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Xenonia

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Everything posted by Xenonia

  1. The Skruggs follow a very strict code when it comes to dealings with the law: -Never turn in family -Keep things civil -No warrant, no entry The act of commiting a crime against (or worse, killing) another member of the Skrugg Clan is punishable by exile, but almost never reported to the legitimate authorities. This has led to a somewhat "criminal" perception of the Skruggs, though the family's business dealings are almost entirely legitimate. At age 10, Skrugg children are permitted to drink alcohol, as a family tradition. It is rare for a Skrugg to go into a trade other than mining or scavenging, and those that go into scientific fields of employment are viewed by the family as "uppity" and "ashamed", and generally not well respected at all. Due to a long history of seclusion from "settled" life, the Skrugg clan has developed a very unique accent, beyond that of a stereotypical "hick", reaching an almost drunken, melodic way of speaking. Though the Clan is isolated, Skrugg men in their 20's and 30's are encouraged to go out on their own to find a wife, preventing inbreeding, which the Skruggs find abhorrent, contrary to what many believe.
  2. I think another reason is that some people don't really have the ability to diffuse character motive from player motive, so RPrev rounds 'n' shit like that result in people remembering "Wow that guy was a fascist jerk who I hate now" despite it only being for the one round where that was the point.
  3. I think +1s are what's needed? And sure, just remember: Last name must be Skrugg.
  4. Type : Faction/Corporation Founding Date : Somewhere around 2300 or so. Official claim is "2298", but is unverifiable. Region of Space: Transient (Inner Colonies primarily) Controlled by (if not a faction): Other Snapshot information: -A large family (approximately 600 total) of miners/salvagers -Travel in a "convoy" of mining/salvaging vessels, no permanent established base of operations -Semi-stereotypical "hillbilly" types Long Description: Founded by Roy Skrugg somewhere around 2300, the Skrugg Clan Mining operation has kept the same business motto since it was founded: "Family first, money second." The Skrugg Clan as they stand today number around six hundred total miners, scavengers, salvagers and mechanics, all of whom are blood descendants of Roy Skrugg himself. They are an independent business venture of little notability other than the sheer number of blood relatives in one place, similar to a house of nobles, but less refined.
  5. Imraj is an interesting character who puts up with a lotta shit. Feedback on Skrugg family?
  6. ANDY and Andy are different. They are not the same.
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