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NG+7 Gael

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Everything posted by NG+7 Gael

  1. Hey, so I've got a few questions about gasses, units, and heat-related things for Aurora, mostly related to tank transfer valves but also others forms of transfer. 1. Do gasses such as Tritium, Hyper-Noblium, and BZ exist on Aurora, do they function similarly to other servers, and are they made in the same way if they do? 2. Is there any way to check mol count with ingame methods, or calculate it? How important are mols when it comes to heat transfer, compared to something like pressure? 3. How is the combined temperature of two gasses mixing calculated? Is it based on the amount of mols or pressure of each gas? How does that relate to the temperature of each individual gas? 4. Less importantly as it's easier to test but, are explosion sizes based on mol count or simply pressure count? So, should you be packing in as many mols of each gas as possible- supercooled oxygen with phoron at just the right temperature to get as much out of it as possible, based on mol count, or simply packing in as much pressure as possible with extreme heat? This works differently on different servers so it's kinda hard to tell. I can test this myself though, and plan to, I'm just wondering on the code-side of things, how is it supposed to function, and which way can you theoretically get the absolute most out of it?
  2. Personally not too fond of the idea of making them even MORE bare than they are now, so, rather I'd like to see something similar to the OP's suggestion where all of the raiders are more or less on the same playing field and can choose who to give the stronger equipment to, if anything. Opening up more options with some TC would make it a lot easier to come up with interesting ideas and gimmicks I'd imagine, which is also a good bonus to the idea. Especially if the raiders decide to not spend the TC on a suit, but get other equipment that would aid in the mission.
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