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About Estoytrucha
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Medical Doctor
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estoytrucha
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-1 Removing looc for any reason, save, perhaps, ghosts on canon rounds. Not only can users turn it off if they fear their immersion being ruined, ghosts can provide life-saving mechanics information or inform you about a relevant bug before you make a critical mistake. Plus, it seems to just be a risk that comes with any community. Of course, if you have a dead antag/player salting you, you can and SHOULD report it (provided there's any staff available to field the call). I would suggest turning off looc during canon rounds if only to dissuade people from staying to watch and chunking the serv
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Actually I crawled on space lube the other day and it worked wonderfully. That's about it, though. Had a round earlier where Tabor had a completely wrecked leg and was bleeding out, unable to call for help, and crawling might have at least allowed him to get just a little closer to the airlock, you get me? He was conscious for the entire thing, just not able to move for most of it.
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Taking Down Communications Should Require An Ahelp
Estoytrucha replied to Faye <3's topic in Policy Suggestions
I'd like to agree. Either this, or make the fix ridiculously easy. It doesn't just affect security and command. This means a miner or anyone else EVA is completely alone for what can be hours. -
Remove Revenants from the secret rotation
Estoytrucha replied to tomkiel's topic in Suggestions & Ideas
There is no way to hold the revenants accountable or Ahelp them when they behave very, very badly. They all have the same spawn marker. This alone makes me want to remove it. Not even cult is this difficult to parse. -
Grant Xenobiology More Tools to RP With Vampires/Changelings
Estoytrucha replied to Camellia's topic in Suggestions & Ideas
Please. As someone who PLAYS this, I would enjoy having an alternative like this. Or at least something that can detect anomalous PEOPLE. It should go off in the presence of vampires. -
Any word on this?
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Thank you very much!
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Then remove those features, Chada. I want to play a nymph, and if I can get bwoinked for beeping too much as a maint bot then I sure as heck can be ahelped as a nymph. My understanding is you could already ahelp them people just haven't PLAYED them in forever because they're so hard to play.
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Estoytrucha started following Fixing Nymphs
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I understand nymphs are a controversial topic, as people can play them without whitelists, but they're also adorable additions to any round. This suggestion has been a long time coming from me. Please, fix the nymph spawn point. As pointed out to me, the way they only live for six seconds after spawn, giving such a small window to enter, is not lore compliant. It's also frustrating in the same way there's no pop up prompt, easy way to enter the pod, and there's no ghost spawner makes playing them a QTE. Please, let people play the nymphs. Please, give them as much respect as you give posis or
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This one sparks joy.
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Player Complaint - Scheveningen
Estoytrucha replied to melodramatize's topic in Complaints Boards Archive
Simple reason-He wasn't there for 80% of that time. Also, as RD, they could actually probably have gotten a better read of what was needed as far as resources go. -
Player Complaint - Scheveningen
Estoytrucha replied to melodramatize's topic in Complaints Boards Archive
As the player of someone in the first wave? No. The guns didn't help much because, and I'll say this several times- No one brought them. No one offered even a cursory rifle to Tabor. The better combat hardsuit was given to a medic while nearly everyone refused to leave the ship /at all/. Very little guidance was given. The medic was given an actual rifle and Tabor, pressured to leave the shuttle first with MartYr to open doors? He wasn't offered one. No amount of mercenary preparation can stop that kind of thing on site. And that's just the problems that started with the expedition after it