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NotASpider

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Everything posted by NotASpider

  1. Keep surgeon. Here's the biggest problem medbay currently faces in terms of RP: nobody cares if you powergame medical because they get to live and keep playing. The only thing keeping this (somewhat) in check is the very mechanically distinct roles. There's already a huge problem of overlap in medbay. Why have an FR when a physician can run around? Why have a surgeon when a pharmacist can do everything a surgeon can? Why play a pharmacist when the CMO just makes all the medicine anyway? The answer is more separation of the medbay roles, NOT consolidation. I say I'm pretty good at staying in my lane. My surgeon is hardcore nerfed in RP but is a surgery powerhouse. My pharmacist will never canonically learn how to use a hypospray or start an IV, and only stabs people with syringes because she's not a doctor. My physician is a GP and doesn't do surgery, also wears high heels to prevent running and being too effective an FR. My FR literally dumps people in med and then dips. The only reason I do that is because I know how much it sucks to have your toes stepped on. I've had it happen where I play FR and some bored physician decides to run off to calls too, and it is ridiculously triggering when my entire niche is stolen from me. I can pretty much guarantee that removing surgeon will cause that to happen more often. I mean, sure, you could theoretically try to enforce rp limits, but we all know how that'll go. The only way I could possibly see this working is by making the skills system actually affect gameplay, but that's basically just passing the buck of mechanics from roles to skills.
  2. Med main here, I only enjoyed the last round in the arc. It seems like med always gets shafted in events because everyone's scared to be robust now that death has consequences. Having two rival teams of what were basically NPCs fixed that right up, plus the mutiny was enjoyable. 100% agree with others though, that there were no consequences of this arc happening other than the few character deaths. The only time I ever hear this being mentioned ICly is specifically in reference to the mutiny. Storywriting 101 is to know where you want to end up before you start, and most of this event felt way more akin to an on-the-fly gimmick thought up during a heist or merc round.
  3. Sure
  4. BYOND Key: Cooleosis Total Ban Length: Unspecified Banning staff member's Key: Mel Reason of Ban: https://i.imgur.com/z4JeT0P.jpeg Reason for Appeal: Told to reapply in a month, here I am. From before: I've been fucking up, thinking that nothing matters, even the rules, if it's for the sake of good rp. It took getting banned to learn my lesson. Pratepresidenten also specifically instructed me to put this into the appeal https://i.imgur.com/d6MM6wX.jpeg
  5. Alright. If you can guarantee me that the stuff I said in DMs will get me unbanned on the 2nd despite not getting me unbanned in this case, then I guess I'll take it and you can close this out.
  6. Elaborate how? Was my reasoning in DMs with Mel not elaborative enough? Help me remove some uncertainty from this appeal process, because the punishment for getting it wrong will be another month's wait.
  7. Considering everything mentioned here and in DMs with Mel, what would I need to say differently or need to add on my appeal on the 2nd to have it go through?
  8. So the rules in the rules section are "rules" when concerning player behaviour, but "guidelines" when concerning mod behaviour? I see.
  9. Which I provided once I realized what was at stake. Speaking of, why did you perma me, anyway? The next step outlined in the rules is an increasing temp ban, so I did genuinely think that this was just a temp ban with extra steps. Jumping from warning to perma makes it seem like this is personal.
  10. Was the later appealing in DMs not enough? Like I said I was really uncomfortable talking about it in a forum post because yeah, it absolutely did feel like "grovel on the forums for your future in the server, peasant." Adding to that feeling too was that I wasn't even aware it was a perma ban, I thought it was a temp ban (on account of the very clear punishment rules) with an extra stipulation that I admit I fucked up. Which I did. I also invited Mel to talk about it privately before the request was even closed, not sure if that's clear in the screencaps, where I would have happily said everything that I said after the request was closed. If the problem is that it was 'off the record', well, it's definitely on the record now in the OP. Literally all you did was ask a yes/no question that I answered accordingly. "Do you understand?" Adding 'I'll deny this if you don't elaborate further' would have saved everyone from all this.
  11. BYOND key: Cooleosis Staff key: Mel Game ID: unknown/various Complaint: The story here can be gleaned from the following screencaps. I'm learning how important it is to document everything. https://imgur.com/a/Vp6nvLh TL;DR I've been fucking up, thinking that nothing matters, even the rules, if it's for the sake of good rp. It took getting banned to learn my lesson. My goal here is to get a timer put on this ban. The whole point of temp bans is to impart a harsher punishment than a warning so that (hopefully) people learn better, not punishment for punishment's sake. I learned my lesson, and I would have learned it on a temp ban, too. To go straight from warning to permaban with "Maybe I'll let you back in a month" seems… vindictive? Unnecessary? I feel like I'm backed up by the rules on this, which state "Temporary bans are handed out for situations where a single warning may not suffice". That was the case here. The rules also say permabans are issued "to force communication with staff regarding an issue which was left unresolved" and "as a final attempt to curb a player's behaviour, following warnings and temporary bans." If Mel wanted more or different communication then I'm all for it, let's talk. As is, I don't really know what will change in the requested month before I reappeal? Like I said, I learned my lesson. If there's something else you want me to take away from this experience then I'd kindly ask you to let me know what, instead of leaving me to figure it out. Other than that, the only thing that will change in a month is time, which you may as well just use a temp ban for anyway.
  12. It's because I'm extremely, painfully aware that I'm walking on eggshells whenever I talk to a mod. What do you want me to say other than 'I understand, I'll try my best to avoid this in the future'?
  13. BYOND Key: Cooleosis Total Ban Length: Unspecified Banning staff member's Key: Mel Reason of Ban: https://imgur.com/2KJmDy2 Reason for Appeal: I'll uncanonize it.
  14. I really thought that in the round you were doing the customer service thing of going 'I'll get right on that' and never doing anything, so I wanted to make sure the wiki would be changed. I also assumed that you'd try to get me in deeper shit if I posted the whole thing, and you made it pretty clear that eavesdropping is blanketly against the rules with only very explicit exceptions, so for those two reasons I only sent exactly what was relevant.
  15. Correct. This is a common practice for AI players because we're bored 95% of the time. Not saying that if everyone breaks rules then it's okay, but I really genuinely believe that this isn't/shouldn't be against the rules. It obviously hasn't been a problem until now if the wiki hadn't been updated until literally today. And even if this ends up in not my favor, I'll invite you to be on the lookout for just how often it happens. The bright pink "AI private" radio color is hard to miss. Not over the security channel, privately to the HoS as if playing a transcript, as mentioned in the OP. 'Literal textbook validhunting' or 'reporting something to the relevant IC people'? Two extremes for sure. Thrown in a cell for 4 minutes on minor assault or 15 minutes on regular assault != story and RP over. The story for sure didn't end with the brigging on that round. That's all I've really got. I made my peace, you made yours, we'll see what happens.
  16. BYOND Key: Cooleosis Staff BYOND Key: Garnascus Game ID: chr-dH1z Reason for complaint: Received a warning by Garnascus saying that eavesdropping using intercoms as AI is validhunting and only acceptable with very good IC reason, examples given being instructed to do so or if there’s an open investigation on the person in question. Here’s the background; I’m playing AI, and it’s a slow round. The most exciting thing I’ve done is investigate what turned out to be a fake .45 pistol sitting in mining. We’re about an hour in and I notice Eden Li and Ruu-something (unathi names are impossible to remember fully, he was a vampire) sitting in the medical examination room with an intercom. Of course I’m curious, so I do the trick of setting the intercom to the ‘AI private’ channel, disable the speaker, and enable the microphone. I caught 4 messages at the end of their conversation. Ruu (the unathi, as a reminder, which did factor into my decision making) admitted to biting someone, Eden asked who, Ruu ID’d the person, Eden acknowledged and hinted that he was being threatened by Ruu to steal blood packs. As a medbay main I know that Eden is a really robust RPer. Also on station are a CMO and HoS who I trust to make some good RP instead of just starting shit. With that in mind I call HoS to their office and relay the four messages I heard exactly through the holopad, my RP being that it was like a recording of the conversation that my AI had saved. After HoS meets with CMO I do the same thing on the CMO office holopad with both of them present, as instructed. During the search I also relay Eden's suit sensor location to security, again as requested. Minutes later I get bwoinked by Garnascus, get told the explanation above, and receive a warning. Why I’m complaining: 1. I truly, vehemently believe that snooping as AI isn’t validhunting or powergaming. All AIs do it, the wiki has it listed as a useful tip on the AI page (edited after my posting to include the valid hunting part because I made a bit of a stink about it), and I made a report to security with the information in the same way any other crew who overheard what I overheard would. At worst it could be considered poor sportsmanship to snitch if what I heard was ‘hold until transfer’ worthy. 2. There’s IC counterplay to AI eavesdropping, the lights on the intercomms change. It’s a subtle difference, but it’s not an autowin. I’ve noticed and ICly called out AIs for doing it before. 3. Nothing that I did ‘shut down’ the antag in any meaningful way. You were right, Garnascus, the AI isn’t supposed to be big brother, the AI is supposed to involve as many people in RP as possible, which I did. The story continued with more crew involved. At worst the information I gave would have resulted in an assault charge, which isn’t anywhere near a ‘fuck you no more RP’ scenario. Also this round notably didn’t end in the usual hulk vs sec shitfest. 4. I’m pretty sure the antag in question wasn’t even the one who ahelped on me in the first place, it was Eden. This is only a hunch because Eden sent an LOOC that said ‘sorry was busy ahelping’ during their first interaction with security. Plus, after transfer lots of people were saying how much fun the round was. Logs/etc: Here’s the warning Additional remarks: Remove AI.
  17. I disagree. Sil is a character, a character with plenty of flaws who's sometimes annoying and hard to deal with, one of many I play, so all the -1s about her specifically feel a lot like disliking an actor because they play a villain. Amplified by the fact that nobody seemed to care before I played two rounds of her as CMO. Not to mention literally none of the Sil feedback is from when I played her in command. You specifically mentioned off-roleing chemistry? That happened over half a year ago, now when playing Sil I specifically limit myself to the non upgraded 3 basic medicines and nobody has had a problem with it. I don't remember exactly when but my 'filling the fridge as physician' days were before this incident report, which is also why she was an intern for a week, not because my 'skill was in question'. She is my primary character, yeah, which also means I want her to go through the most development. Just like I've changed since this incident report I want her to as well.
  18. mfw I try to promote Sil I guess I'm making a new CMO character, since I'm a medbay main and absolutely did not jive with HoP. Pretty much all the feedback I've gotten here is 'we hate Sil' and all the OOC behaviour complaints are from stuff I did months ago and don't do any more. Shoutout to phoenix though, that was very helpful.
  19. BYOND Key: Cooleosis Character Names: Sil Aclipsa, ANTI, Nova Swift, Opportunity, Trill, Shim Nari How long have you been playing on Aurora?: At least 9 months regularly, on and off for a lot longer. Roughly since Facepunch went down. Have you received any administrative actions? And how serious were they?: Got a week ban, like, four years ago? For getting salty over antag shit. Obviously I’ve learned to take my 2d spehssmen less seriously since then. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame? Facilitate good RP. That’s it. Heads of staff are unique in that their IC power puts them in the best position to do that, right up there with the round’s antags. The only difference is that a head’s influence on the round relies waaay more heavily on the player’s RP ability, whereas antags’ influence relies more on the player’s mechanical ability. The whole reason I’m applying is because I want to make the best possible RP for as many people as possible in each round and this is the best avenue for me since I’m so unrobust. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them? The biggest responsibility is to RP in good faith and try to make sure other people do as well. I’m an AI player too and the worst possible thing anyone can do in a powerful position is escalate too quickly or start a validhunt, so avoiding that is a big one. Leading to responsibility #2 of trying to involve people in the story, a lot of which can be done just be asking people to do things or greenlighting projects. Another big one, for experienced players in general but whitelisties especially, is to accurately know the lore relevant to your character. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? You know what they say; never let a good crisis go to waste, and lately, there’s been plenty of crises to go around. 11 years ago when Sol lost the last of its grip on Tau Ceti, hopefully for good, Chris was in prime position to capitalize in more ways than one. Armed with a brand new business degree (from a company owned school) and the right connections (thanks to his company employed parents), all he had to do now was navigate through the corporate politics. Nowadays with the companies getting exponentially more power in the sector, the most that average people could hope for is to avoid getting stepped on as others climbed up. Only a select few are able to ride the wave upwards as well. The phoron ETFs also turned out to be extremely lucrative for both him and his family. What roles do you plan on playing after the application is accepted? Head of Personnel, the only other command roles I’m interested in are Captain and CMO, but no plan for those currently. Have you familiarized yourself with the wiki pages for the command roles? Yuh Characters you intend to use for command or have created for command. Include the job they will be taking: Chris Johnson, HoP Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yuh x2 Extra notes: Nada
  20. +1 Since we're on 'realism' medical and not brute/burn/tox/suffocation medical I can make realism arguments. The whole evaporating blood thing is dumb as hell and shouldn't happen, not to mention that it makes blood and saline plus end-all-be-all solutions to basically every emergency. Burn shock irl is never an immediate problem, taking a few hours to manifest since your blood thickens as all the plasma gets funelled into the burns for healing. Maybe a slow blood/thirst drain with untreated burns? Something like a laser rifle especially would cauterize itself and cause no bleeding. Electrical burns are a different story. Touching an airlock or exposed wire should absolutely cause organ damage - but not blood evaporating - since it basically cooks you from the inside out and can easily lead to toxin buildup (finally a use for dylovene!?) and necrosis. Not to mention how much an electric shock can fuck up your heart. As rare as it is ingame, being on fire or in fire should not only cause full body damage but lung damage as well since you're inhaling extremely hot air. And speaking of, severe burns from any source shouldn't cause pain because third degree and higher burns go deep enough to burn the nerves away. Going further, fourth degree burns should be instant necrosis if on the groin chest or head and require an amputation if on limbs. I really don't see this causing too much of an upset in terms of medical, since ballistics already require surgery in most cases with arterials and shrapnel removal. Maybe even bring back the cryo tubes to quickly heal the surface injuries and slow down the onset/progression of internal injuries instead of "hahaha IV go brrrrrr" for everything. /medbay main tears
  21. Alright. The OPP designation of Xion Industrial IPCs were purchased by the Olympia arcology almost as soon as they were released. Named after the Mars Opportunity rover, the ability of these models to EVA freely meant that they could handle the thin Martian atmosphere with incredible ease and efficiency compared to any other model or human worker. Through a combination of optimal cooling and aftermarket installation of extended-capacity batteries these IPCs could be relied on to travel up to a destination 45km away and back, fully loaded, on a single charge. Olympia had decided that instead of replacing all the expensive equipment necessary to support a human workforce on the surface, they would instead gradually switch over by buying one new IPC for each replacement required. OPP-621 was one such IPC, purchased midway during the transition in 2424. At this time freedom was a distant thought for it, being fully content with its current position. Most of the tasks asked of it were simple, not exceedingly dangerous, and its efforts were usually only required due to logistical problems of human workers. The loyalty programming also helped. All was going well until one day in 2445. Some work was necessary out on one of the massive lengths of aboveground piping which fed the arcology's ever growing water demand. OPP-621 was dispatched as well as one of the last few human workers required to accompany it for legal reasons. Along the catwalk they went, inspecting the pipe even as the red sand beneath them gave way to gently lapping waves a few meters below their feet. The pair were almost at the pump tower when it happened. The man, certainly disgruntled with the synthetics about to take his job, shoved the bot over the railing of the catwalk and sent it crashing into the water below. Being made for such a low pressure environment, the IPC's components rapidly began to crumple and break as it sank deeper underwater. All except the enclosed, stainless steel capsule containing the positronic. A safety feature designed to protect the most valuable part of the machine was doing its job. The man was later charged with felony destruction of property, although no recovery efforts were ever made. Four years after that event happened, a rusted-out head with a fully intact positronic was found washed up hundreds of miles away on the southern beaches of that very lake. Trill is nostalgic, in a sense, in regards to her time with her previous owner. She is completely aware that the daughter (who I'm naming Kelsie) is the single biggest reason that she hasn’t been scrapped yet, and obviously being owned by a family that at least partially cares about her is much better than a corporation owning her. Being owned by that family resulted in her completely buying into humans’ method of survival, namely how they’re a social species that relies on cooperation. Between that and spending the vast majority of her time with a sweet young girl, she believes that making as many friends as possible is the best way to keep herself going. Homemaking is all she’s ever really done and so thinks continuing that is her best option, which would almost certainly entail continuing to be owned. She does still want to earn her freedom from NT for the sole reason of returning to Kelsie when she’s advanced her career some (her father is a higher-up in the company, it’s only a matter of time). But both are a long way off. The two do still keep in contact, with Trill going down to Mendell to visit when she rarely gets the chance to. Also, I can only imagine her living in company store-style housing on Odin that’s nothing but a few dozen square feet storage locker with a charging outlet for her and her personal effects.
  22. Sure! I'll start with backstory because that's the easiest. Yes, she was assembled from parts. I imagine in 2449/2450 when shells were brand new, they were valuable enough for salvagers to take the risk to procure parts for them, legally or otherwise, to build a functional-enough IPC. Likely with a lot of fakes, synthskin just stretched over a skeleton torso where clothes would cover up anyway. As for her positronic, who knows? Maybe some asshole teenagers stole her to torment her, damaged her too much, and dumped her to hopefully avoid consequences. Maybe the factory she was assigned to blew up and she crawled to freedom after already being written off by her owner’s insurance. Maybe she just ran away, or it was a loose part tossed away after someone mistakenly thought it was dead. I’m purposely leaving this part of her backstory vague because she herself will never know and it’ll never influence her character or development. The father donated her to NT for a few reasons. From his perspective, he just wants to be done with Trill. He bought a bargain basement shell and never expected it to last, and more importantly, never expected to spend so much on her maintenance to keep his daughter happy. Getting into a lease agreement would just be a huge pain. Rental and leasing contracts also usually work out so that the owner and not the renter/lessee pays for repairs and handles grievances, which he absolutely does not want to do for how often he’s dealt with that in the past. There’s almost certainly a bit of corporate politics at work here as well, where he’d think that donating an IPC will get him goodie boy points with the right people in NT. Lastly is the issue of money. NT will have certainly asked for her maintenance history, and after seeing how much work she had done, wouldn't have wanted her for anything other than free. Her positronic was wiped in 2450, putting the age of her current personality, life, experience, whatever you want to call it, at 13. Even though inspecting her brain would reveal a chronological age of closer to 40. Onto the quote and human/IPC differences. “In a roundabout way playing an IPC is like removing a layer from RPing, because RPing is already something like pretending to be a person, which IPCs do all the time.“ The way I RP is by first removing myself as much as possible from what’s happening. Because it’s not happening to me, it’s happening to a character. After that I mull over the situation, think up a response to the situation, and go over a few quick ‘drafts’ in my head for what would happen. The way chess computers lower their difficulty is by looking shorter and shorter distances into the future, the same principle goes for RPing. If I consciously do fewer editing passes the result is noticeably jankier and choppier writing. This is mostly just for writing dialogue, which I have a feeling I’ll do a lot of in service. Also, when RPing, every single action of your character is (ideally) a conscious decision that you make. If someone tells a funny joke your character doesn’t smile or laugh unless you make them, and only if you think they should. IPCs are always doing this. They have no automatic reactions, not even at an extremely basic level like breathing or blinking, everything they do is a choice that they process and decide to do or not. Emotions included. Just like your 2d spehssman, IPCs don’t /actually/ feel anything, they just pretend to if it’s decided that they should. TL;DR it’s almost like IPCs are roleplaying as humans. That was way more rambly and obtuse than I originally intended when making that analogy, but I think I conveyed what I meant well enough. There’s also the differences that I have much less to say about. Like how rights for IPCs are granted and never assumed, they’re built for purpose, they’re considered property legally and usually societally, everything about them down to their continued existence is determined by economics, their #1 priority is survival at all costs, how so many people think they shouldn’t even exist. I think that covered what you asked for? If there’s anything specific I missed or something you want me to expand on, lemme know.
  23. BYOND Key: Cooleosis Character Names: Sil Aclipsa, ANTI, Nova Swift Species you are applying to play: IPC What color do you plan on making your first alien character: Plastic, heh. Have you read our lore section's page on this species?: Yuh. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: We must purge the weak, hated flesh and replace it with the purity of the blessed machine. Robots fall into my standard assortment of cool fantasy stuff; vampires, zombies, elves, superheroes, robots. All of the above are cool to me because of how similar they are to regular humans. Similar enough to be familiar, but just different enough to be something exciting and thrilling if they were real. Bots are also my favorite from other franchises. 40k, Star Wars, Star Trek. All of which have robots very similar to IPCs in that they’re very close to humies but just off enough to be distinguishable. Really, if playing AI and borg has taught me anything, it's that I'm a synthetic boi through and through. Identify what makes role-playing this species different than role-playing a Human: All my meatbag characters have themes and traits to them, which I always determine before creating them and always keep in mind when playing them. Synthetics are much the same, they just get a wider variety of traits to play around with. For this character’s traits, which I’m sure you can get a feel for below in the backstory, a lot of them wouldn’t apply at all to dirty humies. In addition to character themes, I also apply hard and fast rules to my synthetics that can’t be broken no matter what, things literally hard coded into them. A human may have a strong moral stance on not harming people, for example, but may go against that if the situation is dire enough or they are under enough duress. With stationbounds these rules are easy, those being the laws, but for an IPC I get to make up my own. Lastly, and what I’m most looking forward to, a lot of the different RP will come from the way other characters view and interact with IPCs differently than they would with humans or other races. In a roundabout way playing an IPC is like removing a layer from RPing, because RPing is already something like pretending to be a person, which IPCs do all the time. Character Name: Trill Please provide a short backstory for this character. Mars’ south pole wasn't called the 'Metal Dunes' for nothing. You couldn't go ten minutes without crossing at least three open dumps filled to the brim with old machines that didn't make it. It was a common sight to see disenfranchised IPCs roaming these areas, those worth less than they would cost to repair searching tirelessly for replacement parts. Hoping beyond hope that some of the still wriggling automated machinery or discarded ten generations old frames would be compatible with their decaying chassis. It’s here, in a small workshop hidden in a shipping container buried under some rubble, that our story begins. What better place for some shady bot dealings? After all, any IPC desperate enough to be here wouldn’t be missed. In fact, most corporations would be more than happy to conduct some less than legal business in order to collect insurance money on missing or destroyed bots. After that, the positronic is wiped (don’t want them being traced back home, would we?) to the best of the salvagers’ abilities, the best parts cobbled together, and a ‘new’ bot is ready to be smuggled off world. Trill, a shell, was one such bot. She has no idea what she was before and now never will, owing to her birthplace being very close to ground zero of the whole planet burning down, just a smoothed-over slate headed for Biesel. Once there, she was advertised as ‘lightly’ used by a less-than-reputable resale shop in Mendell City. Despite her questionable origins and legality, her staggeringly low price caught the eye of an upper-level manager at NanoTrasen who wanted a new toy to keep his young daughter distracted/entertained/nannied for as many hours of the day as possible. He never planned to have her last as long as she did, but his daughter ended up getting very attached and frequently begged him to get her fixed. And what kind of father could say no to his daughter? As the years ticked by and she grew up, she eventually started contributing her own money to Trill’s maintenance and repairs. Alas, no good thing can last forever. The man’s daughter eventually moved out, and no longer being financially supported by her father, wasn’t making enough to support private ownership of an IPC. Maybe a newer model, but by this point Trill was getting to be quite old. All of her parts had been replaced at least once already, most twice, and it was almost time she returned to the landfill from whence she came. Not ready to let go, the now young woman asked her father for one more kindness towards Trill. Give her a place in NanoTrasen, at least for a little while longer. He agreed. A few strings were pulled, and soon enough, Trill found herself donated to the NSS Aurora to work in the service department. Normally the company wouldn’t take on such an old bot, but at the low cost of ‘free’ and with a robotics division present on-station ensuring very little downtime, the accounting worked out in Trill’s favor. Or at least it would for a few years. What do you like about this character? Everything. First of all she’s a robot, which are extremely fun to play every single time. She’s kind of loosely inspired by IG-11 from the Mandalorian, which was my favorite character from that series. This is basically the only of my characters I can realistically antag on and have a lot of fun gimmicks built up. I like that she’s getting old and run down, so a lot of robotics/science rp, which I’ve tried to do before but just with prosthetics. I like how she’s nostalgic over having an owner that actually cares about her, and the ways she’ll react to being treated crappily. I’m looking forward to having a regular service character, which usually interacts with the most people and is pretty chill compared to the rest of the station roles. Of course, theorycrafting a character really only takes you so far. So I also like that I’m this excited about playing a new character, knowing full well that she’s going to experience a trial by fire and go through some changes as I play her. How would you rate your role-playing ability? 8 outta 10. I’m pretty good at making and writing characters, but in a realtime situation like SS13 I tend to think less about how characters would act when in stressful or actioney situations. The solution for me is to get so accustomed to the character that their quirks and mannerisms become second nature, which I’m steadily getting closer to. It’s also why I have so few characters. Notes: Nada
  24. Pretty good at command. But as an AI boi, utilize me more. Tell me to do shit, ask me shit, I'm your best tool as a command gamer.
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