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Curt

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Everything posted by Curt

  1. Putting those two single chargers in space while the rest of the AI area is pressurized is an... odd choice. It'd make more sense to me for the whole thing to be in space.
  2. BYOND key: Curt5 Discord name/id: Curt#3168 Borg / AI names: PAL, also in PAL-M or PAL-XL models. Have you read the Aurora wiki page about the AI?: Yep. Why do you wish to be on the whitelist?: I've been an off-and-on-again AI/Borg main for quite some time, across several servers; I started playing back in the Exodus era of Baystation and it's been one of my favorite roles since. I actually created my AI/Borg character, PAL, as a bit of a pisstake against the overly hostile borgs/AIs being played there at the time- where many players had the schtick of being aggressive and rude, I played PAL as friendly and dumb, and have maintained the character since that time. While I continue to play PAL now and then as a borg on Aurora, I'd love to be able to put them into the AI role as well. Have you received any administrative actions? And how serious were they?: None, so far as I'm aware. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?: Yep.
  3. @Aphelion They cannot. @Azande Thanks for filling in more information- though if you tried to tell me anything while you were killing me, it was lost between flash-stuns, hits to components stunning me (or just more flashing, I'm not sure), and the general combat log mess of it all. The general issue here is still just that murder seemed to be your first and last resort- and that it's everyone's first and last resort when dealing with a borg- even if the borg isn't actively trying to kill anyone- and that all the admins I've spoken with appear to deem that as perfectly fine. It's inconsiderate to other players, especially when Security (and all heads of staff) are specifically given a tool that can essentially hard-stun a robot in near perpetuity. Even if a borg is as rogue as rogue can be, a security officer glaring at it and putting a flash to it's head while interrogating it is a good deterrent. And, of course, if it turns to smack the officer with whatever tool it can? Flash, beatbeatbeatdead.
  4. @Garnascus Unfortunately, I don't believe it's a problem that can be solved by rebuking one admin. While no circumstance is exactly the same, I've experienced multiple occasions of the kind of treatment I laid out in the OP, spoken with multiple admins, and received "Yeah that wordless murder was fine" from them all. It requires a change in policy, from what I can tell.
  5. I'm glad to see I'm not the only person who's experienced this, and not the only one who seems to think it should be changed. So, how does that happen? I'm new to Aurora's community. Every time this sort of thing has happened, it's been declared a-OK by any admins it's reported to. How does that get changed?
  6. @Conspiir You mostly seem to be speaking from the point of "If the Borg is confirmed hostile, kill it!" Which I agree with. If there's a robot spinning it's head and screaming WEEWOO WEEWOO BEING ALIVE IS HUMAN HARM while coming at you with a circular saw, there's not exactly room for RP. Same as if someone was rushing you down with an esword, you pull out a weapon and fight. The issue being raised here is how cyborg murder is the first reaction to *suspicion.* It's like if the detective's go-to move was to stab someone in the hall and read their entrails to determine if they did crime. If you think an unarmed human did a crime, you ask them what happened. If you think a nonhostile cyborg did a crime, you should ask it too, not wordlessly murder it. I also updated the situation in the OP a bit to have as much information as I could gather from asking the players involved, but unfortunately that's not a ton. Also; so far as I recall, cyborging a brain lobotomizes it, but doesn't make it only a processor, simply removes the personality that was once there. Another one can take it's place over time. Different borgs can also place different priority on different laws when they're not rigidly structured. Basically; even if they're only tools IC, they're tools with thoughts and personalities and decision-making skills. Asking a robot who you think did a bad to follow you to robotics might work, even if you know they did a bad, due to the way their laws/personal law priority are structured. ...and if they raise a saw and scream WEEWOO WEEWOO when you ask them to go to robotics, that's when you flash and attempt to detain/kill them. Not before.
  7. For reference- the situation with the borg murder I put into the OP is factual, and was ahelped. It was deemed fine by the admin responsible. This post is about how there appear to be simply different standards for anyone who plays a borg and situations around murdering them, and that's not okay.
  8. So, this is a trend I've noticed recently that I really disagree with. It seems the default response whenever a borg is suspected of a crime is to wordlessly blow it up, or flash it and keep it spam-flashed while you beat it to death. It doesn't matter what the Borg has been doing, what module it is, whether it's hostile, whether it's mid-sentence, whatever. I've been on the receiving end of these no-RP instamurders a few times, and I've seen other borgs subjected to them too. Surely this simply isn't cool. Borgs are players too, and deserve as much buildup to their murder as any other player. I also argue that if any player of an organic or IPC were subjected to this sort of treatment, instant murder with no notice or RP, the players responsible would be bwoinked and banned. Let me use an example from a recent round. Telecomms has been bombed. Naturally, Security checks the cameras, and sees an engineering borg surveying the damages. When the engineering borg tracks down an officer to tell them that shit's been bombed, the borg is wordlessly flashed before it can speak and beaten to death by three people because someone said "I think it bombed telecomms!" It wakes up halfway through, asks "Why? What are you doing?" a few times while they continue to murder it, attempts to flee, and then it dies. The chassis is left in the hall. Now: Telecomms has been bombed. Naturally, Security checks the cameras, and sees an engineer surveying the damages. When the engineer climbs back down to find an officer and report the bombing, the Detective busts all six caps into his ass without a word because someone said "I think he bombed telecomms!" The engineer asks "Why?" after having been shot six times, tries to run, and is then shot six more times. The body is left in the hall. One of these is banworthy, and one is common practice. Both are murdering a player with no RP, no buildup, no nothing. What gives? And to preempt the excuse of "you can't handcuff a borg so you have to kill it!" that's utter nonsense. Not only are there multiple computers you can use to lock down the borg, leaving it motionless and unable to use tools- kinda like somebody in cuffs, except also immobile- you could also simply flash it and keep flashing it until you had it locked in whatever room you prefer. If it tries to break out? Flash it again. And even if you had no options to detain a borg- would you instantly murder a human you couldn't properly handcuff? An additional issue: borgs never properly 'die' on Aurora. They're forced to ghost out of their destroyed bodies. So... unless you sit in the destroyed body for however long it takes to fix you, you can't re-enter the body, even when they make you alive again. So no-RP murdering a borg player takes them out of the round, forever, period.
  9. So- Aurora doesn't have borgs and the AI visible on the crew manifest. I think this is bad, and would see them returned to the manifest as is standard with most servers; a SYNTHETICS/ STATION UTILITIES/whatever section at the bottom listing the synths. The reasons I have heard they are not on the manifest/the positives to this: This reinforces the fact that borgs are not crew and are instead tools. The reasons I believe that adding them to the manifest is good: This allows players entering the round midway through to see whether AI and borg roles are filled from the manifest button. This allows borgs to open up the manifest and see who their AI is, and who the other borg is. You can see who the AI is by checking your laws, if you were bound to them at roundstart- but an AI that joins mid-round is unknowable, and the other borg is always unknowable. This allows the crew to see whether there's an AI active. No more asking "Do we have an AI?" and not knowing if the AI doesn't exist or is just AFK or whatever. While I get the reasoning behind reinforcing that they are not crew... honestly, having them on the manifest just adds convenience without detracting from the theme or the rest of the game, in my perspective.
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