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Butterrobber202

Lore Writers
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About Butterrobber202

  • Birthday June 21

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    Video games, pizza, and Myth Books
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    Student
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    Super Secret Underground Bunker (with wifi)

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  1. Make it a large stone monolith by the D3 cafe. Not because that isn't cool or anything, but so I can use my dead comrades as cover one last time.
  2. Hey, so you know how all offships have a [SHIP-NAME] channel to serve as their common channel? Let's do that on the Horizon to serve as our encrypted Common Channel, so we can finally turn off Green Common on our headsets if we don't want to hear chatter from multiple Z-levels. Its the neatest solution for people who don't want to hear about people being mauled by IPCs all day. I imagine that so people can access it regularly, a new access requirement of "SCCV Horizon" will need to be added to ID cards both crew and antag, but it is a small price to pay in exchange for network security.
  3. I think this should be removed. We have minimum age requirements for command to get people to be in the ball park. Adding incentives in forms of roll weight is unfair to players who make younger, or even older characters. So, big support for that PR.
  4. sec is encouraged to return PDA/Radio uplinks to antags regardless of metagame knowledge on what they do, unless the antag actually just, leaves the syndicate store open. Implant Uplinks half your TC prices, its a fair trade off to make them invisible.
  5. I'm absolutely open to other suggestions, I just wanted to bring attention to the gameplay and see if something could be done. I do agree that small, "surprise" weapons should remain accurate.
  6. Do you know what the best weapon for CQC currently is? An esword? Perhaps a fire axe? A spear with a bomb strapped to it? Wrong! Its currently any loaded gun. Guns do extra damage at close range and (as far as I am aware) can not miss at point blank, even if you are burst firing or mag dumping. I personally think it is silly that our characters can't really do anything to counter a barrel being pointed at their guts besides spam disarm and hope to get lucky. So, my suggestion is this: make point-blanking situational and dangerous to use mid-fight. Point Blanking Works As-is in the following situations: Your target is unarmed/handcuffed. Your target is horizontal on the ground. Point Blanking changes like this: If your target is armed with any item above normal-sized, they have a % chance to hit your gun with that object and move the barrel off-target, forcing a miss. Ideally, with the incoming skill re-work, this % can be controlled by that so Chefs are not ninjas with a rolling pin. Until then, just make it a flat chance so Officers/Antags have to stay back to get shots off. unless they want the extra point-blank damage and want to fish for it. If your target is using a personal shield point blanking may reflect the shot back at you.
  7. I agree with Sam. Keep them dangerous. Keep them threatening. Maps can be designed where a hoard can arrive under specific conditions as desired by the Synthetic Team, when they think it will best serve the story.
  8. ok if I understand how the radio code works, what would have to be done for this to work is that: Common is currently a "no-access" channel. If you have a handheld radio or something like it, it will grant you automatic access to Common. To fix the problem, a general "Horizon" access tag would need to be added to all ship-side roles to give them access to common. Hailing would then have to become a "no-access" channel that can be accessed by anyone using a handheld radio.
  9. Konyang Survivors want to RP and organize, so they use the radio, that's all well and good. But if they only have common to organize over, then the Horizon is dragged into their desperate survival attempts every round. Common should only be accessibly by Horizon Staff. A unique telecommunications channel should be created for Konyang. (perhaps Konyang Military also get a unique one) If they want to contact the Horizon, they can use Hailing like everyone else.
  10. Adding on to Brotendo's post, There seems to be a misunderstanding about how Skrell handle gender. Your app seems to indicate your Skrell has some kind of assumption of bigotry tied to their identity. Specifically at this line, From the main Skrell page, under the Gender and Sexes Header. Skrell did not have a concept of gender identity before they met Humanity and decided to play pretend while among them to better fit in. They are acting and adopting these traits at a whim, they do not typically have any strong emotions tied to their gender identity. Your app seemed to indicate this was assumed normal behavior. This may seem like a small thing to mention, but its important to us as a team that players understand a disconnection from Human assumptions is an important part of representing the Alien species and cultures in our setting. Additionally, its a relatively easy fix on the application.
  11. Honestly, despite the concerns, I think this suggestion would be a net gain. Since Command players often occupy one another's slots, there's no real other way to have dialogue with them ICly unless you want to join as an off-duty for the sole purpose of talking shop with other off-duty command players. Its a very tedious thing to have to bother with. Having a channel to actually talk to other command players/characters and help make rulings from command players more generally cohesive would be nice. And sometimes you can't get the full picture of an event from an after-action report by the staff, since they miss alot of stuff as the event runners, so it would be doubly nice to talk to people who were there.
  12. Grabs actually got updated in a recent PR to calm this sort of behavior down. Typically, weaker species will have a harder time both maintaining and escaping grabs. The only expectation I think is Skrell, who can't maintain a grab for anything are incredibly slippery and escape them easier.
  13. I think the best people to weigh in on this are staff members themselves, as they experience the brunt of the "load" of ahelps seeking assistance in gameplay. The frequency of those specific types of adminhelp DMs would determine the actual need for this sort of role on the server.
  14. The goal was not to increase the current values, but make the RIG only have defenses against ranged attacks, protecting the Captain on the backline. Ideally it would have 0 melee protection at all, or other protections at that. The point of the RIG is to prevent the Captain from being sniped or shot, not save his bacon on the frontlines. Additionally, most people atm would simply not put on the Captain's Voidsuit right now because the slowdown is more likely to get you killed than anything else.
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