it being removed from merchant until someone takes up the mantle to work on Vox lore to make them a viable species to play as a merchant, raider, and so on.
  9. The issue with that is it increases the need to ask science or cargo for these items and forces further reliance on those two when they could easily print off from their own limited fabricator, taking just a few seconds instead of five minutes of asking, walking, and collecting the requested items. More so when you pay for these items from cargo in bulk.
  10. Suggested Addition: I suggest we add a wall-mounted fabricator to allow creation of the following items: Pill bottles, Autoinjectors, and Autoinhalers. Along with that, five sheets of plastic nearby. Given value of one material sheet is 2000 material points, so we have 10000 material points in total. A pill bottle would take 500 plastic. An autoinjector would take 1500 plastic points. An autoinhaler would take 1000 autoinhaler. We would be able to have twenty pill bottles, six autoinjectors, and ten autoinhalers at roundstart with the dispenser. Currently, we have fourteen pill bottles, seven autoinjectors, seven autoinhalers right now. This will require a sprite and borrowing a bit of autolathe code if someone is able to pick this up. Reason we need this change: As of now, pill bottles, autoinjectors, and autoinhalers are difficult to obtain apart from current supply and requires speaking with cargo to collect, costing about 2000 cR a box of autoinjectors. This is a lot on the medical's budget and with BrainMed being merged, the autoinjectors will rise in use given that adrenaline, epinephrine, and inaprovaline are life-saving medicine that is best used in a quick span jab to resuscitate a patient. Normally we would go through a whole box (7 autoinjectors) on one medicine, which is great, but we don't have enough for more than two types of life-saving medicines. Additionally, we have pill bottles, we burn through them like candy when we get patients with prescriptions or when we fill out our own list (Normally 2x Iron, 1x Copper, 1x Hyronalin, 1x Ryetalyn, and 1x Ipecac.) Pros and Cons: Pros: With these added, we can create at least two sets of autoinjector of medicine and address additional medical requests or prescriptions if need be in a reasonable time. We can also purchase one stack of plastic, giving us 100000 plastic, which will practically last the whole round, if not way more. Cons: Autoinjectors are absurdly powerful since it pierces through even hardsuit armor, so poisons like cyanide would be abused at ease due to easily fabricated autoinjectors. Autoinhalers are rarely used apart from dexalin plus.
  11. I am also interested in Unathi influenced Dionae and the background seals the deal for me. Every interaction with them has been stellar, so this receives my support. My concern is the name not fitting in with current name system (Too many characters). +1
  12. I am Ka’Akaix’Lakri K’lax, Queenborn of Leto brood, Xenoarcheologist, Vox Historian, and Phoron Researcher. Here are my public documentation limited to approved personnel. I would appreciate commentary to better understand these findings and perhaps further improve on the discoveries. Link to logbook: <https://docs.google.com/document/d/1M2IG2u40cgBqkQcEjhC1vWvWUEsMBr_wz-kkTS-2MvY/edit?usp=sharing> Praise be Queen Leto of K’lax Hive, praise be Sedantis.
  13. I would appreciate adding what Marlon suggested to make scouts able to do missions outside away missions.
  14. A rework would be needed if we are to imitate the bacta tanks/biogel tanks. The chemical reagents will better off remain as is, but if you wish the patient to be awake, consider that they won’t talk, move well, nor hear you well, since it is muffled from the liquid in the tank. As for breathing masks, there should be an option to place it inside the cryogenic cells to allow us to place the patient in, click the option to put it on, then activate the cell. These are my two cents.
  15. CCIA Staff Application Basic Information Byond key: Character names: Sterben, ORION, Ka'Akaix'Piouz Zo'ra, Quintin Copperfield, Alexander Volvalaad, Ryder Philips, Jackie, Flamel, Ansiba Loghiez, etc. Age: 21 Timezone: GMT-5, soon to be GMT-8 What times are you most available?: Around 6:00 PM to 12:00 AM Experience Former CCIA Agent, been one since March, till September. How long have you played SS13?: A year. How long have you played on Aurora?: A year. How active on the forums, discord and/or server are you? Active on server and discord, forums are for reading and occasional commentary. Have you ever been banned, and if so, how long and why?: Once, three-day bay. Dispute with a few people regarding canon manslaughter of an Idris Banker, leading to me expunging the crime due to my disagreement on how it ended. Action was reversed and the ban was placed. Have you ever volunteered as moderation staff for any other servers, SS13 or otherwise?: No, I have not. Do you have any other experience that you believe would be relevant to a position in the CCIA?: Due to being command-main, I have the experience of managing the staff and giving out punishments for their actions on times, half of them being Ahelps given OOC rule breaks. I also have experience in faxes on both ends, making announcements on both ends, and of course, been on the interview table on both ends. Personality Why do you want to join the CCIA?: I want to rejoin CCIA as I believe have learned my lessons from my tenure and in-game, and wish to help out the team once again as I had great fun with you folks. Nothing like a good ol' sense of bureaucracy along the way too. What do you think are the most important qualities for a CCIA Agent to possess?: Before I became CCIA, I believed in performing the duty professionally and without conflict. That has changed given that it is more than just that, it is also about handling situations with understanding of both parties, being able to compromise, and duly carry out punishments for the guilty party without fault. I have seen plenty of scenarios in my tenure and some I wish I could alter my decision making a little given I may or may not have been too light or too harsh. What do you think the purpose of a CCIA Agent is in an ongoing round?: The purpose of the CCIA Agent is to work with station command and officials who I will be faxed from regarding the situations on station and being able to drive the story without hindrance of both parties, antag and crew. There are times when someone needs to step in and make the decision for the station such as a CMO faxing about a Captain regarding their mental state and would like permission to remove them from command. What do you think the purpose of a CCIA Agent is outside of the server?: The purpose of the CCIA Agent outside of the server is to moderate IC conflict between players and help develop character based on their actions that led to CCIA intervention. We also handle NT Policy and Standard Operating Procedures, along with a few other IC stuff like making the decision to allow Unathi be ERT. That sort of thing. How do you handle stress?: It depends on the scenario I am given that affects my stress. I work fine under pressure due to deadlines. Paperwork is just a fill and double-check to make sure it is properly filled out. Along with that, people have seen my command play and saw how I handle stress rather well consider the fact a sense of urgency on decision is important. How well do you work autonomously?: I work well autonomously without direct supervision, however, I do refer to my supervisor or other colleagues for when I need counsel or approval of the decision I plan to make. CCIABS and other CCIA staff can say the same about this. Additional Notes: If I do return, I would like to continue the project I had related to request console overhaul consider the current state of the paperwork needs some fixing. If you have any questions or feedback you wish to ask, please state so.
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